TTK 1.0 is too much for regular noobs.

Last night I was playing with my friends against mostly clan players. While half of us quickly adapted after an initial beating, we even over turned the game, we dominated the clan party in DOM, and got a swift victory. However, the other half said it was too difficult due mainly multiple 1 shot kills they got during the whole match. they almost rage quit and simply decided no longer to play for the time being. To be honest, I do not blame them for temporarly quitting the game and there is nothing I can do to refrain them from taking such drastic decision. TTK 1.0 is definitely not noob friendly, they were doing just fine with TTK 2.0.

Let’s hope we never have to rely on those people who quit for anything important.

In my experience noobs get wrecked way harder with a slow time to kill. They’re never gonna out accuracy a skilled player in this game. The current ttk at least gives a chance for them.

The one shot kills have nothing to do with the ttk it’s a bug, it still happened with ttk 2.0.

Had a round just now and honestly it does not feel like they turned it back to TTK 1.0

The one shot kill moments are likely down to the general netcode funkyness. TTK 2.0 did seem to make it less common but it still happened. I don’t blame anyone for not wanting to play until things get sorted out though. I’ve been tempted to do the same.

BFV is almost appearing to be some kind of experiment rather than an expensive high-end game.

Because the game developers seem determined to see gamers as either happy or sad people whose moods can be controlled with patches to BFV.

then lets help them to make a good game for the players

That’s the problem.

I’m a below avg player compared to the players in this community, and I can say I was scoring noticeably better in the TTK 2.0 servers. So I would agree with the OP that 2.0 was better for the below avg player.

So let’s forget about the actual bugs like assignment tracking or black loading screens. As a new player that would turn me off more than TTK. Trying to keep your squad together through grand operations or getting other squad mates to heal you when you are down. Pretty sure those types of issues out rank TTK. But your friends leave because they got killed quick. See, I don’t think so. I’m not sold on that. I think the customization and the lack of depth would be more of a concern (especially since DICE sold us on that from day one.)

You’re describing a TTD problem not a TTK one.

But it doesn’t given that they get killed before any sort of encounter that would allow them to fire back. Hence why , “time to react” is a big deal to players with no clue how to navigate the maps. TTK 2.0 was introduced entirely to attract new players. Dying from a face to face encounter isn’t seen as “unfair”, getting killed because you overlooked an alley way where enemies frequently pass through is “cheap”.

But it doesn’t given that they get killed before any sort of encounter that would allow them to fire back. Hence why , “time to react” is a big deal to players with no clue how to navigate the maps. TTK 2.0 was introduced entirely to attract new players. Dying from a face to face encounter isn’t seen as “unfair”, getting killed because you overlooked an alley way where enemies frequently pass through is “cheap”.

But it doesn’t given that they get killed before any sort of encounter that would allow them to fire back. Hence why , “time to react” is a big deal to players with no clue how to navigate the maps. TTK 2.0 was introduced entirely to attract new players. Dying from a face to face encounter isn’t seen as “unfair”, getting killed because you overlooked an alley way where enemies frequently pass through is “cheap”.

There are many players, like myself, who know how to navigate the maps, play careful (and were good in all other BF games), that find BFV to be completely impossible to play at times.

I get one shot wrecked no matter where I am, by all sorts of wespons. Think I’m prone behind cover? Nope…one shot killed by a sniper I couldn’t see on the other side of a hill. Safe in an alley, with a squad around me? Nope, guy just one shot me with the lewis gun from what looks like 150 meters away (getting insta killed by the lewis gun alot).

It’s the inability to react, get to cover, and compete. While on the other hand, I don’t seem to get the same benefit.

I had this feeling today too. Dice wouldn’t do anything sneaky like tinker with it without mentioning would they? hmm. Tin foil hat maybe. Yesterday it felt brilliant, weird.

I’ve been playing bf since vietnam and these days I’m a casual gamer, just don’t have time but this game feels more all round hardcore.

i can see how it’s not fun for bf newcomers and an added kick to the bollocks is on EU servers, I find compared to bf1, you can find the opposite team completely packed with different clan members and your side has none so it’s a complete annihilation round after round.

Yeah TTK 1.0 sucks… People kill people to quickly with just a body shot… Headshot is useless and getting headshot didn’t have much of an impact

TTK 1.0 is better that 2.0 in my opinion. It takes time getting used to so OP is right about it not really being noob friendly but once you get over the learning curve it is a lot better than the 2.0 TTK. And the learning curve doesn’t take all that long to get over. It didn’t take me very long but I’ve played a lot of games over my life but I would guess that the average player might need to play 10-20 hours to at least become comfortable enough with TTK 1.0 to enjoy the game.

Practice more…