Don’t get me wrong, I love these bunkers for the chaos of the amount of people in a fight alone, but I gotta admit that ignoring every other sector, and getting most of the team to start hunkering down in the bunkers where the Italians bombers and Air Ship on Operations can’t reach them, and forcing the infantry to walk into a death room of fire bombs and flares is pretty cheesy. By the time the defenders are finally dug out by force or overwhelmed up top, most of the Battalions have been exhausted on one of the bunkers.
Yeah everyone on the forums knows that you can just organize the whole team to go and stand on the tip-top to slowly capture it, but how many pubbies have you met that know this or even bother to read the chat? And the amount of Medics and Supports to feed revives and infinite firebombs to set to the only 2 entrances means that getting anywhere close to the entrance is a bit of a challenge on its own.
It’s probably too late to take it back to drawing board for a redesign, but what I think would be a decent idea is if some of the concrete on the roof were to fall down and crush anyone still inside if bombers up-top shake up the bunker with enough firepower.
Or maybe destroying the giant fortress cannons sets the room below on fire for a while.
If you guys got any ideas beyond gitting gud, feel free to share
I don’t see why not, girls aren’t allowed in some of these armies anyways, hehe.
Really anything that can discourage the farmfest below the capture point is a good idea.
Maybe even flat out removing the bunkers ability to contest the point, though that’d make the purpose of the bunker beyond manning the fortress cannons pretty pointless.
Small holes in the turret base after the mountain gun is destroyed. Let you drop some Gas, incendiary, or TNT down into the bunker this way you can at least scatter some of the defenders if they all hole up. Fact that this big turret is destroyed and a solid metal base with no holes remaining for the loading mechanism to the cannons always struck me as a little odd.
Remove the capzone from the bunker and extend it in the trenches. The austrians would enjoy the advantage of shooting downhill while the italians are forced into narrow paths, open fields, and blocked by barbed wire (unless a smart player with a tnt or a tank rolls them over, and that’s pretty much how you clear a barbed wire curtain). The Austrians would then bunch up in the trenches and actually fight to defend the position.
Camping in a bunker is not fun. It is an exploit to win the map easily - but it can’t be fun to spend 30 minutes in a room spamming grenade. I don’t think that’s what Battlefield 1 was meant for, and this bunker thing is simply breaking part of the game we are supposed to play. Also, i’d like to point out that there is no side voice chat - there is no way to coordinate. Half of the team does not read the chat, and the other half probably can’t read it simply does not care. That being said, it is possible to rush into the bunker - but it happens only under rare circumstances. Surely not when there are 25 snipers on the italian side who think sniping austrians will actually help the 5 who are tasked to take b.
I would love to play on the austrian side sometimes - i like to be a defender, in most of the multiplayer fps games i play. But spending half an hour in a bunker shooting into a door and spamming grenades of sort? Nah.. that’s not fun, that’s just grinding and exploiting a serious game-breaking map design mistake.
Use smoke to get in close to the doors blow them with limpet mines. Once the doors are out it’s a bit easier to push them away from the door and get a foothold. The first bunker (entrance facing the other bunker) you can basically roll the flanker light tank up and fire directly into the bunker doorway. It would be nice if the attackers got another flamethrower dude after the church though because it would be perfect for bunker clearing.