Looks like this one missed the patch notes, sorry about that. To confirm, this is an intentional change.
What you’re likely seeing is that 20mm HE is now unable to hurt tanks and AA can hurt medium tanks but only at the right angles.
We know that 20mm and AA were pretty dominant before hand and we wanted to shake things up. It could have been that we’ve gone too far with this change, but in that case we’ll be watching your feedback and willing to act accordingly.
I think overall it’s a good change because honestly Staghound shouldn’t be able to take down Tiger easily. But no damage at all? It feels like a bit too much, maybe 10-12 damage per hit should be more balanced? I also feel light tanks should deal more damage to infantry because those are supposed to be anti-infantry vehicles.
Now if you nerf assault even more, the game will be in a decent place regarding tank vs tank and infantry vs tank balance.
Do the AP rounds from the Staghound still deal damage to tanks when using the 20MM auto-cannon? If so, this seems to make the staghound better than the 38t since you cannot spec both the 20MM and AP rounds on the 38t. In fact, the Staghound has better tank killing options all around since you can also go with the rockets which do well against heavy tanks.
He did say it couldn’t harm Heavy Tanks and only do damage to Medium Tanks from the right angle, nothing was said about changes against Light Tanks or Transports so we can assume the damage there is unchanged.
I remember getting in a Tiger on Panzerstorm and being taken out by a 20mm Flak 38 faster than I could reverse out of it’s line of fire. That was a bit annoying. It’s a game and not a simulation, but some things in BF are just too fictional and it’s nice if this one was corrected.
I think 0 damage to a medium and heavy tank is extremely ( infact using 38t and meeting a valentine I was forced to not even engage him).
I suggest for better gameplay experience to increase the damage from 0 to 1 at least. (Autocannon can shot 20 ammunitions before it overeat) and increase the chances that this tipe of ammo can ricochet on heavy and medium tanks. So maybe a medium/ heavy tank cab take between 5\10 damage (or even less) from medium range from 20 bullet of autocannon.
I don’t understand though as the 20mm autocannon upgrade path on the Pz. 38t has no AP option. These changes have made a lot of peoples’ favourite tank relatively redundant. I mean 20mms do no damage against a Staghound? I can understand no damage against a Churchill but really, nothing against a light tank?
I don’t even know if this was intentional. I think it was an unintended consequence of decreasing their time to build fortifications. Making depots take longer to build again is such a step in the wrong direction, I mean was that really something that needed nerfing? Also why the hell do infantry ammo resupply depots have more HP than a tank depot?
There will be a new specialization for light tank now: Summon a bot assault player with full explosive ammunitions, he is 100% accurate with piat and if you are close to enemies tank hell drop dinamite and even mine. You can use it only one time so you need to go at supply depot