Dang, 10 pages? That’s alot of notes, I may need a 4 pack of PBR to read through it all.
Dice devs mentioned bipoding, altho I personally do not have an issue with the exception of very few general spots… When is the bipod fix being entered into the game? Last I heard it was delayed or didn’t make the first patches cut?
That’s alittle different, good improvement no doubt, but what I am referring to is where the bipod can be placed, and how far one can move their crosshairs before the bipod lifts up after moving.
Yes that, I only heard that it got fixed after dice submitted the first patch for review and testing.. I think we are getting two large patches.. unless dice is consolidating everything into one patch. Which will be great. I will be excited for the return of rush.
Pity, it seems like bad game design to have crouch sprinting cause silent footsteps. Especially when players can sprint just as fast crouched as they can standing up.
Guess I’ll just have to crouch sprint everywhere like a ninja. :s
I respectfully truelly believe, this company has no clue as to what they’re doing. And that’s why they’re where they are.
SMG’s are SUPPOSED to be short range. Now they’ll be effective, at medium range, where as an ironsight infantry rifle, that should be effective at medium and short ranges, are literally unplayable at any range.
Isn’t it bad enough HALF the teams are laying prone camping? Why didn’t they just Nerf all the OP weapons, and leave the SMG’s as they are? Put DICE’s brain in a bird, it would fly backwards.
Heh, after the whole last month of players complaining about SMGs not being effective at at range, now we are going to get posts about SMGs getting to much range .. just zip it and let dice work things out without all the complaining and wait until something has actually been implimented live first.