Too many vehicles in BF4

My dear BF4 players,
I still play this game from time to time, but there is something buggin me on every map: There are just too many vehicles. And they respawn really fast too!
Please don’t get me wrong - I love all the vehicles (except the AA, I’ll cover that later). But the thing is, on maps like Golmund Railway, there are sooo many tanks, literally everywhere. So many maps feature the Attack Jet aswell as the Stealth jet + Attack and Scout Heli, intoxicating the battlefield with offensive vehicle presence.
This, combined with the fact that they respawn so fast makes me want to write this post, hoping it will somehow get some resonance.
When you fight an Attack Helicopter with a Stinger, you will need 2 - 3 Missiles. Your Ammo will probably be depleted afterwards. Now, let’s say you captured a Domination-flag during this attack, when you reach the next flag the Helicopter will already be up in the air again, way too early in my opinion.

And the AA is too effective against infantry. Looking back at BF3, this was very different, the AA “seemed” to miss all shots or do very little damage against Infantry, which I think was good.

Please share your opinion with me! I want to know how others think about this.

I think the number is fine but the issue I have is that they feel disposable. If you loose a vehicle you don’t face consequences that are as harsh as I believe they could be.

It sounds more like the main issue you have is that the vehicles spawn too fast, not that there are too many vehicles.

i disagree , i think the amount of vehicles and the respawn time of them is fine

Yeah, vehicular combat in Battlefield 4 can be overly congested, and the vehicles too disposable. Part of the problem is that the maps are too small, and action is always so close, that taking a vehicle doesn’t become part of a larger strategy, but is used to mess around for a few moments, volley off some shots, before abandoning, or getting blown up.

The near proximity of the capture points in Battlefield 4 means that there can always be a spawnable horde nearby, and when people are getting bugged by vehicles, they just spawn as anti-vehicle infantry, and can shoot at the vehicles as soon as they’re spawned. This lowers the quality of experience involving vehicles, and also in being an anti-vehicle infantry. And, at times, it effectively reduces the rock-paper-scissors gameplay philosophy to comedic levels, because aren’t always many gameplay zones created for vehicular combat to breathe and shine.

I’m not sure which the best example of vehicular combat, and vehicular combat zones are, from the Battlefield series, but I don’t think that Golmud Railway is one of the better examples.

I honestly don’t get you little scrubs. WAAAAH TOO MANY VEHICLES! KILLCAM IS AWFUL EVERYONE CAN SEE ME SNIPING!! HP REGENERATION WAAHHH!!!
…
Don’t like lots of vehicles? Play conquest small.
Don’t like small maps? Don’t play them. Smallest one I can think of is Dawnbreaker, and even going as inf from A to B takes time.

There are too much vehicles on some maps. Especially on this fast spawn servers.

I absolutely think there are too many vehicles running around the maps and it simply means that part of the reason is the quick spawns and the likely hood of people just jumping when they start losing to just get back to another one in a few secs.

But I like Conquest large :neutral:
I just want to feel a little punishment for the enemy team if I manage to shoot a vehicle, instead I can barely make it to the next flag before the same vehicle returns :confused:
I noticed that in Rush the spawn delays are a lot better: the little Bird on Dragon Valley takes a lot of time to respawn as an example.

Listen to this wise old man…he knows and he speaks 100% accurate truth.

I can tell you, as an avid tanker, if you are up against an enemy team that is working together well, you must play in a very defensive manner.
It becomes extremely challenging to play against even just one squad that has two engineers, with the support, medic and recon roles all filled and played to their strengths, who concentrate on holding one or two objectives at all costs.
This is because they keep coming back (with the spawn beacon), can be revived and have pretty much unlimited rockets to pound you with, which forces you to constantly be running back to safety to repair.
One thing I do see constantly is people NOT running with their squad, and then expecting that they should be able to take on a tank on their own, and failing miserably.
Team play IS the key to deal with vehicles.

Yeah, I agree with OP. Some vehicles spawn time is fast. But if you got a good squad or team, you should be able to take the vehicles out in no time.

I have played infantry only maps only vehicles were jeeps quad bikes transport choppers running across half the map only to be shot isn’t appealing to everyone not keen on fast spawn vehicles but I get why some people prefer to have vehicles instantly respawn

Then you’re NOT a Battlefield vet if you think there’s too many vehicles…COD is more your game OP

@Sahnegurke
I recommend you just play rush. Rush hits a very nice balance between vehicle and infantry combat, and losing the vehicles really hurts the team. Frankly, too many people seem to believe that BF is about vehicle combat, when I think it would be more accurate to say its about integrated Vehicle Infantry combat, and rush does that better.

On topic:
Fast spawn vehicle servers are dumb and all too common. I get that people like vehicles, but the game isn’t balanced for instant respawns. The default timers are actually fairly good, if a little imbalanced for some vehicles. I’m not sure if the below document is still up to date, but for purposes of conversation, let’s take them as the real default values.

https://drive.google.com/file/d/0B8g9NtK6bcjMWjVITnZqVDZmc2c/view

I think these values are reasonable, but If it were up to me, The system would be simplified, and the vehicles would be balanced with the simple system in mind. Just use a simple three tier system like…

Vehicles in Category : Spawn Time
Quad, Jetski, Jeep, Rhib : 10
Armored Transport, Transport Heli : 45
everything else : 90

…I really hope BF1 includes the timer notification system seen in BFH.

@Mikex2112
Look up my profile on this forum, check out my BF2 badge - plz stop acting like you can send players to the cod-franchise. Bf1942 was the only game that I wasn’t interested in at the time, and I skipped Hardline.

@HarlanNowick thx for the reply, I think I will really have to play more rush to test it.

And thanks to all other responses too, @all :slight_smile:

3 minutes is a long time considering most matches are around maybe 20 minutes. You must be playing on rented servers that have fast respawn times…and really why is it a bad thing if they keep getting blown up.

Actually it’s 300 seconds isn’t it? 5 minutes? It’s like an eternity

Source? The only sources I’ve seen say that the longest vehicle respawn time is 90 seconds, or 1.5 minutes. And many servers override these times giving vehicles instant respawn and utterly breaking the game.

Yeah MBT/IFV are like 60 sec, jets 90. Fast vehicle servers drop it to 50% normally.

Jets, Attack Helis, Boats, Tanks and IFV have a Spawn Time of 90 secs. Scouts and Anti Air 60secs.

I agree on some points, others you’re just being silly.

First off the the spawn time. The time made by the developers originally is good, shouldn’t be messed with. Server owners shouldn’t have the option of instant spawn vehicles, it wrecks the game balance.

Quantity of vehicles:
You’re absolutely right, maps like Golmud and Silk Road have for one, way too many tanks/LAV’s. If I recall correctly they have something like 5 tanks and 2 LAV’s PER TEAM? That means in a 64 man server nearly 1/3 of your team is expected to be in tanks the entirety of the game. And that’s discounting all the other vehicles. It will most likely as up to half your team on many maps. That sure doesn’t sound like an important team asset like vehicles are supposed to be, no wonder they’ve been nerfed to hell, there’s tons of them.

No more than 2 tanks is needed. MAYBE 3 if it’s a map without Attack Boats but certainly never 5! 1 LAV, 1 Scout helicopter, 1 attack helicopter, 1 stealth jet, 1 attack jet, and MAYBE 1 MAA depending on the map; yes for Shanghai, no for Golmud etc.

Now onto the part of your post where I question your IQ level.
Battlefield in CQL mode is mostly about these vehicles to be honest, otherwise you can play CQS. In my opinion most maps that contain no jets aren’t worth playing on CQL at all. Just count yourself lucky that so many maps in the game are plagued by the “DICE-jet oopsie” conundrum where there are 2 stealth and 0 attack. Lucky for you DICE have the mental capacity of a slug in only putting the anti-air jet on some maps twice and the anti-ground zero.

lol go play TDM if you don’t like them.

First off use an RPG, SRAW or SMAW they’re more effective at killing air.

Second: Ammo box. Find one. One infantry shouldn’t even ever be able to destroy a vehicle in the first place. 4 infantry vs a vehicle is a different story though.

Lock on weapons aren’t meant to kill air vehicles, only act as area denial, if they’re smart they’ll back off and stop harassing you, if they’re dumb you’ll get the kill.