I put up a post a couple of days ago regarding MMG’s and how they are when trying to use a bipod. A lot of people who commented said that they enjoy playing as the support class, but admitted (and they’re not content with it) that they feel forced to camp because of how terrible the bipods are.
Most agreed with saying that the only way you can effectively use an MMG, is by finding somewhere at the back, nice and flat where you can properly deploy your bipod and not run the risk of it slipping off when you’re trying to aim. If this gets fixed, support players may become more inclined to get stuck in, knowing they can put their weapons to better use in the front lines.
Well for me, Conquest was a much better experience during TTK2. The game flowed better, there was a lot of movement, players weren’t as passive and were pushing objectives.
Now that we’re back to TTK1 and with the introduction of Xmas noobs, I’m finding more teams unwilling to play offensively even when bleeding tickets. Most players seem to be too scared to expose themselves and would rather sit back and watch others make the initial push.
Fixing TTD first would obviously be ideal, but I honestly don’t see it ever being completely resolved.
Fast TTD? It takes like 9 shots to kill someone.
No 3D spot? Was an obnoxious system anyways, besides spotting is still really effective, you just cant use it as a crutch anymore.
Broken Footstep Sounds? I can hear footsteps perfectly fine unless there’s a bunch of explosions or friendly’s running around me.
Forced TXAA? So there’s no advantage for turning graphics quality down.
Forced Bipod for MMGs? This really doesn’t need explaining.
I don’t know what you guys go on about, this game is normal Battlefield, and much more similar to BF1942, and BF2. With the emergence of BF3 and BF4 you experienced EA’s attempt at luring COD players towards there franchise, and it worked for the most part, until BF1 and BF5, war’s in which open area combat was more prevalent, and your not just in a desert town with brown buildings.
I mean come on now, you already run, jump, sprint, slide, fall from 4 story buildings like Captain America, the weapons have virtually NO recoil and your body absorbs like 9 bullets, and yet you want the game to hold your hand MORE? You’re just playing the wrong game.
Also footsteps and sounds in general are broken. I hear footsteps maybe 50% and I’ve had a tank roll by me with 0 sound as well. We aren’t all making it up, sounds are bugged. I’m adding to your comment to the previous one BTW not you directly.
People camp because the visibility is bad in a lot of situations on most of the maps. Hopefully they fix this soon. When they do we’ll have camping return to more tolerable levels. It’s not the TTK or TTD. It’s the visibility. TTK and TTD contribute certainly but aren’t the root cause.
You have to also keep in mind that the nature of some modes leads to more camping. You’ll always have more camping in operations than Conquest
worst part is when you have to quickly go prone to react to any enemy and after deploying the bipod it does that weird annoying jerking motion after you ads.
I just hope they don’t end up doing something drastic that makes it so players are unable to conceal themselves at all. I actually like being able to hide myself.
Well it needs to be drastic enough that you can’t post a screen of 6 people camping and you can’t see a single one. Don’t let hiding in the trash become your crutch.
The camping with TTK 1 wasn’t nearly as bad as it is in the first two weeks of TTK1. At that point in time people were trying out the game with TTK1 and so were trying to PTFO. The campers only started camping when they realised that they suck d*** at PTFO with the TTK in action.
The first (and only) two weeks of TTK 2 were like the first two weeks of TTK 1. People were seeing how they did at PTFO. If TTK2 has stayed then after a coupla months people would’ve started camping again
If recons actually spotted more you’d know there were players in those shrubs. The spotting scope is excellent at marking enemies even through trees. You can also use your squad spot to ping an area to warn others and help organize a flank, if possible.
Medics can lay a smoke screen in front of the campers and render their spot useless for a few moments. In these moments you can attempt to assault or flank them.
Assault can hit their location with rockets and hopefully kill them or destroy their cover.
Support could hypothetically suppress them, rendering their location useless as well. But also they could mark them for the rest of the team as well.
Instead of just charging back to where you died and getting killed by the same ‘camper’, try to use some strategy and teamwork instead.
There are so many options that a player could take regardless of class. With a bit of thought and teamwork, any situation can be overcome in battlefield.
Most of the complaints i see about visibility or campers comes seemingly from players that don’t know how to assault a defended position. If you go for a frontal assault, expect casualties. If you are alone, you will be that casualty.
I don’t think nerfing players ability to defend objectives will make for a better game, just makes it easier to mindlessly sprint around the map
Yeah from memory TTK2 was around for about 2 weeks.
It’s possible that campers might’ve reverted back to their old ways, but at least players that PTFO would have more of a chance to react and fight back with TTK2.
Hopefully DICE introduces a CTE server again for us to trial future changes instead of forcing a rushed experiment on the whole player base.
There is as much camping in BF as there always has been. These debates are ridiculous.
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If the devs ever did something to ‘reduce camping’ then we will all leave and you and the devs can reshape this game into whatever it is crybabies want these days. How about everyone always has a 1.0 K/D ratio, or no camping, or something else stupid that discounts the logic from every previous BF installment.
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Play the damn game, stop obsessing over fractional changes you want that will probably never happen. Just play the damn game!
1.Bad player visibility - on some maps is very easy to blend with enviroment and almost impossible to see players.
Mmgs - yes these guns promote nothing but camping, no ADS and super lame hipfire all you can do with it is being in prone somewhere with bipod deployed and then its laser gun.
Totaly silly assignments which support camping even more - prone kills, bipod kills, kills in one life…