Per rival Xfactor. Says the game isn’t going the Battlefront route at all in that sense.
Well I hope that’s true!
I tend to believe what he says. Pretty insightful guy. Obviously he’s very limited in what he can say but he dropped some good stuff in his stream.
Xfactor is still a , but he’s right. that said, it doesnt take a genius or to have even played the game to see that.
Lower rate of fire weapons and tons of bolt actions will give everything gigantic skill gaps by their very nature.
And that’s how it should be honestly lol using these weapons effectively on the virtual battlefield takes skill. While some people just spray and pray, others like those well placed shots that down an enemy within 1-2. Being mostly a sniper in BF4, I can’t wait to run along trenches with a bolt action. Watch out scrubs.
i agree. i prefer having larger skill gaps. although i am concerned about the overall variety of the weapons.
i agree. i prefer having larger skill gaps. although i am concerned about the overall variety of the weapons.
I love bolt actions so I’m not really concerned. But I can see why you would be. It was always refreshing to find a new weapon you liked or to hone your skills elsewhere. But it’s WW1 and sadly there wasn’t TOO much variety. Either way, if you’re like me then I think we’ll be fine.
i’ll be fine, if anything, this benefits me.
I just think we’re gonna be stuck with bolt actions and a handful of lmgs…i dunno. not a ton of room for weapon specific control. there’s going to be no learning curve outside of your own aiming skill. recoil control is essentially rendered moot, as is spread management.
I’m pretty sure this will also apply for vehicle combat…tanks, planes and ships, this is gonna be a very different Battlefield game. I like that. (*´・ω・)/`
this is gonna be a very different Battlefield game. I like that. (*´・ω・)/`
I think we all do.
@Xer: It’s pretty much confirmed that Assault will have SMGs, Medic will have semi-automatic rifles, Support with have machine guns (maybe lighter automatic rifles also), and Scout will have bolt-action sniper rifles. The game is going to feature a lot of prototype and rarely-used firearms of the time.
I do hope, however, that we still get a number of bolt-actions as all-kit weapons. Even if it’s just to appease to those that want to play all classes, but still have an experience that somewhat fits their idea of “authenticity.” I’m thinking straight-pull bolt-action rifles (M1895 Lee-Navy, M1894 Mondragon, Ross, Schmidt-Rubin, and Mannlicher M1895). Also, maybe the Winchester Model 1895 lever-action rifle in 7.62x54mmR alongside those, which was extensively used by the Russians during WW1.
@Xer: It’s pretty much confirmed that Assault will have SMGs, Medic will have semi-automatic rifles, Support with have machine guns (maybe lighter automatic rifles also), and Scout will have bolt-action sniper rifles. The game is going to feature a lot of prototype and rarely-used firearms of the time.
I do hope, however, that we still get a number of bolt-actions as all-kit weapons. Even if it’s just to appease to those that want to play all classes, but still have an experience that somewhat fits their idea of “authenticity.” I’m thinking straight-pull bolt-action rifles (M1895 Lee-Navy, M1894 Mondragon, Ross, Schmidt-Rubin, and Mannlicher M1895). Also, maybe the Winchester Model 1895 lever-action rifle in 7.62x54mmR alongside those, which was extensively used by the Russians during WW1.
I personally think all classes (except the pilot and tank driver) should have access to most weapons, especially the bolt actions. Only makes sense and there shouldn’t be preset weaponry for them. I hate that about certain games. I prefer to build my classes.
I personally think all classes (except the pilot and tank driver) should have access to most weapons, especially the bolt actions. Only makes sense and there shouldn’t be preset weaponry for them. I hate that about certain games. I prefer to build my classes.
I’m not a big fan of that…I wouldn’t wanna see a medic running with a sniper rifle.
Some generalized weapons for all classes like in previous Battlefield games would be just fine imo.
I’m not a big fan of that…I wouldn’t wanna see a medic running with a sniper rifle.
Some generalized weapons for all classes like in previous Battlefield games would be just fine imo.
I’d figure you say that and there’s nothing wrong with that. I can understand why you wouldn’t want certain classes having certain weapons. But in this case, everyone was running around with a sniper rifle pretty much. They’re all high powered rifles. So I think all classes should have access to bolt actions and maybe SMG’s.
I’d figure you say that and there’s nothing wrong with that. I can understand why you wouldn’t want certain classes having certain weapons. But in this case, everyone was running around with a sniper rifle pretty much. They’re all high powered rifles. So I think all classes should have access to bolt actions and maybe SMG’s.
It’s your opinion, and I respect it, even if I disagree with it.
If it was possible to let server admins to have presets to choose from that could allow all classes to have any weapon OR restrict them by class, I think that would please more people.
@Xer: It’s pretty much confirmed that Assault will have SMGs, Medic will have semi-automatic rifles, Support with have machine guns (maybe lighter automatic rifles also), and Scout will have bolt-action sniper rifles. The game is going to feature a lot of prototype and rarely-used firearms of the time.
smgs? like what…all 2 or three of them?
the only semi auto rifles in WW1 were fringe weapons. I dunno. It will be cool if true, but they’re going to have to walk a fine line with a balancing act since most of those rifles still used really small magazines too.
they’re going to have to draw DEEP.
It’s your opinion, and I respect it, even if I disagree with it.
If it was possible to let server admins to have presets to choose from that could allow all classes to have any weapon OR restrict them by class, I think that would please more people.
Thanks, I appreciate the friendliness. And I’m not bashing the certain weapons for certain classes, it didn’t bother me in BF4. It’s just the games that restrict you to only one weapon per class I’d hate to see that in BF1. That’s just boring. I highly doubt it will be. But all I’m saying is, give every class a bolt action option as they were the most commonly issued weapons to soldiers at that time.
smgs? like what…all 2 or three of them?
the only semi auto rifles in WW1 were fringe weapons. I dunno. It will be cool if true, but they’re going to have to walk a fine line with a balancing act since most of those rifles still used really small magazines too.
they’re going to have to draw DEEP.
Yeah, semi autos were around at the time but I think they only fired small caliber rounds and were susceptible to overheating. Could be wrong, but if they are in the game I don’t think they’ll be nearly as strong. Only time will tell though.
There were a few more SMGs than that in existence at the time, but yeah, only the MP-18 got any actual recognition. If anything, DICE may give Assault some of the lighter and/or lesser-powerful automatic rifles of the time to compensate for any lack of actual SMGs (such as the Ribeyrolle 1918 and the select-fire Winchester Model 1907).
Also, I’ve thought about how a number of the semi-automatic rifles at the time only had like 5-round magazines. As I see it, those would have a lower rate of fire (like maybe around 100-150 rounds per minute, depending on the game’s average TTK), but have high enough damage to be two-shot kills out to pretty good distances (maybe close to 50 meters), before becoming three-shot kills. Meanwhile, something with a large magazine, such as a Mondragon M1908 or Farquhar-Hill, will be more akin to the more “spammy” semi-automatic rifles from Battlefield 4 (260-300 rounds per minute, only being two-shot kills at very close ranges, if at all). Of course, with such discrepancies, striking the “right” balance will be a very daunting task.
As for all-kit bolt-actions? I mainly stated straight-pull ones and a lever-action since they should possibly fit a more aggressive role by nature. They still won’t be able use scopes like the Scout rifles will, and with a few balancing techniques, the two weapon classes can still be made to feel considerably different from each other.