Hi! I haven’t for many years, felt the need to go and make a post here on the forum, since I found most people already discussing the subjects that I’m into… With that being said, now I feel I have to give my view about this after playing battlefield V since release (beta and trial included)…
There been a lot of discussion lately that recon/snipers being underpowered, or mainly that bolt action rifles are very underpowered compared to other weapons in the game… This is somewhat true, but it is dependent on a lot of things and not just the recon/sniper class itself… Here’s how I see it…
Recon needs (on bolt action rifles)
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Higher velocity on their bullets (and also for the bullet to be somewhat visible so you can determine the distance better), 650–900 m/sec depending on rifle model
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A 65–85 dmg when hit target in chest (also depending on rifle model) that is dependent on distance from target, the closer the target, the more dmg it does obviously… Headshot being OHK at all distances!
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Less bullet drop, and only need zeroing rifle at the distance 150m–300m (and at >200m distances need to have an increased bullet drop, much increased)
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The dmg drop-off from rifles to only occur after 100m
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The scope glint to be affected by distance… If in 0–40m from target (no glint), 40m–100m (some glint), 100m–150m (big glint), >150m (huge glint)
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Also the perk/specialization that gives an 15% buff too sidearm/pistol swap needs to be at 50%.
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Mk VI Revolver need a hippfire accuracy buff and better accuracy in general + like 150m/s higher velocity (this benefits all classes, because as it currently is, most of the pistols suck in this game)…
In general my thoughts on rifles is for them to always be a 2 hit kill, and 1 hit kill to the head… And that a recon/sniper is not and should not be encouraged to camp snipe on a hill far from the objective, being useless for their team, and harassing other players doing their actual job… What Dice need to do is to buff close range ptfo recon/snipers, and make it harder for noobs and trollplayers to abuse them from long range…
But there’s other things that also affects the sniper performance outside of this, like assist counts as kill mechanic. Heres is were the medic comes in, and the new healing system…
Medics need…
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To be the only one being able to give out heal packs (heal pack stations should be completely removed period), its medics purpose… I say it again, remove heal pack stations!!!
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To have zero animation when they reccurect an ally (the animation for resurrection should only occur for classes not designed for this function, lika a high risk high reward effect). As a medic I now get stuck in long resurrect animation, and therefore often die because of this. This kills the medic as a class, and the medics 2nd purpose is also to be able revive!
Autoheal, and healing with medpacks… meh…
As it currently looks you can insta heal with medical packs (either given from medic, or gotten from heal pack station), this is bad design and very unrealistic in general… They need to have a delay on healing with medpacks, like 10–15 sec at least, this is probably the most important thing they need to fix first! People should have to go into cover and wait/hide, not bunny jump heal on the move and then start shooting again… Stop with this, its ridiculous…
Let me give you an example of why: Yesterday, and I recorded it even, I shoot at a guy (think it was a medic) with my M95/30 rifle 4 times while he was running/“bunny jumping”, he was healing with his medpack in between the shots, so it took me 4 shots from my sniper rifle to kill him… If it hadn’t been a medic, it could had been some of the other 3 classes just healing themself up with that one medpack they spawn with, forcing me to have to shot them 3 times for me to kill them… This isn’t working Dice, its needs a fix!
Assault and Support needs…
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Nerfs to their weapons (Probably very many of them, but especially KE–7, Gewehr 43, m1a1 carbine, mg34 and mg42, stg 44)
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Panzerfaust needs a nerf, and it need a hard one!
Tanks…
- They need to be buffed… They’re mostly useless now, unless they camp far away… The machine gun is more effective then their actual he/ap shells… I shot people with the tanks, directly at them, and sometimes right beside them, but they survived… Its stupid, fix it already!
Planes…
- Buff anti air stationary so we can deal with these people that squad up with voice chat, and then camp 3-4 planes for the entire match destroying all fun for every infantry player on the ground… I’m tired of it, and I thought battlefield V was moving away from that sort of thing… It’s cheesy, it’s lame, it’s wrong… Fix it!
Anyway, the anti air stationary needs a buff in the following things… Damage, speed of projectiles, not get overheated so fast, and having those trees that block the view to break or get destroyed when we shoot at them, instead of now just blocking both the view and the projectiles from going away…
TTK and TTD…
- Something isn’t right here, and has to be looked at.. It feels like I get one one shotted from assault and support players right now, even from very long range…
For the people hating on recon/sniper class and wants it removed…
- one thing I think is important to say, and that I haven’t yet seen anyone mention in this discussion is that if you annoyed by snipers camping the Jesus out of the battlefield V right now, then you have devs to blame for this as well… Because its not only they nerfed the ptfo close range snipers ability to push the objectives while buffing assault and support to be overpowered (one reason they camp on hill), it is also that dice made a lot of hard (and silly) assignments were you as a sniper should be prone lying down and from distance headshot kill lots of people in objective area or similar within one life (10) or a much greater number (like 20) in a round, to get gold skin of rifles…
Yesterday It took me lots of camping with help of a spawn beacon, in a server with like 16 people total to complete the last one, and even then it took me around 5 hours to complete it, because I failed so many times and then it just resets (the others took several hours as well)… It wasn’t fun, I hate camping, and wasn’t enjoying the game at all, but stupid assignment is what it is… Now when I’m done I can finally go back to ptfo again, but yesterday was a pain… So dice do encourage camping and also forcing people to camp with these changes to snipers, and stupid assignments like this…
Also xbox and pc needs have separate balance, you can’t balance classes like snipers the same way you do on pc, because your aim and movements are completely different there… And on pc snipers in battlefield 1 were too strong and even got the same lame sweet spot that console had… After recent changes snipers maybe needs a few tweaks on pc at most, but its the console version of the game dice really needs to buff the snipers for, because here ptfo recon is really really suffering right now on console!