This post is mainly going to be in regards to weapons.. however the obvious crashes need to be fixed as well… feel free to add to this post or scream “DICE FIX THE GAME” etc etc.
Assault rifles:
Mostly balanced from what I could tell.. other then my time on a private server (with everything unlocked) I did notice the AEK’s rate of fire to recoil ratio seemed off.. its recoil seemed low for the high rate of fire it had.
SCAR-H’s sound could use a little more ‘umpf’ for the heavy round it fires.
Bi-pods:
Remove bi-pod sway.. why would i be swaying while using a bi-pod while under fire? I can understand.. HEY I AM BEING SHOT AT.. maybe blur the vision to stimulate the "oh crap’ feeling or something.. but seriously, swaying on a bi-pod that is meant to stablize? The downside to the Bi-pod has always been that you need to set it up, and it limits your lateral movements.
Also on Bi-pods, you cant set them up at least 50 percent of the time.. takes forever to get it right.
Also number 2: Sometimes it sets it up when you DONT want too.. maybe have a binding where you can engage it or disengage the setup process.
DMR’s
DICE, you always said that DMRs were meant to sort of fill the role between assault rifle and sniper rifle. Well here is the problem you have at the moment. An assault rifle (namely the SCAR-H.. but all of them really), can do just as good a job hitting people at the same ranges as DMRs can. Simply throw a 4x ACOG on, switch to semi-auto fire.. and you now have a DMR.. with the benefit of being able to full auto fire when you need it.
My Suggestion is.. increase the accuracy of DMRs… if you’ve ever tried to actually hit a target before the recoil ‘settles’. You know what i mean..you can have your crosshairs ON the guy and ‘miss’ while trying to fire off a few shots quickly. The gun that seems to do this the least is the MK11.
Remove the ‘crack’ from near misses. They are no longer ‘sniper rifles’. So the crack shouldn’t be there. Aside from the fact most people think its annoying as hell. a DMR isn’t instant death like a sniper rifle is.. so there shouldnt be an ‘oh shit’ sound.
Designated Marksmen Rifle, so.. if its for shooting more accurately then an assault rifle at a longer distance.. why does it have the same exact scopes as an assault rifle? Dice, you yourselves said it was suppose to fill that ‘middle ground’ role. My suggestion, give them a 6x scope. It can be more accurate over range then an assault rifle, but no where near as accurate as a bolt action rifle.
LMGs:
As everyone knows. LMGs got a somewhat substantial buff in BF4. Random spread seems to be gone. Though really? Completely death lasers this things are! I was tap-firing the LSAT and getting more hit markers then an assault rifle. they need to be tweaked just a bit.
Shotguns:
Is it me or do the shotguns rock a lot more in this game? It seems like buckshot actually hits rather closer to its range now.. but realism doesnt neccessarily mean fun..shotguns seem to have a range boost.. might wanna decrease that a tad.
Also I miss having an auto-shotgun… bring back the jackhammer with 6 pellets per round
It wont be overpowered and will be less than the USAS-12.
Sniper Rifles:
Every sniper rifle needs a bullet velocity increase. SRR-61 needs more recoil (ive fired an intervention in RL, it kicks more then that :D)
Gadgets:
CAVU, needs its damage reduced.was using on a private server and they do take choppers out in one hit.
SUAV, needs its reload time reduced, you can spam these all day long.. might get annoying fast when people keep dive bombing you with them.
M224 Mortar, Needs its ammo replishment rate increased, right now its close to 30 seconds in between each round added, it needs to be closer to half that, why you ask? Kinda hard to push an enemy back or kill those campers once you fire off your first five shots.
XM25, people dont even use the airburst on this.. they just use it as another noobtube.. make it so you kinda have to set the distance.
Claymores: Make it so the lines have a.. particular direction.. not shoot out in random directions.. i’ve had lines attach to the freakin ceiling..
C4: Bring back the ability to throw C4.. you had it in beta, C4 Kills not registering as kills on support class’s C4.
MAVs: MAVs cant seem to blow up other MAVs, from what ive tried anyways. It wont target them.
M320 FB: Still crashes people
M15 Land Mine: needs to be one hit kill on land vehicles (like it was in BF3)
RPG7/SRAW: They both do the exact same damage.. so what is the point of using the RPG7 when I can steer the SRAW?
MBT-LAW: At the moment it doesnt do damage to air vehicles at all. Increase Reload Time of LAWs.
Stingers: Do 0 damage to MAVs
Motion Detector Bonuses: Are not given out reliably at all. MAVS, TUGS and Motion Balls, do not give out bonuses awarded to those who deployed them. (Added Via posted Below)
Flashbangs: Other then a quick blinding flash and a small amount of damage, it does virtually nothing.. it should at least "deafen’ the player for a few moments and blur their vision for just as long AKA instant suppression
Mini Grenades: seem at times to have just as big a radius as the M67.
Suppression:
Works fine as it is now.. though LMGs and Sniper rifles.. dont exactly suppress as well as they were meant too.. or told to us that they was going to suppress the most anyways… other guns seem to suppress people just as much as LMGs and Sniper Rifles do.
Swimming:
engineers should be allowed to use PDWs while swimming (some of them can be fired single handedly), also gives an advantage to PDWs vs Carbines.
MAPS:
Flood Zone: seems to be a few ladders on this map that ‘knock you off of them’ randomly.
Shangai: Sound Loop Error
Dawnbreaker: Sound Loop Error
Railway: Sound Dropping out
Dam: Sound Dropping out
Locker: Commander Assets being dropped outside (supply, vehicles) wont drop down to the mountain side, they get stuck on the ‘flight ceiling’ and float in the air
Battlelog:
MAG size listed in weapon Info
ACR (ACW-R)'s Caliber Size is listed wrong, it should be 6.8 Grendel Round
List Caliber round size on weapon info, instead of needing to dig for it to find it.
Commander:
Instant Respawning of the AC130 gunship. Literally as soon as its taken down.. you can respawn it.
Hardcore:
Friendly land mines and Claymores Kill you (a little TOO hardcore)
Hardcore Friend Recognition:
As added per below: it takes to long for the friendly name tags to pop up over of friendly’s head in hardcore.. it could mean the moment between life and death, especially since so many different camos are in the game.. it can make picking out an enemy difficult. Same issue in softcore, though obviously you dont need to worry about blowing a friendly’s head off.
Squad Spawning: Noticed a few times where you kill a guy and a squad mate spawns on him, right after he died.
Vehicles:
Abrams: If you have the 50 cal HMG equiped the ammo box for the gun is to far forward and blocks your field of view.
Thermal: The Thermal needs to be more ‘clearer’ at range for a vehicle.. otherwise this is a useless unlock.
AC130, for being a flying fortress, this thing is more like a glass coffin, needs an armor buff… considering it is utterly defenseless against jets from above. (with no upper AA turret)
Choppers: The LittleBird/Z11, seem to be able to produce lift and decend at phenomenal rates.. slow the lift/decent, also the 7.62mm does insane damage to jets.
Attack jet: Needs the damage on the 30mm GAU cannon reduced.. it chews through vehicles in less than a second. (if you have the 30mm, no reason to use the others at all)
Stealth Jets: Needs their cannons buff vs air vehicles.
Mobile AA: needs the active radar missiles to be nerfed: The lockon distance for the active radars seems to be a bit extreme.. tighten it up a bit.. also increase the reload time.
50. Cal stationary: needs to do more damage to infantry.
Base AA: needs to be more accurate.. and not use shoot at things that are only spotted.
ALL VEHICLES: Sometimes you’ll get randomly ‘ejected’ from the vehicle for no apparent reason, even if you didnt press the exit button… especially problematic if you are in a chopper or jet.
Field Upgrades:
Are rather buggy, sometimes they do not give you the upgrades even when you have them, or sometimes you start the round with the upgrades without having earned them.
Far as I know, people are still having trouble with the support field upgrades as well.
MISC:
One Hit Kill bug: Already acknowledged by DICE. I am sure it will be fixed in the next patch (basically was bullets doing double damage)
Netcode: Has improved.. I am sure they are still working on it
9 second Blur: This is truly annoying.. its not an EMP blur because ive had it on matches without commanders.. seems to be some glitch from the loading screen into the game.. hope they fix it too.
Delayed Hit Markers: Sometimes I notice this while.. ill shoot a guy, think I miss.. but I killed him anyways.. with no hit markers, then later while running.. i get sudden burst of hit markers from nowhere xD
Fade-in Black: When you spawn and there is a second or two where you are vulnerable in the game but you cant see because your screen is still fading in. Sometimes you’ll die before you even see whats going on.
Spawn System: sometimes you’ll spawn with your back to the enemy uncap, which often means you’ll spawn with your back towards where the enemy is coming from.. this is especially noticable on Operation Locker, you could spawn at C and be put between B and C.. when your team is on the otherside.. and you are instantly gunned down from spawning in the middle of enemies.
Being Stuck at the Revive screen: Sometimes this bug happens when you are realllllly close to ‘dying’ and you get revived at the last possible se