DRUNKKZ3 usually knows his stuff and I know you have a lot of experience but I’m still somewhat skeptical as all the evidence I’ve seen is suspect and it’s odd to see a bug like this isolated to one system. Stranger things have happened though. Do you have any clips of funky case round shots?
I don’t have any clips but I have thousands of kills will them and I (and top competitive tankers I spoke to who rely on them) all noticed marked differences, similar to the complaints by shotgun users post-patch. There are plenty of threads on Reddit and the forums about shotguns post patch. I am not sure if anyone has figured out what changed precisely in the patch yet.
Also I presumed the shotgun changes affected all users, but I’ll take it on Drunkz’ authority that it’s consoles? IDK.
I’m not so sure I can make a decent video, but it really mimics what we’re seeing with the shotguns where there’s a lot of low damage hits whereas before it would be OHK, etc. It’s hard to do the same videos for the case rounds because 50 is the min damage. If that makes sense? All I can really say is that I’m getting a lot of 50 hp hits, far more frequently than before, and I’m getting 50hp hits where before I would have easily gotten a OHK.
Okay this isn’t so much of a bug, but something that I’ve noticed on Arras as the Defenders (Ye old British)
There are no Resupply stations at the last sector for the Allies within their play zone, especially when that’s the only part of the map where they receive a tank. The particular round where this became a problem was with the enemy team possessing 3 Sturmtigers, and returning with one as soon as one was destroyed. We held them off and still won (Somehow) but that last objective was quite literally nothing but rubble with an empty Churchill set off to the side like an empty bottle since there is no resupply depot to drive to.
Sure I get it’s supposed to be the last sector and it’s supposed to be harrowing and challenging, but why is there no resupply depot for the Allies at all? There isn’t even one over in their spawn where it would take some time for the tank to drive all the way over there, and then drive back to the point to defend. I’ve actually seen this go exceptionally worse where someone would actually try to take the tank all the way over to the resupply zones out of the sector to resupply ammo only to die since it’s so far away, or get their tank stolen.
I’m not really complaining, I just think it’s really weird. I also don’t think it’s the only map with something like this along with the resupply stations for vehicles being put in really inconvenient spots on some of the maps.
it’s not consistent and I don’t know what makes it happen but I’ve experienced the gunner seats doing no damage to infantry. not even suppression. this has happened to me in All land and air vehicles with gunner seats. here is an example. I have more examples but I’d have to trim down the clip.
I had this last night, two shells, and numeroua hits with the machine gun. Felt like I was hitting a teammate. Same guy ran on to destroy a tank a moment later.
Sadly, I can confirm that this bug is still present:
Ground Vehicles can resupply infinite amounts of primary and secondary tank shell shell ammo at depots through a glitch that can be exploited easily and 100% of the time.
I can confirm that last bug in your op OP.
The movement can go opposite to what you are inputting
This happens very often and is a contributing factor in why it’s not as doable being right on a flag in a tank as previous battlefields.
rainkloud wrote: »
Sadly, I can confirm that this bug is still present:
Ground Vehicles can resupply infinite amounts of primary and secondary tank shell shell ammo at depots through a glitch that can be exploited easily and 100% of the time.
Okay let’s do some cleanup here. Can anyone confirm any items that are currently on the list as being fixed? How about the Blenheim reload? Is that working now? How about the tank flares? I think they are firing straight up in the sky now so they seem to be working right?