Low recoil is one of the main reasons TTK 1.0 in BFV doesn’t work. Not only did DICE buff weapon damage, but they also reduced recoil so every bullet lands on target.
They basically double buffed the TTK in BFV. Add to that LMGs that fire over 1,000 rounds-per-minute, plus zero recoil while bi-pod and you end up with the instant-death TTD mess in BFV TTK 1.0.
But the only thing “hard” to master about the 5 round SLR’s in BF1 was that you had to hide and reload between kills. The rifles themselves were point>magdump just like the ones in this game. The slow 1916 was actually the only uncontrollable one that you couldn’t just fire as fast as you could spam the trigger, but it was so bad with the slow 225 RPM that there was no reason to pick it outside of pubstomping terrible players (which was better done with Hellriegel, OHK bolt actions or belt fed LMGs anyway)
Also, DICE made a stupid mistake in TTK 2.0 (bf1) as they reduced all SLR’s spread number into 0.1, and that’s why you feel like all SLR can be mag dumped.
In pre 2.0 BF1, Model 8 had perfect min spread at 299RPM (max 359) and 1906 was perfect accurate at 257 RPM (max 299), so you actually did need to slow a little long range, albeit practically this didn’t really matter as DICE telemetry showed more than 90% of kills were under 35m where the spread across all 5 rounds didn’t matter at all.
Problem was they, OHK to the chest bolt actions and the Automatico were the only viable weapons in the game at that ridiculous slow Halo like TTK (I know, I spent most of that period of the game farming people with automatic weapons, particularly hellriegel scrubs, who couldn’t beat my Model 8 or RSC at close range), so they shifted everything up with 2.0, where they were then obsolete and needed their accuracy/end damage buffed.
Under 400ms TTK and semi autos become spam machines or 2 hit kills. Above it they become either inaccurate/ hitmarker machines like everything else (which makes them horrible to use) or are OP with only some gimmick like 5 round capacity keeping them from destroying the game.
Given that most SLRs from the WW2 period had 8+ round magazines, they can’t really go back to the 5 round “skill” cannon meta. You’re stuck with the BF3-4 DMR variety going from slow 2 hit kill to Spam Kannon Supreme (M1 Carbine now), sorry.
Fortunately, BF1 still exists, so you lot can stop trying to make this game into it and just play that.
The problem is, even an average player can make SLR feels very deadly in long-range and kill the opponent within 1-2 seconds and you call that as a healthy gunplay style? I don’t think so.
They’ll never please everyone no matter what they do so they can’t really win. I’m happy with it as it is but there’s 1000’s of other people stamping their feet they don’t like it.
there isn’t less recoil compared to bf1… what are you talking about?
at least there is more horizontal recoil which is the one that really matters when considering a weapon’s effectiveness…
High TTK is aimed to reduce the difference between skilled players and new players.
Dice litterally said this.
“TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.”
They also can’t fix the TTD problems and a higher TTK masks the issues. I wouldnt be surprised if this is what is driving the higher TTK changes - the fact they cant fix TTD, which is the main problem
Well No because these changes are being tested and not forced globally onto the player base you have the option to play on servers with the new changes or play on servers with the old TTK. What DICE want you to do is compare the two and give your feedback