Heres a fast ball idea, a game mode where one team spawns on an armored train, and the other near camps with horses and maybe fast armored cars, maybe one plane to attack train turrets. one team has to defend the train until it arrives at station, the others need to clear it to the locomotive before that.
The camps you can spawn change as the train advances, its just slightly slower then the horses and cars, but you can ambush it at segments on the map, the map is quite big but more defined along the track.
The train itself has Mg implacements, maybe a howitser at the back, and a few sand bag wagons.
I think that’d be pretty fun, but that would be pretty hard to do if I’m interpreting you correctly. (The hijackers have to board the train while it’s moving)
i think the explosions of dynamite should heavier by the amount of boom you put on it! so 4 sticks is less of a boom then 6 sticks! there should be a limited on it, but not max 3-4 sticks. More like 10-12 sticks of dynamite spread around everywhere!
Map: Hejaz Railway
Game Mode: Supply Rush
Teams: Ottoman Empire vs. Britain and Arab Rebels
Description: With German support, Ottoman Troops manages to fend off any attacks that British mounts on Jerusalem.
However, Ottoman Forces’ supplies are running thin on Hejaz front due to constant raids on supply convoys by Lawrence and his Arab rebels.
Ottoman High Command makes final effort to relief their troops at Hejaz by sending Armored Train full of Supplies…
Ottoman Objectives; Deliver Supplies with Armored Train on specified points
Once Supplies have been delivered, that point going to be uncapable
Defend the Armored Train and Supply drop points
Do not let enemy to cap Last supply drop (aka capable main base)
British/Arab Rebel Objectives; Stop/Destroy the Armored Train
Cap Enemy Strongholds (aka supply drop points)