The respawn and skip-revive system is a mess, like in Battlefield 1. Here's how to fix it.

The current respawn and skip-revive system in Battlefield 5 is a poorly-designed mess, similar to how it was in Battlefield 1. Part of this is because having a manipulable timer frustrates both those who wish to skip revive and those who wish to wait around to possibly be revived - a Skip command should skip, and anything else should just give the player the maximum window to be revived in. As the system currently is, it isn’t doing a good job of handling any of the system’s necessary variables.

The way that the revive / skip-revive system should work is this:

When killed on the battlefield, there is a countdown timer period during which a person can be revived (whether that timer is visible or not doesn’t matter, and I would probably not have it be visible, but that’s an aside and not very important).

If a person does not want to be revived, press the ‘X’ key after death, and possibility of being revived will be cancelled for that death. The player does not need to hold down the ‘X’ key, or any other key to skip the revive, as having to hold down a key to fill up or deplete a meter serves entirely no purpose, and is a tiring chore and is an example of the game fighting against the player’s wishes for their own participation. Any time that a game is doing that, the game design is bad and there are no excuses for it.

During the countdown period, the player can press their left mouse button to call out for help if they want to. But, calling out or not calling out has have no influence over how long the timer goes for them to be revived - unless a player skip-revives, the timer goes down at one speed that maximizes the chances for a player to be revived.

Whether skip-revived or not, a player can quickly switch back and forth between the deathcam and overhead map views by pressing the ‘E’ key. Switching between those screens has no effect on the ability to be revived - only by pressing the ‘X’ key, or the revive period expiring, will the revive possibility be turned off for that death. However, once the skip revive button is pressed, or after the revive period is expired, the screen automatically changes to the overhead map view, and a player can no longer switch back to the deathcam view. By being able to switch between the deathcam and the overhead spawn map screen without ruining the chance for be revived, this stops players from skip-reviving out of an assumption that they won’t be revived and encourages and makes it beneficial for players to not skip-revive even when they want to look at the map screen or the teammate view. This design completely solves the issues of people skip-reviving unnecessarily and frustrating medics, and of people skip-reviving just because they don’t know whether someone is going to come around to revive them or not. This is THE solution, the one that’s perfect, to all the issues with the Battlefield 1 and current Battlefield 5 skip-revive system.

In the game settings, a player can enable an option called ‘Require revive approval when at overhead map screen’, which, when enabled, instead of instantly respawning the player when they’re revived back on the battlefield where they fell, will show a message on the overhead map screen which says “Accept revive?”, and allows the player to click ‘Yes’ or ‘No’, or, to press ‘SPACE’ for Yes, and ‘X’ for No. Without this option enabled, being revived while at the overhead map screen or teammate view will automatically and immediately bring the player’s screen back to their soldier’s view.

That is the way to do revives and skip revives. It is much more logical and functional, it serves all off the system’s variables perfectly and efficiently, it takes the minimal necessary player effort (so the system isn’t a burden in any way), it doesn’t fight against and frustrate the player, and it is inevitably more satisfying for all players whether they are the medic, some other teammate, or the player that’s killed. The design that I’ve described fulfills all potential interests concerning the revive system, whereas the revive / skip-revive system currently in Battlefield 5 frustrates many interests concerning the revive system.

They are already working internally on quicker bleedout (skip revive) and having the wait for revive/call for help cut into the spawn timer so basically you can skip your revive but still have to wait the 10 seconds in the spawn screen but if you want but aren’t revived you will be able to spawn near instantly

That’s nice, but making the skip-revive timer go faster won’t fix the problem that there is a skip-revive timer. I’ve detailed the perfect revive and skip-revive system above, and anything that is different than what I’ve written is different because it contains inefficiency and messy controls, and to the extent that it is different from what I’ve written above, it is flawed from the perspectives of efficiency, cleanness, and player accommodation.

DICE is putting game design in the wrong places. They should be improving gameplay along the examples set by Battlefield 2 and 4, or improving the server browser and server options over what was in Battlefield 1, and not creating an ultra generic and simplistic shooter and then bloating and frustrating the most inane actions like getting revived and respawning.

There is ample room and need in Battlefield for DICE to stretch their creative legs. But, DICE seems to not want to do anything that actually make the game something more than casual, and are misguidedly compensating for their lack of focus on meaningful design by frustrating players and harming the game further by messing with things like the revive / respawn system. DICE shouldn’t be punishing players and their customers for DICE’s own lack of creative ambition and independence from EA’s corporate interests in a super casual game that gets high preorders but doesn’t retain its player base.

They want you to lose hope and watch the blue sky and the birds and ponder on the meaning of life like some poor soul in actual WW2 did.

All the holding down controls, all the time, was precisely designed for this intent.

However, I agree, a few times per match is good, every time just cuts into the gameplay.

Now, how to walk a fine line between the expression and the gameplay … your “solution” was drastically focused on the gameplay. For some stubborn ppl like me who don’t actually care that much if we spawn in time to get an extra kill or not, while we would appreciate not having to wreck our mouse key or argue internally whether skipping or waiting is better, I’d still say the artistic expression part is not trivial, not unnecessary, and definitely something I enjoy.

It’s not rocket science. Keep bleed out but have a skip feature as well. If you don’t want revived well that’s your choice.

I think there should always be a set time of bleeding out(unless you hold) and it should be the default state. No more holding to bleed out, only hold to slow bleeding.

I didn’t mind the bleed out timer so much, but then adding a respawn timer on top of it made battlefront 2’s 10 second timer feel short.

It always seemed to me like there was extra time to re-spawn after going to the overhead map screen if waiting for the bleed-out to complete the whole way. I guess there is a time penalty in that situation. Well, that is entirely stupid and defies all logic. Punishing a player for wait, and making skip-revive a huge and tiring chore. There is no fair and non-annoying option for respawning in Battlefield 5 beta, it’s all grating and souring of the play experience.

The systems needs a complete overhaul, because as it is it’s design to make players hate Battlefield 5.

I already started a new discussion on this but I think after being shot while waiting and lying on the ground for teammate medic to revive you it seems like the player should still be able to slowly crawl and as a consequence to deciding to crawl for cover you bleed out a little faster. Or even be able to pull or carry the wounded around a corner