Wait, so Medics Get Revive Syringes, Repair Tools AND Medic Bags?

If so, this is terrible as it severely hinders two core aspects of teamplay - reviving and repairing. Seeing that having a med bag is a must, this means that medics will be presented with a choice, revive teammates or repair the vehicles of teammates?

The implementation of this will surely negate the frequency of both revives AND repairs. I think Dice should give the Assault class the repair tool, as they are already the most prominent anti-vehicle class.

Thoughts?

Frequency of revives is already negate by lack of Medics in BF4. Those who will revive will prefer syringe and vice versa. Besides Tanker’s and Pilot’s self-repairing lessen the need of repair class. I hope you can equip both repair and revive item at same time because auto regeneration makes sure your health goes up (vehicle armor doesn’t auto regenerate as far as I know).

Reviving is more useful then healing imo. You can’t heal dead teamates after all, also health regeneration is present. The choice should be to heal vehicles or people.

People already don’t repair vehicles ever since Battlefield 3 because vehicles since then already have auto-repairing nano-machines. . .

While being able to repair while inside the vehicle probably isn’t “perfect,” it’s still a vast improvement if that completely replaced auto-repair. . .

Health regen needs to be removed. This would hopefully make the medic class be more mindful of dropping medkits in safe places or when someone near them is spamming the comma rose for a medic.
Why even have medkits if there’s health regen?
Although I’m pretty sure I’d still have thousands of moments where I’m spamming the comma rose for a medic and the five medics next to me ignore it and I die and see medics running past when I’m not in a dangerous spot for a revive.
Same can be said for support. Although whenever there’s a community mission to drop kits you see them everywhere. Same for revives.
SMH

With regenerating health -

As for infantry health regeneration? I kind of want a middle ground. Such as a “segmented” health system similar to what you see in the Far Cry series. Like it’d be segmented into increments of 20 or 25, and you’ll regenerate up to the closest multiple of one of those.

Also, enough of the “bloody screen” B­S! Sure, I get if you get a bloody screen if you’re shot in the face. However, what if you’re shot in the arm? Maybe your character’s arm(s) should be bloody, and then the blood will perhaps trickle down onto your gun (similar to the rain effects). The bloody screen thing is the very reason why I can’t stand many FPS games or game modes without health regeneration. If I’m already at low health, I’m already weak. I don’t really need any extra visual impairments that just make the game’s aesthetics look ugly when they’re covered with fifty shades of gray and red. . .

I clicked on this expecting you to be saying “why is there a God-Class that can revive, heal, repair, shoot with good weapons, and use vehicles???”

Instead you basically suggest that there will be only 1 medic. And that said medic will have to decide between healing or repairing…

BRO- medic is THE class to use now. Why bother with any other class? bF1 wins will become a function of “which team has more medics” because when ONE SINGLE CLASS can do all that, it’s the ONLY class you need.

Seriously…imagine 6 medics swarmed around a heavy tank, repairing the thing as all 5 gunners shoot everyone else, and the other 6 medics just revive each other every time one of them dies…and if all 6 exterior medics die, maybe like 4 medic-gunners can hop out, and revive all 6 dead medic-engineers, and they can go right back to repping the heavy tank, while the tanker also reps his tank from inside!!!

So stupid #>*\mye)$3$:))&/@/87733)3?

This class is PURE OP. And the only class anyone will ever need to win…