a month won’t help you. They officially released ttk 2.0 on BF1 a good 14-15 months after release. A month is nothing. If you really want to not deal with massive gameplay altering changes you need a good year at least.
So now we will have easy servers, and normal servers. Even though it will divide the player base I’m fine with it as long as we have servers to play on with the current TTK. What concerns me the most though is that the servers running games with the current TTK will evolve into true hardcore servers, and I cant stand true hardcore. I like having my crosshairs in the middle of my screen, and having my hud. This will eventually force me into the easy servers… Anyway I look at it, in time, this is going to end badly… So disappointed.
I’m confused why dice feels the need to do this so quickly when people have praised the ttk for the most part, I’m going to keep getting my kills but the game has been refreshing. If this patch makes this bf1 part 2 I will gladly stop playing it. Makes zero sense to me.
Great post, especially the last point. I think there is a large group of assault and support players that don’t want to see medic and scout players have the ability to fight back.
How many are playing compared to same time for BF1. Cant find any stats.
I would guess the numbers have something to do with this. First air and now ttk. It seems desperat.
I think most of us will adapt, that’s not really my main concern.
What I’m worried about is how slowing the TTK will effect class balance. Obviously it depends on how much DICE change it, but the fact that they’re creating two servers suggests that there will be a noticeable difference.
I would really appreciate some hard data to chew on, but I guess we’ll soon find out ourselves.
I think class balance is one of the reasons for the change to be honest. Right now everything is condensed and there is no real room to maneuver when it comes to weapon balance.
It is a permanent change. It’s not a test. It’s not an experiment. I don’t understand how no one gets IT: They don’t know the cause of the TTD issue. If you don’t have a cause, you don’t have a solution. They said it themselves. Their ‘solution’ is the knee jerk reaction, to increase TTK.
Subsequently, Florian blurbs about a ttk increase coming and the community riots, as they should. Overwhelmingly let Dice know that we like the current TTK, don’t touch it.
A week later we have a sticky forum thread with a letter to us from Florian acknowledging the overwhelming community support for the current TTK giving us a smart, political statement to avoid the backlash: “it’s a test we’ll involve you in our ttk experiment”. Clever.
This new ttk is now the DEFAULT for all game mode. The current TTK is relegated to ‘Conquest Core’, ie conquest only. They said it’s the Alpha for the upcoming hardcore mode.
The writing is on the wall! And it’s in plain English.
It’s not an experiment, it’s a calculated, smart, political decision.
I really like the current TTk but I despise the zero PTO, proneing in bushes (even medics are doing it) sometimes intensely dull gameplay that is steadily becoming BFV’s meta.
Higher TTK will require greater accuracy to hit those headshots, Lower TTK requires better positional awareness (and prone camping). Their both invaluable skills in their own way, arguing over which is better is pointless.
The only thing that matters is the gameplay, which the current TTD has reduced to a whimpering, frightened, crawl. If the changes make the majority of the community engage in objective based gameplay again then I’m all for it.
I think the TTD is more important to fix than adjusting the TTK and I really like the TTK as it is now.
But, I played BF1 a lot and TTK2 was, in my opinion, very good. They had really thought well about what changes to make and hopefully this will be the same. The adjustments with TTK2 made the balance of the guns/classes in BF1 much better. Of course the changes now will be the other way around and it will probably be like in the beta (which were slower than now, but still in general felt faster than TTK2 of BF1). I think the big difference to BF1 is that RBS is removed from the game and that lowers real TTK anyway (not the theoretical TTK).
I think they have a problem with the gun balance between the classes (assualt/support being too good) and they can’t really fix this without adjusting all the weapons in the game. Also the TTD problem is probably a very hard one to fix, netcode is pretty complicated and making this change will perhaps be a part of the solution (unfortunately).
A fast TTK favors camping, and people with bad aim/reaction time. BF1’s default TTK is fine, and BF5 should use that. The community hasn’t favored nothing, people that speak up are usually in the vocal minority.
I think this is interesting. Especially since they will have both running on their own servers.
I think ttd is ttk. You can’t have 1 low and 1 high. There may be occasions where ttd seems faster but I would chalk that up to internet delay, DICE favoring the shooter, no one ever thinking they kill too quick but die too slow, occasional internet hiccups and getting hit by multiple shooters.
SMGs that kill slower. Just what we need. Honestly with the current approach the only thing I can see them do, is to nerf the automatic weapons that they have just buffed last week and therefore buffing the self-loading and semi-auto rifles, as I do not see how they increase or decrease the TTK there. I do not think these two weapon classes need a buff on the cost of automatic weaponry.
It’s the TTD that’s the problem. You just can’t react. I’m on PC and there seems to be two groups of people, those who don’t have a problem, and those who seem to be about one second behind everyone else. You turn around a corner, see someone and you’re dead before the game even registers the mouse button press. At other times, you’ll fire at someone standing still who is unaware of your presence, but your shots don’t seem to have any effect, then your target turns around and just melts you.
I’m also not convinced of the tick rate. Beyond close quarters, I’ve seen players teleport short distances, particularly when spamming ADAD. The strange thing about it is that it usually seems to happen just as you land your sights on them.
I’ve totally given up attempting to play properly. I’ve got ~120 fps and a ping of 15-25 ms, but it feels like there’s some odd lag compensation going on that makes me feel that I’m lagging really hard.
I don’t think many people have a problem with the current TTK. The problem is that you fill a guy with lead, nothing happens and then you die to what appears to be a single SMG round. That’s not a TTK problem. I have no idea what sort of problem it is except it’s the biggest problem for me at the moment.
If you do a headshot it’s a one shot kill so I’m not sure why you are saying recon is weak… Also, the hit box for headshots is too big. DICE are doing a great job with the update to TTK/TTD.