Didn’t play the Alpha, so I don’t know how it actually impacts the gameplay. It’s obvious though that it makes room for new tactical possibilities, which is good. If anyone experienced several wall jumps scenarios I’d appreciate giving feedback about it.
What I’m curious about is though the scenario when you are hurt quite much and covering behind a wall to gain health again (which happens quite often in BF gameplay) and your opponent jumps on/over the wall then it’s easy money for him (I imagine) due to his overview, not like going around the wall and sneak up on carefully if he isn’t certain about the conditions. If I remember right there is the possibility to look over the wall as well?
What I’m worried about is that it could be little bit OP. Also I don’t know if a player can climb up a wall in any circumstance regarding health? If we look at it from realistic perspective then below 50% health or so he shouldn’t be able to jump over the wall, but on the other end if a player could only jump over a wall with certain amount of health it would give the jumping player and additional advantage against the player who is hurt very badly. So how does the balance plays out here is an interesting factor.
I looking forward to vault battles - where two players from opposing teams continually vault over the same wall trying to get each other. Kinda like the ‘tank dance’ when you try to de-repair an enemy tank, they jump out, you jump in, then he tries to de-repair you, you jump out, he jumps in and so on etc etc
But guys! what if I’m seriously hurt I take cover behind a wall to regain my health but the guy chasing me blows the wall up and I die, isn’t that OP!??!!11!!?
One had it expands avenues of attack and movement (get around a completely locked down killbox), on the other had it reduces strategic defense (ability to defend perimeters etc).
Blowing up walls is similar… except only some classes can do it and it would make a noise or be noticeable after the fact.
Given the pace of the alpha was probably the fastest BF so far the negative effect on defense is marginal if not negligible/non-existent.
I heard (in a jackfrags vid iirc) that you can climb up onto doors and then from there can climb onto rooftops. That should lead to some interesting defensive or flag counting spots.