Title says it in short but the longer question is below.
How does the vehicle spawn system work? I understand that planes now spawn after the first 30 seconds and vehicles spawn immediately at the start of the round my question is this. If I sit on the spawn screen waiting for a plane or tank (assume none are in the field) how long is the timer for each of those, why do other players get to spawn in on them without me even seeing the option to spawn in on one, is there some kind of mechanic that prevents players for getting into a vehicle one after the other?
Seriously how can I sit on the spawn screen for 5 minutes, see no available tanks/place only to have another player spawn into one without ever being given the option to select one?
I just want to know what the technical mechanics are behind the scenes so I can save myself the time waiting for a vehicle that I may never see due to some weird secret spawn mechanics.
There was rumour that there is a cooldown for you if you died in the (or maybe a) vehicle before so that it will not reappear for you straight away. I do not know if this is true.
Me aswell. But it is quite tricky, to still have the balance of the game.
For instance:
Panzerstorm has 6-7 armored vehicles and 2 airplanes.
As the game started I spawned into Stuka B2 with BK37 cannons.
Went for high altitude and straight toward F.
While allies we’re taking F, I dived in, in single strafe I took out transport vehicle and a tank, took a hi-turn, went between E and D and took out another 3 tanks (Stag + 2 valentines).
Basically in less then 5 minutes I have totally immobilized allied tank division.
What I am trying to say is…if there are more vehicles, imagine what all can happen.
Also if you add more tanks, then everybody will be kinda forced to play assault, as medic/recon are useless against vehicles…
But even the old school Battlefield 1942 and Battlefield 2 which are still my favourite battlefields in the whole saga. Had limited vehicles. Maybe more tanks but airplanes we’re more or less 2 per side.
But heck…if you look at the map size, I think the Kubra Dam was bigger then panzerstorm, and karkand bigger then arras ?
Imo a single bomber is only so devastating because its hard to actually sustain enough fighters in the air. I seem to get bombed far more on maps like narvik or hamada than i do in fjell, even though fjell has more planes.
Most of the time, that I am in the air, each enemy bomber has maximum of 1 bombing in his life time. As if I’m not focusing the ground forces I go and pursue enemy bombers.
Fjell has 5 airplanes actually 6 if you count the bonus of C flag.
Terrain and other airplanes make you harder to do the bombing. I mean…its really useless to do carpet bombing in the mountains.
While with dive bomber its much easier to score kills with smaller quantity of bombs, but with advantage of agility of the airplane
I think it is just the spawn screen lagging for you at random times and thus not showing the new spawn as fast as others. It also happens with the objectives.
If only i had more pilots like you in my games … far too often i look up and see my teams bomber making runs along side the enemy bomber like they have some sort of truce.
I tested this recently and the what i witnessed was absurd. I started on Panzerstorm as a german Pilot was right away shot down by two Spitfires.
Although there was mostly just one of our side flying around as a Pilot i waited five Minutes!!! until i was able to get back into a Plane! Five Minutes.
While i witnessed at least three times teammates being able to spawn in a Plane ( and of course being shot down in no time but that two Spitfires who had a field day )