Trench warfare

I’m hoping for a game mode like in verdun where we take turns attacking and defending trenches. Also I’m really excited for rush and am really hoping that it’s not mcoms and something of value like artillery or a weapons cache.

I do want that too, but I think it would be better with a mix of trench warfare and a more “classic” battlefield game with running around a map and stuff. Both will benefit both sides.

I read or heard some where that there will be a “charging bayonet” attack so I hope this is included some how with trench warfare. Maybe it’s forced to start a round or something. I don’t really know.

Or bridges. Yeah rush could be pretty awesome if designed properly.

Going to get crazy if the trenches are deep enough that you need a ladder to get to emplacements or out of the trench. One wrong turn into a LMG and things will get bloody fast. As long as no bottlenecks with out the ability to flank and I’ll be ok with it.

Classic BATTLEFIELD Please. open maps… just add trenches, like on Paracel Storm. Drill it down for TDM maps or make one map like Locker

I meant for like a game mode and it’s certain parts of say a conquest map. I too want open conquest maps. No locker or metro maps though I hate those grenade spam and no flanking routes. Their just giant choke points.

Agree with you…

agree with the comments mention before, id like to choose my side: british, german, french and american.

I’d like to see a mode where one side will start in friendly trench, then whislte blows, go over the top. And if you make it to the other side..take over enemy trench, and just kind of back and forth…revealing the drudgeing and exhausting which the fighting was

that would be sweet. I hope that they some how incorporate this “rush” into other game modes as well.

I was thinking about this the other day. A lot of people bemoaned the lack of true ‘conquest’ in battlefront. Supremecy is configured to operate as a moving frontline, like a tug of war. With open maps it doesn’t quite work due to the lack of true benefit to deep flanking. However, put mode like that in a trench scenario and it ‘could’ work.

Each team starts in their own trench network with 3 or so command bunkers. Each team pushes forward to try and capture the opposing trench (by holding one of the bunkers. At that point the line moves forward, with say 3 trenches deep to move through until victory.

Kind of needs a bit of thought to get the dynamic down, but could be interesting. Also a risk of being a massive, unshifting stalemate.

This is interesting idea something like a capture the flag style where moving up to the enemies trench capturing their flag and returning it or a domination style game mode would work really well.

I was thinking this exact same thing. Ever play or watch verdun gameplay it’s almost exactly like supremacy.

maybe a No Man’s Land, king of the hill type game.

Allright here is my try take a deep breath. Work in progress…
Two trenches facing eachother.
Supportplayers are ‘stimulated’ to defend their trench. Due to heavy equipment they are not that agile. They lay fire towards the enemy. As the frontline moves ‘in no man’s land’ they can move along. Is the enemy trench reached you can clear the trench with it’s nook and crannies and endulge yourself with some CQC.
Supportplayers are your key players while the rest is more ‘cannonfodder’
Supportplayers are automatic squadleader. On the overview map Supportplayers are drawn a line between them acting as a ‘Frontline’.
Snipers have a more suportive defense role either.
Flag placement conquest
Behind trench, in trench, no mans land, enemy trench, behind enemy trench.

Continuing : Supportplayers have a more focus on suppressing fire than killing. Suppresing fire as in more immersive and not with screen blur.

This is what I was thinking as well. Maybe the command bunkers would be able to call in certain assets such as artillery, and have these assets be destructible by the opposing team, similar to Battlefield 2.