In general, the game has great potential. I am confident that It will be better than Battlefield 4, and hopefully on-par, or even better than Battlefield 3. With that being said, here some of the things that I do not like in the pre-alpha –
Although the game seems to be more team and objective based, and the skill gap seems to be higher than BF4, there appears to be very little recoil. When I imagine WW1, I imagine guns with immense recoil and guns that have a heavy kick to them. Even BF Hardline’s weapons seem to have more recoil than this game!
The objective announcer needs to go. Very futuristic and negates immersion from the game. As many have said, we need a pissed of general of some sorts.
*Although there is a lot more sway and bullet drop in the game, sniping seems to be too easy based on the pre-alpha that I saw. This needs to be balanced out. If snipers can now one-hit kill someone, they must be presented with a challenging sniping experience. They also get way too much points for a single kill.
From what I have seen in the pre-alpha, there will be very little to no revives. There is very little time to revive someone after he is downed, and the syringe things takes too long to work. Work on this.
Battlefield has always struck a great balance between realism, authenticity, and fun. Although WW1 had very little optics, I would like to see them in the game for automatic, semi-automatic and machine-gun rifles. I do not want to use iron sights all the time. Authenticity is good, but limiting optics will negate the fun aspect of the game.
I don’t think we can comment on recoil too much. Remember a lot of the players there are really decent, so they can control recoil perhaps better than your average player. Go watch jackfrags play BF4 or something and it won’t look too different. I’m not really sure about scopes on different weapons as all along we have been told that the devs wanted to try focus on a lot more close quarter combat, plus they have said they would like to try keep it authentic to an extent. I think we need to wait for a proper beta and see how it plays out in a real world test. Also at that point we will see exactly what there is available to unlock.
I’ve read many impressions that say there is a lot of recoil and the guns have a kick to them.
I agree on the announcer.
Snipers can only OHK to the body from a certain “sweet spot” range. I saw a lot of 2 shot kills from a distance.
With the revives, it all depends on the players…just as it has in previous Bf games. I saw the syringe work perfectly well. Maybe it was the player not getting in the right position.
I’ve seen a lot of optics in the EA Play video. They’ve also added optics on guns that didn’t have optics in real life.
I feel like having a load of sights for weapons would make it feel even less like WW1 than it does now. Why not limit the weapons to their stock sights and have other customisation options instead?
Any clue when the beta might drop? or when we can be shown another map? BF4 they showed Parcel Storm i believe one month after Seige, and the beta wasn’t till 1st of October. I am hoping for things a little sooner..
Recoil wise I’m not sure I mind, the last thing I want to play is a game where the kick on a weapon is so extreme it makes shooting accurately very difficult. Some recoil is fine so we aren’t playing Battlefront with laser weapons, but too much becomes not fun
I’m going to stick with what I’ve mentioned a few times, I think the voice announcer was specifically made for the E3 demo and I’m almost 100% certain it will not be the same when BF1 launches (or for the beta) Bf3 and Bf4 do not have an announcer that is out of place so I’m saying BF1 will not either
Idk, based on what I saw sniping seems about the same as any other BF game. Can’t recall if I even saw one effective sniper the entire live stream
Well 2 things, first I doubt many of the players really worried about revives since they only got 3 matches and half of them were celebs who I doubt have played BF before. Second there were a TON of bugs in BF4 on launch with the revive feature, including if a body moved from the spot the player was killed at (ex: slid down a hill) then it was impossible to revive him (still hard as hell in some cases)
Hell I almost only saw sights/optics on weapons and not that many players using iron sights. Maybe 60/40 at best? So I think they will have plenty. Really this game feels more like WW2 mixed with WW1
Personally I hope the suppression is back from BF3 because it actually forced people to take cover instead of standing in the open and accurately firing back (which is stupid especially when you’re trying to suppress a sniper who can just stay prone at long range and still accurately snipe)
Every nostalgic BF gamer has made the same prediction.
And yet DICE/EA continue to break sales records by adapting the BF franchise to the mass market of gamers.
…Guns had a lot of recoil back then? That’s news to me, and I actually own a Mondragon 1908 chambered for 8mm Mauser. Sure doesn’t kick a lot when I use the thing.
And that is why I said the game will DIE(not flop) in less than 6 months of release and the franchise will eventually die. Casual gaming claims another franchise. #readingcomprehensionfordummies
I agreed with your assessment of a game’s longevity nowadays.
Fortunately for us, developers/publishers (Activision, EA, etc.) are moving towards releasing a new game title each year.
That’s a great thing in my opinion. Who doesn’t want to play a new game each year?
Getting back to the thread, let’s see what the BF1 beta plays like. #ReadingComprehension101
Do you really derive your self worth from coming onto a forum, dropping a rediculous bait post and then making fun of other people that respond you your inane comments?