Not a problem. Yeah it’s a bummer on a few maps to say the least. If it’s on your team it takes away the option of an needed vehicle. And if it’s on the other team it’s just a pain because you can’t get to it. It should be forced into moving into the same sector that your in like they do on some infantry maps.
I don’t have an issue with Arty truck on this map in conquest. Way less of an issue than other maps like Empires edge…where if you avoid the vehicles on the hill, you will be bombed by the planes.
I found the opposite occurs whenever Defense has tank hunters; they end up dominating the other side. You can spawn kill aircraft with it and you’re naturally out of danger still able to hit the map with ease.
The artillery truck is one of the vehicles that should just be disabled in the mode, aside the AA variant. DICE had a perfectly good fix to mortars and the like being used out of bounds in previous titles but they for whatever reason allow them to be used and get points in areas out of bounds for one side again. Like most things with DICE something that was non issue in one game was forgotten about when they made the mechanics for the next.
Yea I’m just talking about Operations. When given a chance to play Fao in Conquest I pass. I have had as much of Fao as I need, would rather get some variety on maps that are not being stomped on to death.