Seeing as this time around we’re going to get dedicated vehicle classes (A very welcome addition). I’d love to see something as simple as vehicle animations for exiting/entering. Now I know this may sound long and unnecessary to most but I feel this 1 improves game immersion and 2 make for better and authentic gameplay. I hate when your playing the objective and a vehicle crashes through spawning tens of guys straight into action like that. One step further and you could look at giving crew members the ability to peak out the hatch of the tank with a sidearm if overrun or to duck further into your bi-plane gunner nest for cover as bullets rip by. Just a thought, again not sure what everyone else feels.
Every iteration I keep hoping for vehicle enter/exit animations lol. They only need to be quick as seen in other games and it would make it feel more authentic than the teleporting we’ve always had so far.
@AngryDave-UK said:
Every iteration I keep hoping for vehicle enter/exit animations lol. They only need to be quick as seen in other games and it would make it feel more authentic than the teleporting we’ve always had so far.
I’ve been the same, quick hop out, job done. Dice Probably just used to cutting the corner to allow for focus on other animations in the game etc. couldn’t see it being through design choice for gameplay
it would put you at a 100% disadvantage through no fault of your own if we had animations for entering and exiting vehicles. the enemy could shoot you all they want while you are stuck in an animation.
they would just need to disable your vehicle and wait for you to open the hatch, or you sit inside and wait and die. either way you are dead.
But that’s where your team mates come in. A tank driver on his own would surely be dead in that situation regardless of animations.
@AngryDave-UK said:
But that’s where your team mates come in. A tank driver on his own would surely be dead in that situation regardless of animations.
what can your team mate do to stop it?
More animations usually lead to lots of networking issues, and we’ve already experienced that in the past titles. I’d be fine with some kind of an exit delay, but I hope they keep these set-piece animations away.
Enter and exit animations could help break the flow of gameplay, and it would add a sense of being “locked” into vehicles. When a jet comes by, and you know very well it’ll destroy you - animations will only ensure that outcome.
Up until now, vehicles were an extension of soldiers. A player could hop into a tank, see an enemy infantry player flank, hop out and take them out, then get back in and continue on their way. Vehicles added onto the players available tools.
If they wanted to push towards making vehicles into dedicated roles, then this could definitely help. They’d have to change how vehicle destruction works, though. Right now, you’re instantly dead when the vehicle is destroyed. If instead, the vehicle was destroyed but the player could survive until the helicopter hit the ground, then I could see this working. Otherwise, situations would occur where you press the exit button, and half way through the animation the vehicle would be destroyed and you would die despite exiting.
Personally, I wouldn’t like it - current mechanics wouldn’t work with it.
@DevilsBathtub said:
@AngryDave-UK said:
But that’s where your team mates come in. A tank driver on his own would surely be dead in that situation regardless of animations.what can your team mate do to stop it?
Kill the enemy who’s waiting for you to open the hatch.
With vehicle class dependencies in place I think we all need to wait and see what “tankers” have as weapons. They might pop out the tank with only a pistol and grenade.
I’d like to see this done as well, also hopefully there will some way to crash land your biplane where you could potentially survive. there will be no bailing out I assume since WWI pilots weren’t fortunate enough to have parachutes.
Mears parachute … used toward the end of the war, so yes we’ll have parachutes. Which allows me to believe you will be able to bail from aircraft.
[quote=“Bertominus_Rex”]Enter and exit animations could help break the flow of gameplay, and it would add a sense of being “locked” into vehicles. When a jet comes by, and you know very well it’ll destroy you - animations will only ensure that outcome.
Up until now, vehicles were an extension of soldiers. A player could hop into a tank, see an enemy infantry player flank, hop out and take them out, then get back in and continue on their way. Vehicles added onto the players available tools.
If they wanted to push towards making vehicles into dedicated roles, then this could definitely help. They’d have to change how vehicle destruction works, though. Right now, you’re instantly dead when the vehicle is destroyed. If instead, the vehicle was destroyed but the player could survive until the helicopter hit the ground, then I could see this working. Otherwise, situations would occur where you press the exit button, and half way through the animation the vehicle would be destroyed and you would die despite exiting.
Personally, I wouldn’t like it - current mechanics wouldn’t work with it.[/quote]
This is a great point across the board. I agree it would be nice and add a new element to the game, but in turn it would have a lot of consequences in terms of gameplay.
Parachutes are a staple of the series and I believe we will have them.
We probably will have parachutes even though they were barely used in the war except for observation balloonists. I’d rather have pilots have to go down with their aircraft like all American and french pilots throughout the war, the British up until about 3 months before it ended, and the Germans until mid 1918. Ground soldiers shouldn’t have them they weighed like 30 lbs. Itd force a little creativity for getting around the map.
@Rev0verDrive said:
With vehicle class dependencies in place I think we all need to wait and see what “tankers” have as weapons. They might pop out the tank with only a pistol and grenade
I’d expect so too, unless dice decide to re-do the class system(Entirely different thread haha) having one/two smg tanker classes per tank crew would be pretty cool, but hell a few Nades & a pistol would do me fine. I wouldn’t want taxi tankers & pilots ditching team vehicles because they have the same level of kit.
Planetside 1 have animations for vehicle entries. While they do add some immersion and look fancy, they do slow down the pace of the game and get you killed.
They’ve been scrapped completely in Planetside 2, probably because of that. And I am pretty sure we might not see them in this Battlefield 1 either. Still too early to tell. :l
@DevilsBathtub said:
it would put you at a 100% disadvantage through no fault of your own if we had animations for entering and exiting vehicles. the enemy could shoot you all they want while you are stuck in an animation.they would just need to disable your vehicle and wait for you to open the hatch, or you sit inside and wait and die. either way you are dead.
For tanks on the ground, I think it’s a fair trade off that when you drive across the battlefield in a big armored box you may be a sitting duck when you abandon the tank. I say this planing to play the poop out of tanks in BF1, I’m fine with the idea. Realistically the animation wouldn’t be long (you’re just going through a hatch), and most hatches were (depending on the model of tank) on the sides of the tanks, so it’s not like you’re this big silhouetted figure on top of a big tank.
Also I hope there’s no ability to bail from a plane in BF1, parachutes weren’t issued to pilots in WW1, so if your plane went down you went with it. The best you could do is make a soft landing. It’d fix the annoying issue we have now that when you are about to down a Jet/helo and they just bail, denying you any real meaningful points.
@zen025 said:
Parachutes are a staple of the series and I believe we will have them.
No. French doctrine dictated : no parachutes, it will prevent cowardice !
yeah an animation would really be cool. so you could try to shoot someone whos climbing up that tank. instead of instant driving that tank aka instant protection.
a quick animation as in halo would be perfect imo.