Most of us seem to believe that BF1 is going to be less casual than BF4. You are going to need to rely on skill more so than in BF4.
Did the gameplay footage change your view on this?
As an infantry player i’m really happy I won’t have to worry about noobish gadgets like the airburst, LVG, RPG, and claymores..
I’m waiting on the YouTubers to comment on how strong the aim assist was in their gameplay. I recall the developer chiming in on the forums in May hinting that aim assist will not be as strong, hope this is the case.
I know there are still plenty of casual elements but I think most of us on the forums would welcome a wider skill gap in BF1.
Nope, I prefer the skill gap to be minimal at best.
I also want aim assist and a little snap to (but not a lot), since I play on consoles.
History has shown that I won’t be disappointed.
I just hope they get rid of the “L2 R2 spam” trick. what ppl would to is spam the aim button and you didnt even have to aim. it would just keep snapping onto the enemy at close range.
With regards to casual elements, what specifically would you like BF1 to have? For example, in close quarters infantry oriented maps it’s really annoying to die to a noob tube or claymore. I’d prefer more focus on gun play.
I play with aim assist. But would not mind not having it as long as the rest of the community doesn’t have it either.
I’m OK with removing 3D spotting.
BF4 gives players the option to turn off aim assist if they wish. I don’t so I leave mine enabled.
I also would rather see gunplay vs. noob toobs / mines / claymores.
Seeing as how absolutely awful all the celebrities did compared to the people that somewhat knew what they were doing, I’d say there is definitely at least somewhat of a skill gap in the new Battlefield. Removing lock ons and adding in bullet drag also adds to the skill gap. But really I guess we won’t know for sure until we get our hands on the beta towards the end of summer.
Which is a great thing in my book.
Prior to SWBF, I struggled to fly in the BF games and I wasn’t having as much fun as I could’ve been.
But in SWBF, the flight model mechanism is much easier to use and I’m having a lot of FUN flying now.
I’m hoping that the same flight model will make it’s way to BF1.
Skill gap doesn’t matter to me. Cause either way, my accuracy with bolt-actions is usually high, and the average player’s accuracy with automatic weapons is usually super low, so I’m still gonna snipe the hell out of people regardless.
I was worried automatic weapons would dominate and shred everything down with very little recoil, and semi autos would shoot 100s of yards with very minimal bullet drop but it was the complete opposite and I am happy. Most of the guns I saw had decent ROFs and weren’t incredibly OP which is a good thing.
Honestly though when it comes to BF I don’t play it to competitively(Not saying I don’t try or that I suck at it). I just play it to have fun with friends. Battlefield has always been about the unique “only in battlefield” style game play ever since 1942. When I am in the mood for a super competitive game I play CS:GO and a few other more skill based games and for good reasons to. I am not saying I want Battlefield dumbed down to a more casual experiance such as Battlefront but I want it to focus more on the game modes, the maps, the mechanics, the variety, cosmetics, ETC and not being overly realistic and/or competitive.
There NEEDS to be a skill gap though so new players have something to work for. If newcomers to the series can just jump in BF1 with no experiance to battlefield and start destroying everyone in sight there is a problem there that needs to be fixed.
well, actually i didn’t see any massive change with BF4. we v even seen some aek like op smg.
i even feel they really do emphasize the casual gameplay, not reducing it.