Visibility Changes

You can’t compare looking at two photos to being in-game.
In the game you can move ever so slightly forward/backwards/sideways to check if an enemy is in a given position when you’re in doubt.

This takes you a minimum of 500 milliseconds, counting your initial reaction time upon recognizing the doubt. If the blob is indeed an MMG MLG camper, he will have gunned you down twice whilst you fiddle with your diddle, since he has picked up on your both your initial movement into view and your subsequent diddling. So this is beneficial only when surprising them from the back or sides.

I’m curious how this glow will play out on narvik or snow maps with lots of white contrast.

Of course it wouldn’t be a problem for you since you are not getting killed by invisible prone players because they can’t see you, both of you being stationary and all.

But everyone not using mmgs are an entitled CoD kiddies, got it.

amazing update !

I miss spotting too, can’t figure out why they removed something that worked so well.

Not to stat shame or anything, but I always find players that are not experienced or the best players making this argument. I guess because its beneficial for you to feel like you’re playing “tactical” by hiding in some obscure corner or angle hoping not to be seen and passively engaging in the game?

I don’t think that’s how the game should be played. Passive playstyle is all fine and dandy, but someone whos in a remote location doing nothing shouldn’t be rewarded for doing nothing. If these maps were made a little better, that wouldn’t be the case. Visibilty was fine in all other games, but somehow when dice brought up visibility issues before the community even chimed in, they listened to some youtuber. They wrote blog posts about this stuff before the beta.

internally dice was aware of the issue before the people playing did. The videos on visibility speak for themselves.

This.

AKA-ARTs Twitter poll on visibility currently has 74 percent of participants (1432 total) asking for visibility improvements. That makes up for a staggering 372 MMG MLG campers.

ah, what a shame. They might actually have to learn how to play.

As usual. They market the game as more realistic then after release start to casualize the hell out of it.
Very upsetting.

First of all, the position and camo of the players are completely different.
Second of all, that’s how camouflage and lack of movement works. You won’t be seen unless you shoot.
And third; the player having sun bathe over him when he’s clearly in the shadows just so noobs have an easier time looks completely ridiculous and out of place.

We complain because they keep changing things that don’t need changing.
Remember the TTK?
That went over very well didn’t it?!

I’m happy to be a noob if it means these sweet tears keep flowing.

Camouflage is something that is working only at a distance where the eyes have more trouble picking up the 3-dimensional shape of a person.
If you were inside a room with a person who was perfectly camouflaged to blend with the backround you would still noticed their outline due to the 3D vision we have.

Why are you pretending that BF that similar to arma ?

@F8RGE This will be interesting to try! I think that changing visibility to much could be risky. Better update this again if required. If someone at Dice also gives some love to the non working/existing team balance this will be a really great game.

Everyone here bashing MMG players do understand that they* have* to be prone* and* bipoded to actually use their guns? I mean, I know you all want everyone to run around and bunnyhop and ADADA all the other fancy skillz, but MMG is FORCED into being static. It’s like crying about pilots flying. I mean, why do they have to fly, can’t they just drive their planes around the map so the Action Man can take them out with their mortar Piat?! They’re just idle up there in the air and you can’t even see them, they just drop a bomb on you and fly away. That’s not fair! Make planes fly only 5m max!

Most of us understand that just fine, and I personally have expressed hope that MMGs are either removed or reworked. But the crux of the matter is still visibility; doing nothing to it and removing MMGs would just replace them with shotguns, ARs and SMGs. Whatever brings home those easy kills with the least amount of effort.

good you looked after it..but for me this is too late..playing bf1 again..its ten times more fun

Thanks again for the follow up to your post. This type of communication highly motivates me to play the game, when I was on the verge of just putting it away for good.