These changes would make every class beneficial to the team

  • Removal of auto health regeneration for usage of medic.
  • Limiting 3D spotting exclusive to scout.
  • Let passenger, repair the vehicle, not the driver.
  • Artillery type weapons exclusive to support.
  • Anti tank weapons exclusive to assault.

I must say I agree.

I’m all for these, except the last one. Tanks will be extremely overpowerd if only one class can damage them.

I dont get the first one…a medics job is to heal other people not just themselves.

I think he means to eliminate auto health regen to make the medic role more important.

I 100% disagree with the passenger repair for the tank though. It would make tanks be able to repair on the move, which would be way too powerful, and this is coming from a tank enthusiast.

I agree with all except the 3rd one. Having the passenger repair your vehicle would completely ruin vehicle gameplay. As it currently stands, to perform in-vehicle repairs, the driver needs to stop moving and stop shooting, which is a good thing orelse a tank would virtually have full health all the time as a passenger keeps repairing.

Plus you have the single seat light tank. I like how everything is now when it comes to vehicles.

As for spotting being more so limited towards the scout class I agree to a certain extent, I think that scouts should be able to spot from longer ranges but instead of removing spotting from all classes maybe make it so that the other 3 classes can only spot from close to medium ranges BUT you have to be more precise with your aim to keep the enemy highlighted. Scouts on the other hand can be more loose and don’t need to keep aim at an enemy to keep them highlighted. Maybe even have them remain highlighted for 2-3 seconds after the scout who spotted them aims away a bit.

34343223 wrote: »

  • Removal of auto health regeneration for usage of medic.
  • Limiting 3D spotting exclusive to scout.
  • Let passenger, repair the vehicle, not the driver.
  • Artillery type weapons exclusive to support.
  • Anti tank weapons exclusive to assault.

34343223 wrote: »

  • Removal of auto health regeneration for usage of medic.
  • Limiting 3D spotting exclusive to scout.
  • Let passenger, repair the vehicle, not the driver.
  • Artillery type weapons exclusive to support.
  • Anti tank weapons exclusive to assault.

I don’t think giving artillery type weapons (or explosives) to Support is a good idea. Giving so much firepower to the class that has virtually infinite ammo is a bit of a disaster. See BF4: explosive spam was so bonkers that DICE put severe limitations not only on the weapons themselves, but on how often you can use them. Having a cool item that you can only use every now and then doesn’t look like a sound strategy to me.

And as already pointed out, making the passengers repair the vehicles intead of drivers would make tanks virtually immortal. Being able to move around, shoot and be repaired at the same time is simply too much. That and the fact that single seat vehicles would be left out.

OR…

And I know this is dangerous thinking…

But…

And bare with me in this…

How about…

This is scary I know…

We play the game first?

Yeah, rid of third one, I haven’t think about tanks moving around while repairing.

Making explosives like artillery and anti tank weapons cannot resupplied by ammo box or pack. Another could be providing another type of ammo supply that only resupply explosives, but this gadget is not infinitely usable, only about 3 times and you have to die and respawn to use it again.

I’m interested in seeing how they wil do the mortar and the support class in general. From what I’ve seen spread is more important than aiming (why?), because having a class based around missing your target and not getting kills make sense? It looks like they may have ditched the big bags (maybe it’s an unlock like BF4). I wouldn’t be against having to be more active as a support or medic (and if you look at my battlelog I main support like its going out of style). I’m OK with autoregen as sometimes medics just aren’t around or don’t realise they can heal teammates. But keeping it slow is preferred. I agree with buoy guys on the god tank thing. Good idea, but it would be abused to no end. And the 3D spot thing, do you mean only the scout can see the 3d spot? Or only he can spot in 3d?

have to agree with number 1 for sure, i was never a big fan of magic healing in battlefield. a medic is there to heal you why should you get health back because your hiding in a corner for awhile?

Fourth one should be replaced by no extra ammo, grenade and explosive field upgrades and magazine reloads instead of ammo reserving reload. Support=infinite ammo :wink:

Does re-quoting yourself make you think your irrelevant comment to the subject is anymore relevant?