The 'Winning Team' Ingredients List

Let’s whip us up a recipe for sure-fire Wins .
Let’s give some direction to the Lossed out there (pun intended)

What do we need to have , or to do , to Win a round of Conquest Large?
Include yourself into this ‘Miracle Team’ right here , by adding an idea or by describing your contribution(s) .
Like :
A Winning Team needs : (my own contribution) Behind-the-lines Flankers aka ‘Terrorists’ .
An enemy can’t establish a successful Front if they also have to worry about protecting their Rear .
Since I’m spam-spotting back there as well , neither can they move up without everyone seeing them .

What/who else do we need ?

Me :wink:

I believe an entire team that PTFO’s. I feel like that will grant you your win.

Apologies to you OGTrashBoat8 , for deciphering and responding to this , and to anyone else who wasted their time reading this semi-confusion .
No more Threads from me before breakfast - my protein-starved brain had an idea but then somehow it got lost in its own fog :tongue:
The (more-thought-out) idea behind this thread is actually much MUCH more complex than I imagined .

For instance , a single squad of PTO’ing OGTrashboat8’s :smile: CAN very likely win a round of Conquest Large , but then , so can a smart AH operator also wipe them out entirely in a single pass , UNLESS someone in the squad is also smart with anti-air capabilities .
You were right OGTrashBoat8 ; PTFOers are a key ingredient ; but I think describing the complete make up of this Winning squad of yours makes for better reading ; gives the Lossed an idea of what to bring .
Five guys , ten Gadgets ; what’ll you need ? . . .

What if only experts showed up to play a round of Conquest ?
How feared is an expert AH operator if there’s an expert MAA operator lurking in the background with an expert Tanker looking for him who has a JDAM with his name on it and the Stealth is locked on and about to fire . . ?
The answer to that lies in how well they utilize the functionality of each piece of equipment .
If indeed there are only experts in all of vehicles , theoretically they should all have very short lives
Understand too that this described chain was easily broken , the balance of power swayed , and momentum died or grew , by my simply creeping up to that unaware MAA and laying C4 on it .

This IS that round .
(for generality we’ll use Golmud Large)
What’ll we need ?
( . . . I dunno , still too complex perhaps . . . )

Hahahaha “PTOing OGTrashBoat8’s.”

But I see, I was too general. I will do my best to type this out on my phone lol.

Everyone needs to be level 130 or higher and they all need to have mics. One person needs to be good in a tank, one person in the helicopter, and one in the jet. Tankers and choppers run the engineer class, one with AA rocket. Jet pilot runs Recon so if he needs to bail, he can become a sniper. And of course, PTFO.

Me.
An F35.
A cup of tea.

http://battlelog.battlefield.com/bf4/battlereport/show/32/870674361770637120/210632629/

No vegetables in the vehicles, medics actually revive, supports actually supply ammo and recons spot/laser designate.

Battlefield is very similar to the game of Hockey .
If you don’t play your role , the opposition is gonna score :smile:
If you don’t KNOW your role , well . . read on (hopefully we’ll help you find one)

I’d want 2 Assault and 1 each of Engineer , Support and Recon in a Dream Running Squad , here in this Expert-filled Winning round .
2 each of Defibs ,1 Medic Bag and either M320HE or M320LVG , either RPG/LAW/SRAW and Slam , Ammo Box and C4 , T-UGSand Sensor Ball .
If we move like an actual squad (10M spacing , proper formation , cover-to-cover movement , 2-man fire-lines etc) we should last for quite a while , at least if we keep our wits and play our roles smartly :smile:
Mics are crucial for this I’d think (putting it on a shopping list now)
No Repair Tool for the Engineer as I feel that any supportive Armor showing up should bring their own , no serious AA defense as I’d imagine all Air would be pretty busy with each other (plus I got an expert MAA operator out there somewhere , who hasn’t checked-in here yet)
(disclaimer: I am NOT an expert Run-n-Gun specialist , no way ; I’m just a ‘speculating-could-be-better’ who’s nowhere near the awesomeness of those I’ve seen who DO it very well (which means the above lists are also likely inaccurate and could be tweaked)) . .
I play all of my Classes (Engie/Recon the most) but there are a lot of Players who often (for years now) will have only played mostly one Class .
A Class Expert .
Yeah I’m referring to YOU Soldier - I want to read YOUR best advice for this Squad , especially regarding the Class you’ve excelled in .

Welcome aboard Turban_Legend80 !
The jet’s being prepped and Linda from Supplies & Req. gave me this to give to you . . . . it’s a . . .‘fancier’ metal version of a spillproof ‘Sippy’ cup - good for HOT liquids too - fifteen hundred bucks she sez - apparently the BfAirForce is made of money - “. . Tell him he can Loop n Roll to his hearts delight . .” - her words .
I hate to mention this , but you might eventually get shot down , and there’s a strong likelihood that the next soldier hopping into the Jet may not have the same skill-set , wisdom or know-how that you possess (< present tense - the assumption being that you floated safely back to Earth)
Clue him in a little as to what your Winning role had you doing to secure it , right up until that nasty SAM ruined your ride .

“. .no vegetables in the vehicles. .” aka : Quit Shooting At NOTHING! :lol: - thanks KaaDaver
(actually witnessed in RL as I drove by yesterday) : Motorized ‘scooter-type’ chair , wedged nicely with front wheels off the ground between a garbage can and park-bench , with two elderly fellows standing beside it , one scratching his head . . . whoops
Yeah , a little heads-up Soldiers - don’t do that with LAV’s here :smile: (it’s more common than you’d think)

Me, an Attack Craft, and TOW missiles. That’s a winning mix.

Great post @tempo_rarity :smiley:

I already know Linda rather well if you know what I mean. Being a pilot has its perks.

^ See , I KNEW I thought I saw a twinkle in her eye when she said it :wink:

“No!” (killed) . . .
. . . This Life .
It isn’t about any Flags , uh-uh .
Don’t even have any Vengeance in mind , nope , not This Life .
I’ve just noticed a Tanker who’s currently 31-1 , mopping up my team and roaming wherever it pleases ; it looks like no one can stop it .
As he’s messing with our Win , that Tankers demise IS the mission , This Life .
Options? . . .
. . . a fast vehicle with C4 on it makes the most sense since I want their killing ways to stop as soon as possible , but that Tanker is also enjoying some pretty decent air cover so that’s gonna be one mega-dangerous drive for me .
ehh , doing it anyway . YOL- Oh , a lot .
I’ll use Support so that I can toss a Supply Bag on the passenger seat after C4ing ; this will reload my C4 while driving ; after all , I might need more at my destination , IF I get that far .
I’m in a high speed vehicle but that simply means that speed is an option , if I even drive fast at all - I’ll usually use the terrain for as much cover as possible - trees are the best and roads the worst - plus I’m looking everywhere for possible death coming at me , including the Maps .
There he is! NOW I’m at full throttle , straight at him . . oh no Spotted! He’s firing!
I bail out just in time , as my ride explodes mightily .
Now I’m laying prone , hiding and trapped behind a small hill , the sound growing louder of that nearing Tank - there’s really only one thing left to do .
Plop C4 where I am as I crawl backwards and hope , no pray , that that spot is where he appears .
. . and he does . . .
^ The above is almost a fantastic desperation tale of getting trapped , but in truth it has actually worked perhaps twice/thrice out of the dozens of times that it’s occurred (so-o maybe a not-so-good recommendation) but maybe a good example of how you can get the most ‘math’ out of each life you live .
I did all I could do to increase my odds of success , but I knew I was also going up against an expert who’s also very good at their own ‘math’ .
The thing is , they forgot to add my re-supplying Supply Bag on the passenger seat to their equation - and they charged forward confidently thinking they’d just seen a one-trick Recon or Support’s C4 threat go up with their ride .
. . Play The Odds , 'cos you never know :sunglasses:

“No!” (killed) . . .
. . . This life .
This life all I want to do is help secure that Flag that Mr now-40-2-Tanker currently terrorizes by merely dropping 3 ATMines behind him , if I can .
That’s it .
Of course I have an RPG and my trusty MP7 for ‘incidentals’ afterwards (if I live) but basically this life’s Mission is only to get those Mines down .
It’ll take all of the wits and skill I’ve accumulated in-game so far regarding sneaking and stealth to get this done , but I’m up for it .
I drop them and then die , as expected , but then so does he , as hoped .
I’ve potentially saved six or seven teammates lives , and a Flag , by planning my single useful death , and then hoping against it using the same skills .
‘Spock Logic’ . . have you ‘taken one for the team’ lately?
Try it today!

Exasperation , irritation . . . these are/can be good emotional responses to help you focus your intensities and skills on the jobs at hand in Battle (there’s lots of jobs out there - and lots of frustrations too)
Who hasn’t used some little embarrassing incident they’ve experienced to help them sharpen up their game ; they’re sort of like a said-to-self ‘Smarten Up!’ type of self-admonishment right ?
Full-blown Rage though (whistles) , especially like what I just saw recently , is a cloudy blurred lens to look through .
Hardly a Winning Team Ingredient .
Me , I’d scratch it off if it’s made your List .

Less morons dying, respawning and repeating this circle of self idiotism on chokepoints and central flags for example C on Locker. Flankers, skilled shooters (no aim assist abusers) semi good pilot and good co pilot, and a tanker/lav driver who dont camp in spawn. 2 recons at most and supports running between engineers and assaults. Thats your perfect formula for complete domination for conquest. However a coordinated squad of 4 or 5 men(women) can cause a lot of damage.

Zero snipers. Instant advantage over enemy team, very likely win.

Eliminating certain classes/weapons so you win a game tells me you’re trash.

^ I’ve always found this bizarre Recon animosity , especially towards ‘snipers’ , to be highly intriguing .
I think it has something to do with dying suddenly and ‘out-of-the-blue’ :lol:

If this animosity is about any inefficiencies of Class usage though (or in some sniper instances , over-effectiveness) , it’s made into a much weaker argument for many reasons (experimentation , inexperience , ‘just-a-game’ play)
(eg.) A 40X Recon who sits afar to pop heads but who DOES NOT Spot is very similar to a Squad-running Assault without Defibs , a non-supplying Support , or even an Engineer running without a launched explosive capability of some kind .
None of them are playing their Classes to the fullest of their abilities , or at the gentlest very least , none of them are properly assessing the current or upcoming job-at-hand and making the needed changes for situational efficiency or effectiveness , be it to their loadout or to their playstyle .

However , on THIS Winning Team full of Class experts ; with Defibs aplenty , Supply Bags galore and Rockets flying - AND with Recons sitting afar WHO ARE Spotting every Enemy they see-but-can’t-kill and keeping the Maps full of targets (aka : job opportunities) - the question arises : How did you let yourself get sniped ?
I feel the fault with that is found in mirrored-glass , not soldier Class .
You need to meet Jiggly Man .

‘Jiggly Man’ : A name I’ve stuck onto my manner of easily and safely moving about on a battlefield .
Simply ‘jiggle’ your direction of running with erratically-timed left-right mouse movements so that highly-lethal ‘straight-line’ running is almost eliminated or reduced to nothing .
Certainly , you will add a few extra feet to the distance you need to reach your next cover by doing this , but you WILL reach that cover .
Once there , it’s also a good idea to become ‘Antsy Man’ (who can’t stand still) for a few moments .
This way , the sniper who has scope-followed you will likely give you the gorgeous PSHTT-sound of a missed shot instead of exploding your head , telling you that your cover actually isn’t cover .
‘Jiggly Man’ anti-sniper evasive movements almost entirely negates the effectiveness of distant snipers .
Merely by how he runs , Jiggly Man can , in a sense , ‘remove’ snipers from the equation .
. . . but those snipers can still play , and at least TRY to hit him :sunglasses:

The animosity towards recons is in part to the mechanics of respawning in this game along with the weak potential of the class. Since respawning costs one ticket, a death in the game serves minor importance and the average player as a recon can’t keep up with the rate required to be effective. Even some of the best recon players in the world would be more effective as assaults or engineers.

The death is really more effected by the lost engagement/position and subsequent lack of defense on or around the flag. Since the ticket bleed is the single biggest contributing factor to a win, sending a select few people back to the spawn screen as a recon off an objective is of very little importance. More often than not, a brain dead body in the flag cap radius is tremendously more effective than the recon snipers.

Definitely need an attractive girl with a mic in any good squad #motivation

  1. How do you know they’re attractive?
  2. Wouldn’t you be more motivated to show off in person?

A good enough k/d can eliminate any need for foreplay, meaning you can get straight down to the nitty gritty.

This guy gets it