As much as I hate it, they might as well add 3d spotting. The generation of gamers these days are awful, sit and camp. I play Dom mostly to avoid those said campers, but in the last 2 weeks majority of servers got flooded with this camping plague, recons doing their pew pew across the map praying to gods to land that lucky shot or 2, assaults with ribeyrolls having a date night with supports, and thats about it there is very little action on the flags and if there is it doesnt last more than 30 seconds.
What happened to BF4 style Dom ? I am not saying it was perfect but small maps, plenty of cover and tons of action very few morons who liked to camp.
I dont mind tactical camping, thats part of the strategy but I am talking about those who can and will sit in one single spot throughout entire game and comes back to the same spot after dying.
I don’t know. However, I can tell you there is camping in every shooter game I have ever played. It is not a game mechanic but a player method. All I have seen since playing BF V are people zipping from flag to flag.
people camp. it sucks. I don’t know what’s so hard about pushing up on the objective. especially when you look around and see 10 team mates and no one moves
I dislike smoke grenades. When I push an objective I’d rather be visible and able to see myself, than run through smoke and be unable to see that shotgun wielding dude on the other side of the smoke screen.
People have always camped in this series. And they would continue to camp with 3d spotting. With some forethought, strategy and tactics you can get around most campers easily and the rest shouldn’t be a huge problem if you have a decent squad.
I think I have already shown in my recent videos how effective is staying prone on a good spot and waiting for enemies to try to come to your firing lane.
This type of ecosystem requires a way to visually obstruct all these guys waiting for free kills.
I doubt that a smoke grenade would really help against prone MMGs like you were with your VGO.
I am not saying that smoke grenades should exist, I just think that they shouldn’t be given to any more classes. I already get annoyed by the smoke spam sometimes and giving smoke grenades to assaults would make that worse. I like to play the objectives as a sniper, which isn’t easy. But when there is smoke on an objective, I will no longer move to the objective until it clears. All other classes can just spray into the smoke, but with a bolt action rifle you are really screwed if you can’t see the enemy.
The game promotes camping, don’t blame the campers. I have fallen back in to a campy play-style when in previous games my play-style was aggressive all out capture and run around. Running round like a headless chicken in this game is going to get you killed and very fast.
Poor visibility
TTK speed & TTK bug
Glitch prone on MMG’s
Reinforcements
Prone on backside in corners - counts as prone
Played a game of Conquest on Devastation, and there were MG-34 campers in all the corners. It just sucks out the enjoyment of the game for me.
Maybe Dice can implement a rule that if you’re bipoded for more than a minute, you automatically become spotted on the mini map. I know they can just get up and go prone again, but at least I’ve got an idea where the loser is camping then.
This is what I was doing in BF1 as well. I disliked scout due to it being bad in close r ranges, but for the sake of the team winning I was playing the class in order to help the team find enemies with the flares.
ITT: people conflating an unpreventable player behavior issue (that is present in every fps game to exist) with a game design issue.
Also ITT: People dialing thier rose-tinted glasses to 10 and acting like past BF games didn’t have a camping “issue” despite there being incessant complaining about campers and camping in all past games and countless forum threads over the past near decade to support that fact.
Having various, random tools to (very situationally) take out random campers in any given game doesn’t negate the fact that camping is a player behavior issue, not a game issue, and it happens in every fps game regardless of player count or scale - nor does it negate that the community has proclaimed camping as an issue in every BF game AT LEAST since BF3 (as far as THIS community is concerned, as an official, widely-used forum for BF didn’t exist til the BL forums were introduced during BF3), in spite of the fact that games from that era are touted around as the best in the franchise.
People need to step back and realize that camping isn’t a BF5 problem. It’s player behavior that has been present and prominent in every BF title to date, let alone every shooter in general. I don’t get this delusional viewpoint coming from many in the community who insist older BF titles had 64 people running around like Rambo and camping was a non-issue. There are countless threads from multiple BF titles from BC2 to BF1 incessantly complaining about how prominent camping playstyle were.
It’s ridiculous, IMHO, to insist BF5 has it worse, especially when an equal portion of the community insists that the gunplay is too fast and has turned BF into CoD where everyone runs around like mindless chickens.
I personally feel the “issue” with campers is being blown way out of proportion - and I wouldn’t be surprised, aside from exaggerating how many campers they see during any given match, if people on this forum get killed by, say, a guy who stopped to check a lane or glance at an obj they were on, and accuse the guy of camping.
I wouldn’t put it past many on these boards to get killed by a guy in a window who may have JUST got there, and claim the guy was camping.
I’ve already seen plenty of threads where people complain about campers in Operations or Frontlines, when half of that game mode is DESIGNED for camping (or the playstyle that is called “camping”).
Well, BF V has the ultimate camping tools, like the MG-34 & MG-42…its play style PROMOTES camping, so I would say you just wasted a lot of time and words.
By that logic any mgs with bipods would promote camping, and every BF game has featured them to some extent. It’s almost as if huge machine guns were designed to be used in a mounted fashion.