The Pacific
We have all of these little references to Japan’s role in WWI, including the Arisaka Type 38 and skins titled “Battle of Tsingtao” and “Wakamiya,” yet no Japanese faction. Three whole maps could be added with Japan facing off against Germany at Tsingtao and the Marianas and pushing through the Red Army in Siberia.
The Balkans
Some very interesting maps could be included with Serbia facing off against Bulgaria.
The Caucasus
Russia against the Ottomans. This is also a good opportunity to feature Armenian volunteers with the Russian Scout character.
Africa
A very unique aspect of the war, many factions fighting over control of the continent.
Weapons and Gadgets
There are still plenty of weapons and interesting tools to include.
Little Changes and Additions
Optic zoom options for Tanker/Pilot weapons
Skins for Tanker/Pilot weapons and Burton LMR
AT Mines moved to Support
Limpet Charge moved to Assault with the Bangalore Torpedo taking its place in Support
More weapon variants
Give the Shovel the ability to dig (slowly cratering the ground)
Make all exclusive weapon variants and class character skins from War Stories available in multiplayer
Self-repair for armored cars
Broadside barbettes on Dreadnought as secondary weapons for AA gunners
Central turret on Dreadnought as secondary weapon for rear gunner
Recon plane to spot enemies and contest objectives as ability for Dreadnought captain
Where were you 2 years ago when the game was in its infancy? Your ideas and suggestions would have stood a significantly better chance and might have ended up in the game - a rare privilege not many people get to have.
You’re late to the party, friend. (Mostly) everyone’s just about done packing their bags and leaving; not necessarily migrating to BFV (Yeah, we know how much you detest the game) but to other, completely separate, independent titles and franchises. This is not to say Battlefield 1 is dead by any means whatsoever - BF1 still has its dedicated playerbase, arguably higher than ever considering that the game’s price is literally a fraction of it’s original launch price. However, would it be a stretch to say that a sizeable portion of the BF1 Dev team have either moved on or are currently working on BFV?
On another note, EA has publicly acknowledged that they’re scrapping the paid DLC “Premium” model, which raises another fundamental issue: How will EA generate revenue from these new DLC sized suggestions if they were implemented? BFV attempts remedies this by adding a stronger, relatively speaking compared to BF1, incentive on customisation and cosmetic microtransactions and a higher base game price. As lovely and noble as EA would appear to be if they gave these DLCs away for free, at the end of the day, they are a business - not a charity; money is and forever will be their end goal.
This is just one issue among many that would be too long to type out.
Since DICE has released all of the promised Premium content for BF1, they can work on content without deadlines and with a healthy price tag. I’m more than willing to pitch in some more money, and I’m sure people who recently bought the game cheaper and got most if not all of the core DLC for free would be a bit more willing to purchase some new content as well.
Same concept with BFV. It already looks like DICE is only promising a select few maps of free DLC since there’s no Premium system.
I was just guessing and it was DICE LA who brought those things out. I would imagine all the DICE studios are tirelessly working at trying to fix the mess that is BFV.
I would shell out $50 for another BF1 DLC, but we can only dream.
It’s an overall tendency thing. They made assault even more dominant in (and restricted to) CQC. They made medics more accurate at range. They made support need the bipod more. They effectively nerfed scouts as they were the only ones not getting an overall buff.
The tendency being that everyone bar assault is pushed more out of CQC and more toward camping. Yay. Generally lower TTK = more twitchy play. Double yay. Not.