Top 6 most frustrating things in BF 5:
1.Vaulting
2. Netcode
3. Lack of dedicated Server
4. No live ticket count in the server browser
5. loading times while entering and leaving a server
6. not nearly enough maps to play on
Top 6 most frustrating things in BF 5:
1.Vaulting
2. Netcode
3. Lack of dedicated Server
4. No live ticket count in the server browser
5. loading times while entering and leaving a server
6. not nearly enough maps to play on
I don’t like the new TTK. changing it because players leaving the game does not make sense. you can kill people in bf4 way faster than the original bf5 ttk. if players are leaving the game is cause they want to play a BR game. BR is still the rage for many people.
There may be some upper office management here. This vid floated onto my YT recommendations last night, so I watched it while I finished a beer.
Its not 100% tied to BFV, but EA and BFV come up numerous times, and he examines the stock numbers of various AAA game developers. This recent TTK shift makes a little more sense in light of this information. Doesn’t mean its good, but sheds some light anyways
OP’s bullets were flopping all over the place. I don’t have the best aim on most days, but the purpose of the thread definitely isn’t supported by the supplied video.
I still get killed by people I damaged for 99 the same amount as before, so the game experience is about the same to me lol
warslag:
TEKNOCODE:
warslag:
0SiGHT0:
He didn’t die quickly at all, every damage registered separately, slow the video down. This was as fair as it gets.
I slowed it down and watched it several times. It looked like he hit him eight times.
TEKNOCODE:
warslag:
It looked like he hit him about 8 times. Even if it was less than that it should be enough to drop someone. Plus he did die really quickly. If it was the other player that shot him then something doesn’t make sense.
The other player had better aim. Makes complete sense.
How do you know he had better aim when you have only seen what happened from one perspective?
How do you know he/she didn’t?
As @HardAimedKid said, one headshot from OP would have changed the outcome.
Edit: OP clarified that he died from a second player.
So in other words: the other player didn’t have better aim at all. OP was killed by a third party.
Doesn’t change the fact that OP hit the player he was aiming at approximately eight times.
OP’s bullets were flopping all over the place. I don’t have the best aim on most days, but the purpose of the thread definitely isn’t supported by the supplied video.
Well, he hit his target with 30% or more of his shots, so I have to disagree with you.
TEKNOCODE:
warslag:
0SiGHT0:
He didn’t die quickly at all, every damage registered separately, slow the video down. This was as fair as it gets.
I slowed it down and watched it several times. It looked like he hit him eight times.
TEKNOCODE:
warslag:
It looked like he hit him about 8 times. Even if it was less than that it should be enough to drop someone. Plus he did die really quickly. If it was the other player that shot him then something doesn’t make sense.
The other player had better aim. Makes complete sense.
How do you know he had better aim when you have only seen what happened from one perspective?
How do you know he/she didn’t?
As @HardAimedKid said, one headshot from OP would have changed the outcome.
Edit: OP clarified that he died from a second player.
So in other words: the other player didn’t have better aim at all. OP was killed by a third party.
Doesn’t change the fact that OP hit the player he was aiming at approximately eight times.
I count 5 hits and most of those his his legs/foot.
HS = same damage as before. Aim for the head.
This is what happens when you listen to the loud minority that has no clue what the really want.
warslag:
TEKNOCODE:
warslag:
0SiGHT0:
He didn’t die quickly at all, every damage registered separately, slow the video down. This was as fair as it gets.
I slowed it down and watched it several times. It looked like he hit him eight times.
TEKNOCODE:
warslag:
It looked like he hit him about 8 times. Even if it was less than that it should be enough to drop someone. Plus he did die really quickly. If it was the other player that shot him then something doesn’t make sense.
The other player had better aim. Makes complete sense.
How do you know he had better aim when you have only seen what happened from one perspective?
How do you know he/she didn’t?
As @HardAimedKid said, one headshot from OP would have changed the outcome.
Edit: OP clarified that he died from a second player.
So in other words: the other player didn’t have better aim at all. OP was killed by a third party.
Doesn’t change the fact that OP hit the player he was aiming at approximately eight times.
I count 5 hits and most of those his his legs/foot.
HS = same damage as before. Aim for the head.
I was about to say. I see five, possibly six hits. Definitely not eight. ![]()
Honestly this isn’t a good clip at all. Personally I played (only a couple of matches) and didn’t notice that much of a difference. At range with the M14a I definately felt that extra bullet but didn’t really bothered me. Haven’t tryed the SMG’s maybe that would be more noticeable then.
But Tbh I thought the TTK was just fine before and about the same as BF3 or BF4. So overall I question the decision to change such an important part of the game that seemed fine before.
Yeah I had one yesterday. I didn’t die but it was what I’d call unsatisfying gunplay:
You and I are completely on the same page as each other regarding the ttk, but wasn’t that too close for the changes to affect the gunplay? Maybe just their horrendous netcode perhaps more than ttk?
warslag:
TEKNOCODE:
warslag:
0SiGHT0:
He didn’t die quickly at all, every damage registered separately, slow the video down. This was as fair as it gets.
I slowed it down and watched it several times. It looked like he hit him eight times.
TEKNOCODE:
warslag:
It looked like he hit him about 8 times. Even if it was less than that it should be enough to drop someone. Plus he did die really quickly. If it was the other player that shot him then something doesn’t make sense.
The other player had better aim. Makes complete sense.
How do you know he had better aim when you have only seen what happened from one perspective?
How do you know he/she didn’t?
As @HardAimedKid said, one headshot from OP would have changed the outcome.
Edit: OP clarified that he died from a second player.
So in other words: the other player didn’t have better aim at all. OP was killed by a third party.
Doesn’t change the fact that OP hit the player he was aiming at approximately eight times.
I count 5 hits and most of those his his legs/foot.
HS = same damage as before. Aim for the head.
You’re right it was 5 not 8. He fired 20 times and hit with 5 so that’s 25% accuracy. That’s not that bad from where he was considering he was being shot while he fired.
I hate you all for quoting, I’m getting a notification every time ![]()
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Please put it back. lowering damage by 15% isn’t a micro change. Why would you do something so big when no one was really complaining about it?
DavTan:
Let’s get real. This is all about the money. EA suits have decided that this game hasn’t met it’s targets ie performed as well as bf1 . Therefore they conclude that it’s the ttk that will push the game closer to being like bf1. And people that liked bf1 will come back.
I’m not sure they are right with those conclusions.
I think the best everyone can hope for is they keep both standard ttk 2 and core ttk 1… Which from the loading screen blurb for core implies this is what they are doing.
I shall keep my other thoughts on this debacle to myself and try to adapt to whatever is thrown at us.
Btw I never had an issue with the ttd on console.There may be some upper office management here. This vid floated onto my YT recommendations last night, so I watched it while I finished a beer.
Its not 100% tied to BFV, but EA and BFV come up numerous times, and he examines the stock numbers of various AAA game developers. This recent TTK shift makes a little more sense in light of this information. Doesn’t mean its good, but sheds some light anyways
Refreshing to see some big picture thinking in this thread, it is absolutely about money-loyal customer base doesn’t mean as much as it used to, if you make a popular game because the masses of paying customers prefer marshmallow fights then who cares if the loyal fan base drops off, you make a new fan base. If you want EA to fix the netcode, setup a crowdfunding, write your local developer, come up with some ideas…who’s it going to help when people just bash, bash, bash.
appreciate the though Gforce81
Battlefield got dedicated servers
Loki_Deezie:
warslag:
TEKNOCODE:
warslag:
0SiGHT0:
He didn’t die quickly at all, every damage registered separately, slow the video down. This was as fair as it gets.
I slowed it down and watched it several times. It looked like he hit him eight times.
TEKNOCODE:
warslag:
It looked like he hit him about 8 times. Even if it was less than that it should be enough to drop someone. Plus he did die really quickly. If it was the other player that shot him then something doesn’t make sense.
The other player had better aim. Makes complete sense.
How do you know he had better aim when you have only seen what happened from one perspective?
How do you know he/she didn’t?
As @HardAimedKid said, one headshot from OP would have changed the outcome.
Edit: OP clarified that he died from a second player.
So in other words: the other player didn’t have better aim at all. OP was killed by a third party.
Doesn’t change the fact that OP hit the player he was aiming at approximately eight times.
I count 5 hits and most of those his his legs/foot.
HS = same damage as before. Aim for the head.
You’re right it was 5 not 8. He fired 20 times and hit with 5 so that’s 25% accuracy. That’s not that bad from where he was considering he was being shot while he fired.
No not terrible but that 5 hits could have been 3 with a kill if he aimed at the head and not the legs. At that range 25% is not the greatest ACC
Battlefield got dedicated servers
Yes but lack of them.
They will need to rebalance the entire game if they keep this, seems like a big waste of time when they already had so much to fix.