These are the things I think Battlefield 1 should not have.

I enjoyed Battlefield 4 a lot and still enjoying it. However, there is a few thing that I do not want to see in Battlefield 1.
-No health automatic regeneration including vehicles (players need medic kit to heal their health)
-No spotting on the screen (players can call out where the enemies are, but not showing triangles on the screen including mini-map, should be work like way in Hardcore in Battlefield 4)
-No grenade indication
-No sniper scope glinting (I know it is for prevent players from camping, but sniper’s job is to find good place to view the battlefield and sniping at enemies, camping is their job)
-No hit indicator
These are my opinion, you might have different thoughts or opposing my list.

Pretty much don’t like most of your list. Snipers aren’t meant to camp do some research the sniper with the longest shot in Us history (farthest shot made is by a Canadian) said he takes maybe 3 shots and moves.

So, you want a game where people camp a lot?

Never understood the preoccupation with camping and sniping for some gamers.
Do they feel that sort of gameplay is fun?
Or are they afraid of dying in-game?

Agree with most of your list (except “no hit indicator” it helps to make sure the game is functioning)

Really hate the sniper scope glittering in BF4, I shouldn’t be able to sniper in a covered position but not see a squad of troops or even a tank at sometimes, the same distance away, seriously takes away from quality snipers who find the time to take a good position and pick off men. For example, in BF4, I would crouch off, not impossibly far away, but in a secluded area, over looking an objective. I should get a lot of kills right? No after picking off one guy his squad mates immediately locate me through trees, shrubbery, and tall grass (where I was crouched down), because my scope shined a beam of light on them.

Really frustrating, and yeah it is camping, but over an objective and I would move after I cleared them out so they don’t respawn and kill me. They can know where I am then, but I had the right strategy, don’t punish me for sniping.

My point is, a sniper off hidden in a area overlooking an objective or busy area should beat a few men who didn’t go in knowing where the sniper is, it’s that simple

Maybe they can create in so in a split second you can see the bullet coming in or know it’s trajectory based off where your teammate got hit and direction his lifeless body falls, but that’s it, stop warning people that I have them in my sights!

Honestly sniping is my favorite way to play in these big game modes. It’s nice because you take the time to find a nice over watch spot, sit back and wait for the fight to come to you. Having the feeling where you can single handedly shut down a crossroads/field/courtyard is amazing (until a tank shows up)

In thes games there is nothing more satisfying (for me) than having a squad of enemy soldeirs mindlessly search through your kill zone and take them out one by one

I do mix it up and charge up that same kill zone from time to time with a machine gun, but sniping is so satisfying when you can be consistently accurate

I wouldn’t mind seeing them gone or toned down.

That’s great when you’re playing a game mode like Team Deathmatch and the objective is to kill other gamers.
But what if you’re playing Conquest or Rush?
How are you helping your team play the objective as a camper/sniper when you’re on the Attacker side?

It can be very fun. It’s a calming playstyle, and the downtime makes engagements more exciting/satisfying.

In Warthunder I really enjoyed using the bombers. When bombing the enemy base was a dominant strategy, I would spend half the match simply trying to reach it. Very rarely would enemies come after me, and so I’d just be flying in silence and listening to the engines hum. There was very little excitement there, but it was more enjoyable than being in the thick of the action.

The same applies to camping and sniping at long range. Sometimes less action can be more enjoyable.

Conquest= defend your own objective, look over busy area, guard men who are capturing a zone

Rush= look over bomb point

For any mode I sometimes follow my squad or other men and take position before they engage others

Yeah but in most cases you camping from a distance in rush there’s probably not a clear line of sight. Conquest I really doubt you’re doing a lot of guarding unless you have q really good shot. Probably more spotting than anything either way you’re being pretty useless in those situations Chris Kyle.

i disagree with disabling mini map spotting. that would turn normal mode into hardcore dont want spotting go play hardcore. grenade indication is needed as the explosive spam will be every where just like it has been for a long time. no hit indicator? again go play hardcore they dont have hit indicators. scope glint well thats needed to keep snipers from camping in one spot in the hills. but i do agree with no auto regen for health or vehicle damage as this was a feature in bf2 and it kind of forced team work.but they can not include the no regen without first fixing the comm rose. basically though for most of your suggestions they made hardcore game mode for players like you.

Yeah I don’t usually snipe in rush, but I feel like this is drifting away from the point, no matter where on the map, in between objectives or guarding an objective, a sniper should not be penalized for playing to his advantage. I’m sick of getting spotted for just aiming at a soldier

I don’t agree with no hit indicator and no sniper glint.But the rest are fine

Minimap spotting is a cancerous mechanic that prevents any kind of tactical play and makes this a cod chicken run-n-gun fest

I dont want hero pickups your list is called hc game mode.

agree with the no mini map spotting and wouldnt mind about the hit indicator.
the other ones are shite or implemented in HC mode already

Health regeneration is ok and can stay, spotting should be toned down. Grenade indication is stupid and should go. Sniper scope glints should only be visible to other snipers. No hit indicator is a ridiculous idea, want that? Play Hardcore

To those who prefer scope glinting for camping, we get kill cam that will reveal sniper’s location.

Spotting 2d and 3d does more to stop camping.