Planes never stall, dogfight is cancerous
They could literally just undo that last planes patch. It’s astonishing how badly they violation it up
Ikr, when i wanted realistic planes i didnt mean violation manueverability
That’s one ez and effective solution, but it wont happen, since by reversing the whole thing, you are asking dice to acknowledge their failure, they just wont do that.
My guess is they may find a reason to improve it, maybe add some of these and remove some of those.
After all of patches, my expectation for them are low.
First they came for the bombs/rocket
Then they came for the machine guns
And finally plane physics
But infantry can die, change class, spawn on a teammate and start shooting panzerschreck 6 seconds later
@LINKERBLOX How about how planes always feel like they’re zooming around at mach 7 because motion blur won’t turn off and 90% of ground targets don’t render in until you’re within 70m?
There are problems with the current physics but I actually prefer them over the old physics, you don’t need to hit your altitude limit to perform gravity turns anymore. I do wish they’d make it so barrel rolls worked right though, the rudder flap doesn’t have nearly enough authority on direction of travel (had a Blenheim pointed nearly 90°off direction of travel the other day) and you currently gain way too much speed from any form of dive.
The landing gear needs to be fixed too, it gets stowed but the collision boxes don’t change. It’s really annoying when you think you’ve cleared a house and then find yourself upside-down in the attic because the stowed landing gear caught the peak more than a meter below the lowest point of your propeller(s).
On the topic, the balance for a lot of the planes is off, when you manage to land them they end up with their nose in the dirt no matter how perfectly you land.
They should just add the new gravity diving system to the old manoeuvrability system but reduce the diving speed bonus
Et voila
I didn’t like it at first but I’m so used to it know I can’t really remember what it was like before. I get plenty of kills in the air still. I think what I notice the most still is that the rockets are nerfed pretty bad against infantry
I just stopped flying and I think many others did too (because the planes slots are often unused). It is just not fun when all planes fly like bombers.
I’ve actually taken it a step further and quit playing altogether.
The plane screw-up…err…“fix” was the last straw.
After five months, the game is more frustrating than fun.
The gameplay is too fast, TTK too fast, and ADD players bouncing side-to-side is ridiculous.
Netcode is still horrible.
Vehicles really suck, and now planes suck.
Too few maps are available, and the future roadmap is lackluster at best.
At this rate, I don’t think BFV will ever become fun for me again.
I find it ironic that the most recent mode is called Grind, as it just proves the move towards braindead CoD-style gamplay and also describes the overall experience of playing the game.
It really shouldn’t be about whether or not you can do well with the new system and should be about whether or not the system benefits gameplay
I wish they could take the War Thunder physics and put them into this game.
I played a lot of that before jumping into BFV and the planes on here just feel pathetically goofy.
So much so that I don’t even bother with them.
Yeah, i want exactly that, but peiple will complain a bit so we gotta work on that
Air physics has gone down hill since BF3, but it has never been as bad as in BFV. Don’t quite understand why they have chosen to make it so different.
You know something is majorly screwed up when bombers can out-turn fighters.