By the way, what you see here in THIS thread IS feedback from your community. what are you gonna do with it?
are you just ignoring it and tell us our opinion on the balancing of the game doesnt matter?
or do you give this feedback to the the dev team?
am i getting the job of a community manager wrong?
cause all i hear is “screw you, we do what we want.”
Mateys, half the assignments that are tracking for this week’s ToW do not reliably count. Really, if you base your weekly games around tracking certain things, it should be top priority to work reliably.
I stopped playing BFV before Christmas not solely because of 5.2 but because of the complete disregard to preventing cheating on PC. Having played all the Battlefield games from BF2 to BFV I’ve currently lost faith in DICE and moved onto other games. Players are still passionate about the franchise and that’s a good thing but DICE appear to bring a lot of the unnecessary problems upon it’s self.
Since my comment was deleted for no reason I will try again.. @Braddock512
As a BF veteran,playing since BF1942, when BFV launched, despite its obvious issues and problems, it was a perfect game for me.
Fun and engaging gunplay, map knowledge and positioning was key, recoil control and attrition.
Comming from CS background, was playing around 15 years or so, this was a dream, no autospotting, no “Q” spam from previous titles and resource management was key.
Even with all the controversies on launch and the lack of content, what made me comming back to this half baked game were the features noted above.
Quickly forwarding to this day, when we were promissed that the core gameplay loop will not be messed with (after last year fiasco) we are in the same situation, however the devs refuse to admit their second mistake.
The problem is, this games maps are medium to large size with long sitelines and open spaces, while the devs alter the damage model for CQB combat. Semi-autos are butchered, many of the guns feel completely useless in mid range and even when you dare to engage, you hit 6 shots, the enemy hides behind cover, only to you getting killed by another player, because your fight was so long. Why force players to avoid mid range engagements? Promise was to use more weapons, althought most of the are obsolete? Battlefield is not CS, you almost always engage 2 or more enemies at a time. Why should I run from a fight if I can hit all my shots? But Im running, because the damage model with most of the weapons is butchered past 30 m. With this update you grouped players in a little bowl to play in, apart from snipers. Why?
Semi autos, useless, just use STG and fire with singlefire mode or bursting.
Type2a for medics, why use anything else… how this weapon was introduced is beyond me… whats the devs vision behind it?
Support, MMGs are useless, better of with lewis or madsen, other guns are strictly worse
Snipers untouched, with a super OP flare guns, to ruin the gameplay even more.
Another issue, always spotted, no matter where you are, invisible flares from planes, ruined tactical gameplay and map knowledge, a huge step backwards in my opinion.
Lack of content, rampant cheating, no auto-teambalancer, no teamswitching, lackluster server options with no possibilities to build communities.
I really liked this game, but If I look back at it, its more of a false advertised product, which got more and more casual, marketed as a more tactical and realistic battlefield experience.
I am not mad, I am very sad and I feel I was lied to.
So please, off with this nonsense, revert the TTK and build on that foundation with recoil changes, rof changes but not DMG at range changes, since this game and its levels were built for mid to long range combat…
Thats the constructive critism for you.
The pacific maps should probably be removed from outpost until the Americans and Japanese get their own transport vehicles and Iwo Jima is easy to spawn camp the Japanese in their caves spawn.
“But they have a plan and see a much bigger picture than you do regarding the changes and road forward for Battlefield V” Please enlighten us of that Bigger picuter all i feel is prosponing an issue and die trying to fix it what did not need any fixing … instead of having the balls of just biting in the apple and reverting the changes till they find a better way to force us in CoD CQB Style SMG Mahem…
“You may not like how it plays, it may not fit your style of play” as i sad i adapted rly easy to just abuse jungle carbine and boost the K/D but thats NOT how the core community wants to play sry iam using this phrasing again but i guess almoast 80% of the true core players agree.. THE MOST FUN IS when you actively use your squad to navigate the BIG Maps and flank and do smart plays but sadly thats not what you seem to want to accomplish in battlefield..
3.Also you seem to be offended quite mutch and always in a deffensive stance i dont get it WHY no ONE actually has the balls to SAY YES THE COMMUNITY IS RIGHT AND WE SHOULD LISTEN TO THEM! No where where you listening to the PC gaming community in any way.
why did you kill of community server hosting with cloud server infrastructure where you cannot even kick and ban ppl ? Okay i get that some ppl might have wrongfully been banned with tools Like METABANS etc but WHY DONT YOU GIVE US SOME SORT OF BALANCING? And single map only rotations? I Had 8 70x Slot servers in BF3 and BF4 and the most populated ones where Shanghai only and the infantry only maps. BECAUSE YOU DONT MAKE MONEY ON THE HOSTING BUSINESS PLANE AND SIMPEL!
You might also consider what made a User like me that always loved battlefield since the first release that never posted once in the Battlefield forums actually look up the login data for here and Post How BAD the Patch is.. and iam quite shure iam not the only one that sees it this way.
iam getting the feeling there is absolutely no interest in trying to Read the ACTUAL Critisism ( I DO CONSIDER SAYING JUST ROLL IT BAKC TILL YOU FIGURED IT OUT IS A CONSTURCTIVE STATEMEN) THE MAIN POINT BEEING THE ABSOLUT USELESS NERV OF ANY MIDRANGE ENGAGEMENT AND THE AUTO SPOTTING
i played m1a1 with ironsight and countered snipers with it and now its just wasted bullets and now all the recoil is way to easy and bullets dont do ANY DMG post 30m ) MAYBE BALANCE CONSOLE AND PC DIFFERENTLY ??
i get the feeling only thing is trying to silence any bad word about the game and your are not able to abstract the important points in all my ranting all this writing feels just like a gigantic waste of time like trying to join a balanced server where no tanks are camping in the base or tank stacking in rush happens.
srsly considering buying CoD although i guess it would give me some dissease since i TRUELY LOVE BATTLEFIELD and CoD is pure monitizing !“§Z!§(!=)”(§=!-.. <— i cencored my thoughts about CoD myself so i dont get banned…
BFV’s 5.2 and subsequent 5.2.2 update destroyed the game for hundreds and probably thousands of fans. Congratulations. It’s not even that y’all made these updates. Yall refuse to admit your mistake. You quote magical numbers that point to everything being fine but those numbers mean nothing to us. All we know is us, along with all our friends have abandoned the game. We see. We see that across multiple social media, forums, etc… That people are NOT happy with the update. Nonetheless you ignore us. Say we don’t understand. Insult us over and over again with meaningless “well the number say you are wrong so buzz off!” Congratulations on ruining a game with such potential.
Goodbye, sincerely,
The core battlefield player base.
I don’t even know where to begin but here we go. I wasn’t a big fan of the game at launch even though I love Battlefield. The two biggest gripes I had at launch were the visibility. Sucked big time for me, and TTD. My gosh it was quick. So after around 30 hours I just quit playing. Fast forward to the launch of the Pacific maps. I jump in again and am really digging the new maps. It feels more like Battlefield again with stuff happening all around you, all of the vehicles, etc. The ttd and visibility are still crap, at least for me, except for iwo jima. I can see fine on that map.
So then both of the updates happen. For me it really helps and I’m ok with some of the changes. It feels like I have time to react and sometimes even take cover when getting fired at which is good. However there are still many times when the ttd is instant. Another thing. I like to run medic but after the last patch most of the weapons really aren’t fun to use. I know people say the jungle carbine is great but I don’t like semi auto weapons. Anyway just last night while playing I really noticed how weak this class is trying to take somebody out from further than 20 meters or so.
Also since the update it seems tanks are much harder to take out Planes to. I won’t go into details for examples cause there are already many threads about this. Many folks have said Dice has made BFV easy mode and I agree somewhat. Example being: I have very little experience in tanks unless you count being a gunner. Well last week after starting a match 0-2 taken out by enemy tank both times, I spawned in as tank driver and promptly went 19-0 after that. I know, hardly impressive score but that is coming from somebody with almost zero time in tanks. I just didn’t try because I’d be taken out so fast.
Another vehicle I don’t use is any airplane. But again, after being taken out over and over by planes while trying to cap flags on Pacific maps I decided to give flying a shot. And guess what? Very first run I fly over a flag, drop the bombs and I get 5 kills. I immediately flew into the side of the mountain after that and ended my flying career. But it is a little too easy.
So, I appreciate the work Dice is doing somewhat but there is a long way to go yet. I hope Dice can understand why people are upset and I hope the community and Dice become friends again.
Braddock, don’t you guys think things through before doing stuff?
A lot of folks who work hard during the year look forward to the holidays, not least because they finally have time for some serious gaming. Yet just before the holidays, you guys went ahead and turned the TTK upside down without having the time to tweak the weapon balance afterwards. The result has been that only a small portion of the guns are viable, which obviously limits the fun in playing.
IMO this act of yours is inexcusable. You could, indeed should, have had the courtesy to wait until after the holidays with this TTK change.
I am one of the players that really dislike being 1 framed (TTD bug) at mid range by (semi) automatics (with 3x scope without glint), but 5.2.2 did NOT fix this issue, it is still in the game.
During 5.2 everything was the way I liked it, but you guys changed something with 5.2.2 and the “could not fetch report” fix on the servers, which brought the issue back.
So as 1 of the players for who you made 5.2 I say: revert it and please find the REAL issue that is cuasing the frustrating annoying (rage quitting) 1 framing at mid range by (semi) automatics.
I guess it is in the Netcode, servers settings/configuration and refusing to add ping limits/ping based matchmaking (anything that makes sure the ping differences are not so huge and players with packet loss and lots of latency variation do NOT get compensated for that).
Fixing the above will probably ALSO fix the missing footsteps, missing vehicle sounds and a LOT of other issues.
I am on PS4 Pro in EU and have very stable 9ms ping and NO packet loss.
DICE shouldn’t rely on numbers too much my scores haven’t suffered as a result of 5.2 in fact they might be better - skilled players will always adapt to changes but getting those high scores isn’t nearly as fun as it used to be.
It’s actually incredible watching DICE get defensive and denying that this was a bad idea, we’re being told that we’re having more fun. Pacific feedback was 100% good and the same people who were saying BFV is saved are now saying it’s ruined yet now community feedback means nothing. People were begging you not to bring this change before it came and we were ignored. Not everyone was begging you not to do it but nobody was asking for it. Just buff the range drop-offs a bit and that should do it - There are a lot of wide open spaces in this game (100m + of flat ground with no cover) and the damage drop-off for most guns starts halfway across the courtyard in Rotterdam.
It isn’t great PR and with hindsight I expect he regrets the tone of his remarks. My only hope is that EA/ DICE learn from this restructure and get back on track for the next Battlefield.