Combined Arms Teaser, Anti-Cheat blog, and updates to the Battlefield V Quality of Life Tracker
Updates – Marketplace Update
We’ve rescheduled this BFV Marketplace Backend Update for next week to enable purchasing of previous Tides of War Weekly Challenge items & the Holiday Gift items. (Details Below)
Teaser/Trailers
We’re getting closer to the release of Combined Arms, our 4 player co-op mode, so get ready for the teaser on Feb 5th.
Blogs
Anti-cheat is critical to ensure fair gameplay. We’ve got a blog coming this week to detail what we’ve done, where we are, and next steps. As always, timing on the below can always shift. We’ll do our best to keep you updated of any changes.
Monday, February 4th
Article - This Week in Battlefield V - The details of news coming this week in a concise roadmap. You’re reading it right now!
Tuesday, February 5th
Weekly Community Highlight – Best Only in Battlefield Moment of the Week – Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem! - CONGRATS Noobalishus for that sick inverted bridge run! Check your Twitter DMs for your code!
Teasers/Trailers
Our teaser for Battlefield V Combined Arms drops. Get a glimpse how we bring co-op to Battlefield V.
Wednesday, February 6th
Battlefield V Quality of Life Tracker Update- Our Devs have confirmed fixes on some of the top issues, so make sure to check out the updated wiki page on Wednesday to see what’s fixed, what’s new, and what the status is of ongoing issues.
Launch – Chapter 2: Lightning Strikes Weekly Event #2 Week 2 Begins – We kick off the second week of in-game weekly missions and rewards.
Friday, February 8th
Article – Battlefield V Weekly Debrief - Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums. UPDATE - The BFV Markeplace Backend Update has been moved to next week to go along with the game update.
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Battlefield V Marketplace Update - We’ve resolved an issue from the first Chapter of Tides of War impacting the ability to purchase Weekly Challenge unlocks via the Armory. With this backend update, you’ll be able to purchase the following items:
So I’m coming in new to the forums and hate to start with what might be a obvious question but since the company coin patch, I get coins for the small task but at level 50 i get the recurring 2000 coins for the 35000 XP but then the coins do not show up in my actual armory/customization screens. Where do I go to let someone know. Dice website? EA? Any help would be appreciated.
Its a bug. Your recived 2k coins when you hit lvl 50. Sometimes end round screen shows this again, but actualy you will not recieve 2k anymore. You should get around 100-400 CC depends from objective points amount at the end of round.
you guys need to prioritize fixing visibility issues , player models blend so much with the enviroment that they can be in front of you and still dont see the enemy
The situation with cheating players is still catastrophic, and DICE does not anything with it. Again, I reported to the same player as one or two weeks ago.
its just too much man, way too much money involved.
its not just DICE either.
and sure they could go through and ban they people you report but trust me its not enough, thats never enough. if they spent money on a crew didicated to banning reports, they the players using cheat will buy the game again and tone down their cheats enough to look asof there legit. allthe while still holding massive advantages over you.
too many people buy thies trainers, 100s of thousands of dollors too thies nobody’s who code the trainers, so even if they updated the anticheat software (which would need to be recoded daily). the nobody’s would just remake their bypass.
even if they changed the values that thies trainers use, were it be parts of the player model the vector bots look for, recoil values, spread values, player models for chams…or what have you…which would all need to be done in-house at DICE(most likely… unless dice outsourced for said software coders…) dosnt matter cause guess what? billybobs bot quit working so whats he gonna do…? cry too the nobody’s. who then get their team together, and an hour or two later…BAMM BANG BOOM billys happy. cause aint nobody messing with the nobody’s money.
i threw my pc gaming career in the dump 7 years ago because of this and ill never look back.
Pickup an Xbox One X, you wont regreat it. visibility is great too…i see everything.
No that is not needed i think! That is the point with different camoflauge etc etc! More realistic and fun with the way it is now, this is not BF1 and thank god for that
why you do this to us dice this mission we finish in 30 min max
and than we wait 7 days for new
we dont even open game those 7 days bcs it started to be boring more and more ppl leaving
do something like u did in bf 4 and bf 1
Refresh my memory. Which MMGs are you thinking of in BF3/4, that is machine guns where ADS only worked while the bipod was deployed as in the BFV MMGs?
There was a bug in which MMG users got two recoil reductions, one for being prone and one for using a bipod. This was fixed, and that is why guys who were shredding the other team with an MG-42 at long range are now having a tougher time. So MMG users had an unfair advantage caused by a bug taken away, boo hoo. Meanwhile the LMGs continue to work just fine and you can ADS with them on your feet. But the MMGs are no longer full-auto long-range sniper MGs, although they still work fine at shot-medium range. In no reasonable way does that qualify as the Support class being “completely nerfed”, this is another example of the melodramatic complaints seen here every day, long on passion, short on facts.
But what if i said that mmgs were medium to long range weapons. Idk what makes them optimal for short range engagements. Working that close to the enemy means a higher risk of being flanked or catching an incendiary grenade.