Weapon purchases!?

Just saw in that achievement sheet leak “warbonds” was for purchasing a weapon in multiplayer. Do we want weapon purchases in this game, like Hardline? I personally prefer the weapon progression unlock system from bf4. What about you guys?

It doesn’t really matter to me

As long as I don’t have to pay real money, and they don’t let you buy in game current with real money I will be good

This way you can decide what weapon you want to unlock next instead of it already being chosen for you. This is a good thing. BF2 had this somewhat. When you reached a certain rank you got to choose which weapon to unlock

I prefer the progression. I played little hardline and it was kinda hard to pay for weapons I wanted unless you played a lot of Bloodmoney. Which wasn’t too bad, just kinda like eh. Would rather look forward to earning them.

I’d prefer being on equal ground as the ranks under me. Say week one I shred and purchase/unlock upper tier weapons. These weapons should in most cases give me an advantage over those that don’t have them (aek/famas/bulldog vs AK12). Thus making it that much harder for players a week late to compete.

I’m an old school vet, so I prefer everything unlocked. Equal playing field so to speak. I’m not much of an unlock kinda guy. You can look at my stats all the way back to bc2. I go for certain items and stick to them.

Kinda pointless at this juncture considering whats done is done and there’s no changing it.

I’ll take whatever as long as there is no real money involved. We don’t need “supply drops”

Yeah I prefer the progression just for the sake of having things to look forward to unlocking. Otherwise I just save my funds and buy the best gun and nothing else. We will have to wait and see whats in beta. Alot can change by then.

An in-game credit system is better than linear progression. There’s just a few problems with how most games approach it.

For one, keep the “currency” simple and make weapons cost the same much as each other (maybe primaries being more expensive than sidearms). If the weapons are meant to be balanced, then we shouldn’t see such a huge price gap, such as like $2,000 for one gun and then $50,000 for another. Keep it simple, like how BC1 did it, not Hardline. Like two unlock credits for a new primary, one for a new sidearm, or something like that.

Secondly, don’t put extra barriers behind being able to purchase a new weapon or gadget or whatnot. If you’re going to have to reach a certain rank before being able to purchase a specific item, what’s the point of even having the credit system in the first place? It kind of defeats the purpose and just nearly reverts it back to linear progression. All items should be up for purchase from the get-go, no exceptions.

Thirdly, it’s probably best to keep credits limited to the class they are earned with (though all-kit weapons and gadgets may be purchased with any kit credits). Play as Medic, earn Medic credits, purchase Medic weapons/gadgets.

Am I really seeing that the modern gamer needs/wants more than the “actual game” to keep them coming back?

Seriously?

I’d be happy with a progression system similar to Black Ops 1. It wasn’t a perfect system, but I definitely think it’s a direction Battlefield should take.

The main issue with Black Ops 1 was that it didn’t balance the progression system. Pro perks needed requirements to be met before you could unlock them, which was a bit silly. You’re at an objective disadvantage if you don’t have those, and so they should have been “pro” by default. They also didn’t have enough challenges for players that craved that. They had so many cosmetic unlocks in the game, and those could have been used to give players interesting long term goals to shoot for.

I complain over grinding far too much, but I really do see it as an issue. Games either have too little, or far too much… and the little they do have always affects gameplay in a negative way. Gameplay affecting content should be easy to unlock, and only cosmetic items should offer interesting challenges. Don’t create any unnecessary walls to the gameplay. More specifically, no unnecessary gaps between new and experienced players - new players have enough going against them.

I prefer a progression system myself, over purchasing things like in Hardline. Hardline is actually the first BF Game I didn’t buy, but it wasn’t for that reason though. Anyways… For some reason I just like the idea of having to use the weapon to unlock things for it. I don’t mind the grind when it comes to that. LOL :slight_smile:

Besides… How many unlocks do you think each weapon will have in BF1? Remember they are older weapons so there is not too many attachments that this game should be getting. At least not on the level we see in BF4. This is WWI after all. :slight_smile:

I am totally fine with that. In fact if you consider the different nations, certain guns can be only available to that certain nation. personal opinion