StuG’s 1st person zoomed view is often completely obscured by MG shield on the concealed gunner position as it rotates, and even in its original position upon spawn.
Couldn’t spawn on my own tank destroyer on hamada. I called three as a squad leader. The only way I could use it was to spawn on an objective, commit suicide via redeploy, and reselect it from the home screen. Ps4
Is this just isolated to flat ground or does it happen everywhere? Are there any good videos out there showing this? I’ve had this happen to me all the time so obviously it’s legit but I’d like to have a video to show the devs.
One more bug, now If I quickly deploy on a Tank icon, it takes the Tank in my middle slot, instead of my last selection.
And the Damage direction went from bad to terrible. I have zero confidence on what it shows now. Might as well park on a hill, in a corner of the map, to be sure of the direction of enemy fire.
I shredded other armor before. Although it might not be an anti amor path, it shouldn’t be completly defenseless against other tanks. I mean the AA tans have better AT capabilities…
I guess this is one for two friends to practice in test range with friendly fire on.
I think what causes the faulty hit markers are hits to the top of the turret but on the rear side of it/ shallow angle hits to side/ rear of the turret. The hit marker arc probably radiates from the centre of the tank, showing where rounds hit, not from where rounds hit.
Let’s say someone is directly in front of you but elevated, they shoot down onto your turret roof and nick say the rear section of the roof. My guess is it will show hit markers to the rear rather than from the direction of the shot. Likewise if they clip the side of your turret, it’ll do max damage and not ricochet, it’ll show a hit marker to the side.