just about to start assault.. and I have heard and obviously been destroyed by this weapon many times.. i won’t lie i have found some of the deaths i have succumbed too rather absurd..
its a 60 round weapon with a high rate of fire.. is this weapon noob friendly ? does it require skill to use ?
i have to say i havent seen many threads related to this weapon
it’s the best in the class when u take all factors into consideration… my kdr is on the up an up… look forward to using it buddy well worth the journey.
OP, no, not at all, Hellriegel has rather bad Hip fire, and while the ROF is high, its still far from the Automaticos 900RPM, not to mention that it still is an SMG and therefore fires slow bullets.
Besides the Sniper Rifles and the 10A, no weapon would be able to.
No it isn’t. Whenever a weapon is good now a days everyone jumps on it calling it op. It’s arguably the best gun in its class and so it should be, being the level 10 weapon that takes a good amount of grinding to get. If it were no better or worse than the other assault guns then there would be no incentive to get it or purpose in it being the level 10 gun.
As for accuracy at longer ranges; not really, it has quite a lot of recoil especially after the patch.
The Hellriegel is by far the strongest automatic weapon in this game in my opinion. It renders the MP18 completely obsolete and the Automatico isn’t really great at hitting things further away than 30m in full auto, so it isn’t as half as versatile as the Hellriegel.
The Hellriegel has a very good ROF, huge magazine capacity (actually more than 2/3 of LMGs have less in a magazine, which, in my opinion, is ), almost no recoil and ok spread. Hipfire is meh, but there are only 4 weapons which can stand it in CQC (shotguns, Automatico and the Bar), so who cares.
You only have one spare magazine, but at 60 bullets per mag, it’s probably more likely to die before you run out of ammo.
If you want noob friendly you might to start with the shotguns or Automatico trench as far as assault goes.
Hellriegel is a good, versatile gun, that does everything decently, it pretty easy to use but isn’t the best at anything. The only strength I found with the gun is it’s great for mowing down a lot of enemies due to the high magazine, and the only drawback is that you only get 1 extra magazine with it (I always ran out of ammo with it very fast and have to steal an enemies kit unless someone resupplies me).
Bizarre. His reasoning is perfect. I wouldn’t have thought anyone could argue in favour of spending all that time to get to rank 10 to be rewarded with an inferior weapon to the one you started the game with, but you just have. How very odd.
I can see his point to some extent, as it would make it harder for the newer/lesser players to compete.
But at the same time, no body likes to grind away to get something utterly underwhelming. The simple solution is to make the level 10 weapons a bit niche. I’m still not finding the Hellriegel that great, but I’ve not used it enough yet. I think it’s the irons I don’t like. And after having played as support for a while, the lack of ammo is a nightmare.
It’s called being anti-power progression in competitive vs games
This isn’t an MMORPG where you grind up levels and run dungeons 500 times for a better weapon.
It’s MP FPS, and a new player should never be disadvantaged because of power grind. Being new is disadvantage enough.
Want to have cosmetic, titles, non-gameplay affecting progression? Great! Fine! This is ok.
Want to have a hard to get (rank 10 doesn’t really qualify as “hard to get”, but it is still mildly grindy) weapon reward to show off your superiority? Great, it should either just be a unique remodel of something you can already get that stands out, OR it can be a known underpowered weapon that using puts you at a disadvantage so using it not only shows you’re better because you earned it, but by the virtue you can still win using an underpowered weapon.
I bloody HATE CoD4 and what it did to MP FPS with the goddamn unlock grind progression BS.
WORST. CHANGE. IN. FPS. EVER.
“But I want to feel rewarded for playing the game a bunch!”
Having fun is your reward. If you aren’t having fun, that’s an inherent gameplay design problem that should be fixed without leaning on basic, simpleton drives of a carrot on a stick.