Stem-Good at mid range
Suomi-Room Cleaner(Top 5th gun IMO)
Mp-40- Classic gun that feels great
Emp-MP20-MP38: Basically each gun is the same. EACH have a unique feel to them so its personal choice).
Each are the Kings of hipfire unless you upgrade Suomi to have a higher RPM
Thompson…its a thompson guys. That is all
Stop complaining, revive the team, heal the team, use the smoke grenades.
And if you really want kills? Kill an Assault and steal their gun. No I am serious. You will most likely pick up an Stum or a Geweher 48. Now you can heal yourself and play at any range. I do a great job too playing like this.
Or, just balance the guns so that each class is equally viable. The proof will be in teh stats when they are available, but one only has to look at servers on all maps except Fjell and you will see a real lack of medics. Its not an attractive option.
Gotta copy paste, couldn’t be bothered to repeat the facts for a 10th time.
The 2 problems SMGs have:
ARs, LMGs and MGs all kill with 4 bullets at 10m and less which is exactly the same as SMGs. Thing is, SMGs (excluding thompson and suomi, which can’t hit anything reliably and in a decent TTK past like 12-15m), have a lower RoF therefore their TTK is higher and worse than ARs, LMGs and MGs which means SMGs are outDPSed in THEIR OWN (supposedly intended) NICHE. That is really poor balance. ARs, LMGs and MGs need to all have their TTK and BTK increased in CQC to give SMGs their niche back.
Considering all bf5 maps so far reward a lot more medium range intended weapons, medics have no good option for medium range. 5 BTK up to 30m while everybody else (ARs, LMGs and MGs) all have 5BTK up to 50m. Slower RoF SMGs (ie: Sten, MP34, EMP and MP40) need to have an accuracy buff (SIPS reduction) while also having their 5BTK range extended from 30 to at the very least 40m. Also, their 6BTK range moved back (from 30-50m) to 40-60m. Essentially just push back their BTK increments by 10m to each. That will give a reason to use slower RoF SMGs and give medics a chance at medium range without making them OP. Even with this buff, ARs, LMGs and MGs will still outshine SMGs at medium and longer ranges because SMGs will take between 6 to 8 shots (16,7; 14,28 and 13 damage per bullet respectively) to kill past 40m while all the other categories will be 5 BTK up to 50m, then 6 BTK onward (minimum damage for ARs and LMGs/MGs: 17 and 18.5 respectively).
Okay I want you to re-read what you wrote in that last part there.
“If you really want kills kill an assault and steal their gun”
Do you have any idea how utterly stupid that sounds?
So the purpose of the medic has become a trash man that picks people up and heals people?
The idea that you are a purely support based class with guns that are literally inferior in every way that matters to assault is the worst class design DICE could have come up with. The problem is this is a first person SHOOTER, not first person press E and the #3 simulator.
If they don’t make medic fun to play then there is no point to the class, especially with squad revives and medic crates at every point.
I read this post before and I agree bro, but I am telling you through experience that SMGS are GOOD but not the best. You can make them work with the right situational awareness but I do agree they need a buff in TTK. I would make the Stem and Mp40 better at range and make the Thompson and Suomi slightly better damage. Thats all really
Medics need some ability to engage at medium range, because right now the maps are designed so people can see and indeed SHOOT YOU at ranges beyond 150+m. While your gun is effective up to maybe 20, 30 if your lucky. Smokes aren’t a boon, they are a requirement to even get to a point where you can land meaningful shots. It’s not FUN to play medic so you don’t see people playing Medic, as a result the game only really has 2 viable classes, Recon is still almost as pointless as medic atm.
Bro, thats what medics do! Medics are supposed to pick people up and heal them. Thats their purpose. I like doing that! I like risling my life to revive 3 teammates in a smoke cloud. I like picking up guns off of dead players and getting kills with it because it feels tactical! And dude have you used all the guns? Cause I have and have wrecked people who could of killed me if not for me being in my designated range
Sorry but I disagree. Maybe they should ads a combat role that enhances medics gunplay? That sounds the most balanced. Recon is played extensively on several maps like Twisted Steel, Rotterdam and of course Hamada. Also a 150m? Lets calm down there. Maybe a 100m but not 150m dude
I enjoy all the things you’ve mentioned, in fact I’ve mained medic throughout my career in battlefield since BF1942.
But the problem in this game is the TTK is ABSURDLY low, you die in less than a second to some of the assault rifles. Right now the sten is the best all around gun for the medic except maybe the pre nerf thompson, and you still DIE to STG’s and DMR’s ludicriously quickly.
On top of that ADS’ing with some of the guns like the soumi is virtually impossible due to the insane recoil.
So as much as I like playing support, I don’t want to feel like that’s my only job. And with the map selection you are frequently in situations where you are getting shot and can’t even return fire. Then there are equally frequent situations where you do shoot at someone but get outgunned at short range by literally every assault rifle.
Right after you get a participation trophy. Balance the guns.. play the game! Ya know.. I’m pretty sure if someone told you to do something withyiur creative work to suit their needs you’d tell’em to go take a hike. Done are the days where a game company is held hostage by the game world because god forbid it takes some time to actually master something. (Mastering in video games is just a series of kills until you hit the right rank, not actually using something within its pre specified boundaries and getting good at it.)
In BF1 the 4 major classes are pretty much equally used. Each of the 4 major classes is used at least 18% of the time (scout) with a small spread - the biggest used class is 27%.
You are living in cloud cuckoo land if you think that similar balance between classes exists in BFV.
Spoiler alert: The diversity of class play and BALANCE makes for a better experience for all players. There are literally 100’s of posts on these forums stating that medics are struggling to enjoy the game. But yeah, I’m sure that we all just need to ‘git gud’
Tell me, what is your most played class? I’m gonna wager a bet that it is not medic. Feel free to share your PSN ID, etc so we can validate…
I wont lie to you, Im a support main first before Im a medic main. But that was in BF3, BF4 and BF1. Ive always like having big ol guns. But the more I play medic the more I realize that I am not playing to get kills.
VindictiVagabond wrote: »
Gotta copy paste, couldn’t be bothered to repeat the facts for a 10th time.
The 2 problems SMGs have:
ARs, LMGs and MGs all kill with 4 bullets at 10m and less which is exactly the same as SMGs. Thing is, SMGs (excluding thompson and suomi, which can’t hit anything reliably and in a decent TTK past like 12-15m), have a lower RoF therefore their TTK is higher and worse than ARs, LMGs and MGs which means SMGs are outDPSed in THEIR OWN (supposedly intended) NICHE. That is really poor balance. ARs, LMGs and MGs need to all have their TTK and BTK increased in CQC to give SMGs their niche back.
Considering all bf5 maps so far reward a lot more medium range intended weapons, medics have no good option for medium range. 5 BTK up to 30m while everybody else (ARs, LMGs and MGs) all have 5BTK up to 50m. Slower RoF SMGs (ie: Sten, MP34, EMP and MP40) need to have an accuracy buff (SIPS reduction) while also having their 5BTK range extended from 30 to at the very least 40m. Also, their 6BTK range moved back (from 30-50m) to 40-60m. Essentially just push back their BTK increments by 10m to each. That will give a reason to use slower RoF SMGs and give medics a chance at medium range without making them OP. Even with this buff, ARs, LMGs and MGs will still outshine SMGs at medium and longer ranges because SMGs will take between 6 to 8 shots (16,7; 14,28 and 13 damage per bullet respectively) to kill past 40m while all the other categories will be 5 BTK up to 50m, then 6 BTK onward (minimum damage for ARs and LMGs/MGs: 17 and 18.5 respectively).
VindictiVagabond wrote: »
Gotta copy paste, couldn’t be bothered to repeat the facts for a 10th time.
The 2 problems SMGs have:
ARs, LMGs and MGs all kill with 4 bullets at 10m and less which is exactly the same as SMGs. Thing is, SMGs (excluding thompson and suomi, which can’t hit anything reliably and in a decent TTK past like 12-15m), have a lower RoF therefore their TTK is higher and worse than ARs, LMGs and MGs which means SMGs are outDPSed in THEIR OWN (supposedly intended) NICHE. That is really poor balance. ARs, LMGs and MGs need to all have their TTK and BTK increased in CQC to give SMGs their niche back.
Considering all bf5 maps so far reward a lot more medium range intended weapons, medics have no good option for medium range. 5 BTK up to 30m while everybody else (ARs, LMGs and MGs) all have 5BTK up to 50m. Slower RoF SMGs (ie: Sten, MP34, EMP and MP40) need to have an accuracy buff (SIPS reduction) while also having their 5BTK range extended from 30 to at the very least 40m. Also, their 6BTK range moved back (from 30-50m) to 40-60m. Essentially just push back their BTK increments by 10m to each. That will give a reason to use slower RoF SMGs and give medics a chance at medium range without making them OP. Even with this buff, ARs, LMGs and MGs will still outshine SMGs at medium and longer ranges because SMGs will take between 6 to 8 shots (16,7; 14,28 and 13 damage per bullet respectively) to kill past 40m while all the other categories will be 5 BTK up to 50m, then 6 BTK onward (minimum damage for ARs and LMGs/MGs: 17 and 18.5 respectively).
VindictiVagabond wrote: »
Gotta copy paste, couldn’t be bothered to repeat the facts for a 10th time.
The 2 problems SMGs have:
ARs, LMGs and MGs all kill with 4 bullets at 10m and less which is exactly the same as SMGs. Thing is, SMGs (excluding thompson and suomi, which can’t hit anything reliably and in a decent TTK past like 12-15m), have a lower RoF therefore their TTK is higher and worse than ARs, LMGs and MGs which means SMGs are outDPSed in THEIR OWN (supposedly intended) NICHE. That is really poor balance. ARs, LMGs and MGs need to all have their TTK and BTK increased in CQC to give SMGs their niche back.
Considering all bf5 maps so far reward a lot more medium range intended weapons, medics have no good option for medium range. 5 BTK up to 30m while everybody else (ARs, LMGs and MGs) all have 5BTK up to 50m. Slower RoF SMGs (ie: Sten, MP34, EMP and MP40) need to have an accuracy buff (SIPS reduction) while also having their 5BTK range extended from 30 to at the very least 40m. Also, their 6BTK range moved back (from 30-50m) to 40-60m. Essentially just push back their BTK increments by 10m to each. That will give a reason to use slower RoF SMGs and give medics a chance at medium range without making them OP. Even with this buff, ARs, LMGs and MGs will still outshine SMGs at medium and longer ranges because SMGs will take between 6 to 8 shots (16,7; 14,28 and 13 damage per bullet respectively) to kill past 40m while all the other categories will be 5 BTK up to 50m, then 6 BTK onward (minimum damage for ARs and LMGs/MGs: 17 and 18.5 respectively).