UI Needs Rework...

It’s Bland and hard to see. My attention went from gameplay to UI. That’s not good. Taking my eyes off the battle to focus on UI elements, objectives or players is completely ridiculous. I understand trying to make a WWI game feel authentic but to dumb down the UI to fit the period isn’t the answer. In the end, it’s a video game. The UI’s in hardline and battlefront left much to be desired and frankly went from bad to worse. The UI’s in BF3/4 seemed more simple, easier to understand and more satisfying, especially when you saw glowing text after a kill. The muted color scheme is a bad design choice. The combination of hardline and battlefront UI’s is even a worse. One example. Instead of making text standout on it’s own, you put a blurred box behind the text, now taking up even more space. You should keep the color scheme, neon glow effect and UI designs from BF 3/4. Or do something better.

You are given the option in BF4 to tweak the UI settings. I’m certain you will have the same options in BF1.

what about color scheme? is it just me or there is too much brown

Yeah I have an issue with the color scheme in general. It doesn’t look as vibrant as the first trailer. I get there’s a lot of brown and grey, there’s a lot of dirt and rubble but it could use a bit more saturation.

Yeah, the problem is I shouldn’t have to. When something is visually designed well, you’re almost always pleased. And tweaking for personal choice would be minimal at best.

The UI has always changed from the past battlefield games Alpha’s to betas and launch i am sure the same will happen for BF1 as well.

Apparently what we saw was the ‘pre-alpha’, so I’m sure the UI will be different come launch.

the minimap is damn too small

I do get that it’s pre alpha but I’m not so sure that if we don’t say something, they’ll make it better. Just look at battlefront’s UI. It’s a play on IOS and OSX. Blurred images, rounded icons, simple white and grey overlays with white text. Not to mention the game lacked in other areas. It’s just very unoriginal and lame. Developers are more often concerned with game mechanics over appearances and rightfully so. But it seems like lazy work on behalf of the UI designers who more than likely aren’t working on the mechanics. This is 2016 and we as consumers deserve to purchase a complete product. Games that have a great story, great gameplay and great graphics. As a recent example, homefront revolution vs Doom/Overwatch. Doom and Overwatch are complete products worth my time and money. No one walks into a sneaker store and says, yeah give me the broken one, yeah the one with the soul coming unglued. Or give me the one that has some kind of factory defect. Nah man, my kicks better look pristine. You want my hard earned cash, you give me the best product you got. Now if you sell me the game for $20 as opposed to $60. I could over look some flaws. Again, I get that it’s an alpha build and the game looks damn good for an alpha. So why does the UI look like ? … Question for Dice.

Yeah the minimap is tiny! Get it, get it, “mini” map, lol!

Yeah is was like very faded weak and dull colors, grey in grey…

I disagree, think it looks sleek as hell, did notice that there wasn’t a kill feed though, missing assets? :stuck_out_tongue:

i think that part of WW1 was pretty grey, i think the map theme was spot on but im sure the other maps will reflect other colours/brightness, i cant see it launching with 10 grey maps lol

It’s the same as Battlefronts.

nah Darth Vader has a shotgun, mace and pigeon combo in WW1