TTK Changes Discussion : All platforms

You are mostly playing medic, right? So I would assume you are mostly in close quarters, where the TTK change is not as severe. Once you get into 6BTK ranges (which is still pretty close) you will feel it, depending on your accuracy. At that range also any headshots you will get with automatic weapons is pure coincidence.

So this is out of the picture now?

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https://www.youtube.com/watch?v=rjXroBBVzn8

Once they drop custom servers all this will be mute because you can tweak the damage to your liking…

Big assumption that there will be customer servers though

Yesssss, leave up to them to patch the loyal bf supporters out, and cater to the millenial whining instant gratification noob that will stop playing the game the second the next AAA title releases…

Their are 2 different types of TTK in hardcore and standard… in every Battlefield game. And you can choose to play either, so no it’s splitting nothing.

I feel like there will be. That a huge draw to the BF series. If they dont then the TTK will be the least of our worries by the time they are done.

Search server list for conquest-core they use the old TTK.

As said in another thread, headshots, even at that range with ironsights and full-auto are pure coincidence. Spread (yes it is in the game) and recoil will see to that. I would also say the higher your headshotcount the worse your accuracy and aim actually is with automatic weapons. Also 25% accuracy, which is also his average accuracy with the STG44 is really good. I just looked up his stats, too. He is pretty decent.
While the video showed him at not his best, the point he illustrates is valid. That guy would have been dead one bullet earlier (possibly he as well), the whole firefight took too long at that range, which I have trouble calling medium. He lost a 2vs1 which could likely have a 2 1vs1s in a row.

you need more bullets per kill and players are forced to play high rof weapons, this leads to a more campy playstyle in general because players will run out of ammo more quickly.
also flanking isnt as viable anymore because you can kill at max 2 enemies with your primary(with most weapons).
and this leads to a ultimate zerg where teams fight over 1-2 objectives the whole game long. if i wanna have something like that ill just start a round of metro on bf3, no need to design a whole game to this cause -.-

via:
https://twitter.com/BattleNonSense/status/1073110557505531905

Could this simple feature make all the difference?

I would personally love this!

Played under new TTK today, funny thing I died just as quick but the kills were not there. If this s is the direction Dice wants I am not following.

It only made the game worse. BS like this still happens everytime:

Good thing Julian Manolov said in a tweet it’s meant to be just a quick test and it’s not final by any means, but still, very frustating.

Yesterday I was trying to play as a medic, but I got frustrated because I needed a lot of bullets to kill people, I died a lot of times instantly because of the netcode, so I closed the game and opened battlefield 3.

Guess what?

In Battlefield 3 I also had a few instant deaths and sometimes I died after taking cover. The problem of several DICE games is not the TTK, it is the netcode that frustrates the players and does not motivate them to play.

Then I opened Battlefield 4 and wow, after so many fixes from DICE, that game feels beautiful. The netcode is much better than the other two Battlefields.

The netcode of battlefield 1 is the best of all the games in the franchise, but the gunplay is the worst.

The other big problem that maybe the players are getting frustrated with is that they do not see the people, in any other Battlefield the players played lying down like this. Playing in Devastation or Fjell is so frustrating, you literally do not see someone lying on the floor, or you can not distinguish him from a corpse.

At least in the other Battlefield games you can distinguish an enemy lying down.

When ya get shot in the head you should die but ya don’t only if it’s a sniper and that as easy as point and shoot so accuracy has nothing to do with it Mp40 should take 4 headshoots to kill

I mean automatic guns (HIT MARKERS 10-15 TIMES) AND STILL THEY DON’T DIE??? But single fire guns 2 shots your dead?? get with the program man…so tired of this

Please don’t ever change the new TTK.

Did DICE forget what game they’re making.
This isn’t a corridor Call of Duty Shooter, this is a 64 player, Large maps, Objective based game.
Having this 2 hit kill TTK is NOT fun! It sucks!

BF1 sales= 25Million sold
BFV sales = already 50% sale 4 weeks after release.

Numbers speak volumes. You made a battlefield game that Battlefield Players/Fans HATE!
This is the first year that I bought Call of Duty cause BF sucks.

Congrats Dice&EA. Your Stock has dropped 40%, and you made a “battlefield” game that flopped- and for a very good reason.

Everyone is up in arms at the moment and I get it… I prefer the original TTK.

But please do not be hasty, they haven’t even taken it away all together it is still there. This is going to be a 2 week test phase at the most.

Worst case scenario they will implement both TTK versions to all game modes.

I am playing conquest core and absolutely loving it still, hasn’t even affected me.

So just keep playing and enjoying it and stop the whining.

So more bullets are needed to kill now but the attrition system has not been changed to compensate?

Surely I must be wrong here?