The biggest difference is that kills/deaths no longer directly affect the ticket/point count. Capping and holding flags is much more important. Looks pretty good to me,
this is how it works
These are naturally subject to change.
Huh, answers my question after the reveal they showed earlier. Thanks for looking this up.
This sounds really nice! Now they just need to take KD out of the game and only show “defend kills” and “attack kills”. ![]()
In TDM they can keep their KD as it is.
Remove deaths and add these two, I could see it working.
This seems pretty good, I support it
I like the idea, however conquest has more to it. There are other locations on the map, its also a decent start for new people. Whrn people get the game, i recommend campaign then conquest. It gives a taste for vehicles, kills, exploration.
Kind of sad…while i don’t mind k/d being taken out, when you do get those games that come down to a few points then you get the call not to spawn and your team manages to grab the win it’s awesome…had a comp game like that in bf2 and still remember the feeling of those last few seconds to this day.
I suppose it puts more emphasis on holding flags but it kinda leaves the pilots out in the cold. A good pilot who’s raping ground units can be just as if not more responsible for allowing the team to cap flags because he’s eliminating so much of the opposition.
Erhm, the pilot will still help his team to win even if its not down to kills. He will be able to keep the enemy away from flags, just as it is now.
Yea it’s awesome when this happens, the thing is though it really doesn’t happen on public servers with random people. Usually it’s just aggravating to watch the tickets go do even when you have most of the flags.
… that’s basically what I said but I still kinda like the system of counting kills towards the tickets. A team that goes for kills but ignores objectives is still going to lose no matter what because of the ticket bleed, but kills should matter towards the scoreboard as well
The biggest difference is that kills/deaths no longer directly affect the ticket/point count. Capping and holding flags is much more important. Looks pretty good to me,
this is how it works
These are naturally subject to change.
Yes, I definitely like this.
And it puts the focus rightfully on those players who play the objective (capture flags, arm/disarm MCOMs) over those who don’t and simply want to kill enemy players.
With that said, I don’t see how the new scoring system will encourage those gamers who have no intention of playing the mode’s objective to do so. Those players do what they want not for points, but because it’s simply what they want to do.
Well, KD significantly matters less now. at least in conquest.
BF has finally caught up to CoD in that respect.
then again, we dont know if this is an actual change yet.
First thing after the trailer what make me MORE hyped about the game. Still I know it will be same ish hard to actually be in a good game, with and against MANY good players actually ptoing and not just corner camping for kd.
Many people will still play just as stupid like before. But I hope this change would actually guide them or atleast so many of them as possible to the right direction.
Next thing I hope would be that they looked into is the teamswitching, wtj and probably team balancer while they (hopefully) are at it.