ARTICLE: Rush- The core mode, Rush, has returned for Battlefield V for a limited time, starting March 7th. DISCUSSIONS
Battlefield V Chapter 2: Lightning Strikes Update #4 - Let’s talk about the tweaks & fixes from the March 5, 2019 Update.
Gadgets, Equipment, & Grenades- Let’s talk gadgets - what completes your loadout to make you a better team/squad player, what is missing?
Monday, 3/4/2019
This Week in Battlefield V - What you’re reading right now! An overview of this week’s news, blogs, content, and more.
Combined Arms Company Coin One-Time Grant - We’ve been working on the issue which would sometimes cause players to not receive Company Coins after completing a mission within Combined Arms. This issue is fixed but only works for players that had not previously completed the Co-Op missions. Due to this, we rolled out a one-time grant of Company Coin to all players who were affected by the issue. Tuesday, 3/5/2019
Weekly Community Highlight – Best Only in Battlefield Moment of the Week- Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem! — UPDATE: Congrats Marshen_ and DeathStalker131!
Last Chance for Weekly Mission Reward - Give the ToW Mission a final push if you haven’t completed it yet.
ARTICLE: Rush- The core mode, Rush, has returned for Battlefield V, for a limited time starting March 7th.
DICE Friends Community Nominations End
RELEASE: Battlefield V Chapter 2: Lightning Strikes Update #4
Battlefield V Quality of Life Tracker Update - Our Devs have confirmed fixes on some of the top issues, so make sure to check out the updated wiki page on Wednesday to see what’s fixed, what’s new, and what the status is of ongoing issues.
Weekly Debrief- Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums.
YOU have been waiting for months.
I, for my part, don’t care about hardcore mode.
Talking gadgets:
I think some are a bit lacking.
Medic really only has one good option aside from pouches/crates and that is the smoke grenade launcher.
What is really behind though is recon.
Changes to recon I’d like to see:
Spawn Beacon is visible like a player in the spawn screen and not just as an option in the deployment menu, this would have more people actually spawn on one.
Something like the sticky dynamite, but with a timed fuse (or just the sticky dynamite itself).
Flares are good now, but the small amount of ammo makes some recon players hug ammo stations. So more ammo for flares please.
Add to that, that the assault class has way too much firepower in it’s gadgets compared to all other classes.
PIAT + Frag grenade launcher + Anti-tank grenade = 7 huge explosives
If you take AP mines out of this equation, as they are just traps, that’s more than all other classes combined.
Remove Frag Grenade Launcher from Assualt and gave it to Medic but not as a seperate gadget, as a selectable ammunition type within the existing Medic Launcher.
It’s the sound that a sniper has on a helmet, tank is a big helmet with gun.
Good changes to the shotguns, finally.
The things that could receive some love is definitely the sniper class. They just mis somethings and with the assault as the next sniper class they do a way better job tp everything on the field. Something with 3x scopes.
Quoted for truth. Maybe no need for more default assault rockets, given the ready availability of resupply in V, but maybe via a vehicle-killer specialty/discipline. And since assault = laser beam sniper weapons, then how about dynamite/shaped charge for recon?
Oh, and the “get x headshots in an obj area” recon weapon mastery assignments need to GTFO.