The tripwire is a one-hit-kill now after TTK 2.0. This has been discussed before but can just someone, anyone at dice, please fix this. I kill a full heavy tank, I survive through infantry, then run a corner at full health and die. I work my off and get killed by someone that had to do no work. What I’m getting is that not playing the game, and being a useless sniper is the most rewarding thing.
Yeah that’s one of the biggest bs in the entire game. I mean you mostly can’t see them when they are placed properly and there also isn’t much skill involved in killing with those…
One issue is that the tripwire mines are currently glitched - they will go off even if you don’t touch the wire of the mine. As long as they fix that, they should be good to go.
They’re annoying when placed in odd areas, such as random rubble on Passchendaele, but they should make you more wary of your surroundings. I will say that claymores were much easier to see than tripwires in BF1, but in most cases, a tripwire can be easily seen by a decent player … right before one of their teammates runs headstrong into the wire and kills them both … XD
Correct me if I’m wrong but I think they have been this way since forever because I always try to place my gifts the sneaky way to make the wire hidden and still get kills.
I think the HE tripbomb is balanced now, when you compare it to other gadgets. Assault gets 3 landmines which can 1 hit kill transport vehicles carrying 5 guys and 4 AT rockets which can 1 hit kill a sentry, medic gets free health, 3 rifle grenades and can revive dead players, support gets unlimited ammo and two crossbow grenades. All those gadgets are more useful than a OHK trip bomb.
I use gas tripwires so I’m all bad :). They are not one shot kill though but placed smartly you can get A LOT of score from a single one. My record so far is +1500 pts (no kill).
Each to his own. Personally I have more respect for the scout who kills me with a tripwire than his sniper variant from 80++++ meters away while lying and waiting for a victim to enter his hunting grounds.
The guy had to think of where an enemy would go through while sprinting and find a place where the trap would not be too obvious. That is aiming and controlling in its own way
All these clowns who don’t see the bombs on Prise De Tahure. They are so easy to spot… not.
Seriously these bombs can do too much right now. Also there is a trick to deploy them with invisible wire, so no chance of seeing that coming. And they also explode proximity based for some reason, even if you do not touch the wire. And they one-shot elite troopers, which is so annoying. I had a dude deploying one in the box, than when someone took the kit and started running away he dies instantly. These bombs were powerful enough when they only did 80 damage, as that will give you an Assist counting as a kill or you could finish them off with basicly anthing…