https://gfycat.com/TotalShadowyBluebottle
Throughout the gameplay streams I have caught multiple instances of players just shooting at doritos (we need a new name - apples?) through visual obstructions like gas, smoke, explosion debris, etc. 3D spotting also undermines environmental fog that plays a big role in the maps. Some people who were struggling to track enemies with ironsights just ended up shooting below the spot icon. Worst of all, the spot icons themselves are huge red circles!
This level of hand-holding has no place in any shooter, least of all BF1.
Minimap spotting is enough to tell you the general location of nearby enemies. 3D spotting on top of that completely crosses the line. This feature has been universally hated by most of the BF community since it was introduced in BF3, and DICE can’t seem to grasp why.
Solution #1 - remove 3D spotting!
Solution #2 - implement static spotting similar to Rainbow Six Seige or Heroes & Generals. The spotted icon stays in one place for a few seconds (where the target was seen last), and does not move with the target.
Solution #3 - make 3D spotting a scout (recon) only ability.
To the inevitable hardcore fans that will invade this thread - sorry but I prefer to play the mode that DICE designs & balances the game around (i.e. normal). Normal mode is intended by the developers to provide the “best” overall experience, so I will suggest ways for DICE to further improve that experience. No point telling me to play hardcore. Thanks ![]()
I’ve seen multiple clips and youtubers comment on there being no more passive spotting. There is spotting, but as soon as the enemy breaks line of sight, it hangs for a second and then goes away.
+1 Yes this concept needs to be removed … shooting apples across the immersive fog or heavy smoke is so broken concept and I don’t want to play HC mode .
NO, this does not need to be removed, It promotes teamwork by letting your squad mates know where the enemy is.
That only counts for breaking line of sight with solid objects, i.e. walls.
But BF1 has a ton of other visual obstructions that you can shoot straight through i.e. fog, gas, dust, smoke, and general explosion debris. You will remain spotted through those and basically be a big fat “SHOOT HERE” icon, and then die to people who you can’t even see.
1.Pressing Q is not teamwork
2.It removes any kind of tactical skill
3.He is talking about smoke etc
The game would look so much better without the red apples over enemies and bright green outline around teammates. It almost reminds me of augmented reality from games like Ghost Recon Future Soldier.
As long as its a way for me to communicate enemy positions to my teammates, I feel that its an important feature. And yes, I might be a big target in the fog if spotted, but oh well, it works both ways.
Yes sir.
+1. You cant survive with a big red dorito over your head.
“Tostitos” was suggested by an user
Apples is much more appropriate considering its a red circle. Plus the announcer calls objective A apples… but I still hate them
Nope. It’s fine and should stay.
But if they remove it then everyone will have to start developing basic skills, we can’t have that.
NO, this does not need to be removed, It promotes teamwork by letting your squad mates know where the enemy is.
The map already does that.
I think Recon should be able to 3d spot enemies but any other class spotting just reveals the enemy on the mini map for a few seconds. The icons over the enemy should be translucent and smaller and show the enemy class but only when spotted by a recon soldier. That promotes more teamwork and communication.
I agree with solution 1 and 2 of OPs ideas,
Get rid of 3D spotting
I hate spotting, it completely takes away tactics from players and disallows poeple to be sneaky or surprise others because there’s a giant floating icon above their heads or they show up on the mini-map.
If there is spotting it should be something a player HAS to actually do, IE you see an enemy, you hit the spot key, your soldier yells out the enemy and general location (IE Enemy at 12 o’clock) and IF they must show something on the map it should simply be a circle that shows the general AREA (not pin-point position) of the enemy and it should not show their movement or direction they are facing.
It should also be limited distance. So if you spot someone and yell it out, only your team mates who are near by see this and not your team mates from all the way on the otherside of the battlefield.
They didn’t have easily portable radios in ww1, communication wasn’t simply and you didn’t have modern headsets or things to quickly pass info between soldiers or up the ranks. They relied on runners or dogs/birds to get information mostly.
The game would look so much better without the red apples over enemies and bright green outline around teammates. It almost reminds me of augmented reality from games like Ghost Recon Future Soldier.
Yeah this was my only real complaint after the live event. DO NOT remove 3d spotting, the majority of the player base love it. That said please tone the icon down!
You realize making 3d spotting only for reacon will just result in more people the reacon class and turning the game into a snipre fest.
If you’re going to have 3d spotting for only one class you might as well just remove it entirely.
I’d be totally fine with 3d spotting being limited to scout class if it could only be done with binoculars. So you would have to equip binoculars as a gadget, switch to them in game, zoom in, then press spot.