Weapon sway while aiming/ running while taking aim

In all the previous battlefield games and pretty much all other FPS, a player can sprint across the map and at any moment stop, take aim and have steady dead-on accuracy. Anyone that has fired a rifle knows it takes at least a second or two to steady your sights on target even if your not moving. I would like at least a little weapon sway when stopping to take aim and a lot more when taking aim on the move. I think this would add a whole different dynamic of how players move around the maps. It would force squads to make more strategic advances from cover to cover. Also, trying to overtake fixed positions like so much of WW1 battles were would be far more interesting when you have to sprint up to it.

this would slow everything down and discourage movement.

No. why does everyone want a slow paced slog? how is this fun?

Verdun is fun and its slower and faster sometimes. Depends on the map and your team.

But I think people enjoy a slower game when it comes to historic shooters because they think it makes it more authentic. Also I am guessing people want to move farther away from Cod. I think you have a large amount of people who play more simulator games like Red Orchestra and Insurgency etc coming to Battlefield now because it is a historic shooter. I was never really interested in battlefield before this. So they kind of bring the things they want in the game.

I dont understand why anyone would play RO or insurgency and want to come to BF to change it.

Although on first sight I like this idea very much.
However players like sir-xer21 opened my eyes. I wouldn’t mind mechanics like this however it gives you unequal chance in a 1 on 1 firefight. One standing still vs scope sway from running. the same as the suppressionmechanic.
Still I will think along
Maybe something subtile like a heartbeat and heavy breathing. Not something that would effect your aim. Some sounds that make you less ‘aware’ of ambient sounds.

that sounds much more interesting without encouraging static behavior.

Anyone that has used a parachute knows that it doesn’t magically repack itself after being deployed.
Anyone that has used a defibrillator knows that it doesn’t magically resurrect those who were shot dead.
I’m not saying your idea has no merit but I wouldn’t use realism as a reason to implement it in BF1 necessarily.

QFT

I’m not saying so much that it makes players a statue all together but how many times do players on conquest take flag “A” and then sprint to “B” with no regard if there may be snipers or any other dangers on the way. That’s what gives snipers a huge advantage in all the other games and makes it such a popular class. I’ve seen players run up on tanks as assault with no anti-tank weaponary because they are so focused on the next objective they have tunnel vision. If only fear of death is a 6 second respawn counter wouldn’t this help add some suspense to moving. Plus I’m talking about extended periods of sprinting should have the effect. Your soldier already has endless sprint ability that speeds up gameplay and you have 32 v 32. Where are you going so quickly and how many shots in the will you take trying to get there?

I am an open guy and I am open to others opinions. Your playstyle is vastly different than my (that ofcourse not sure). What I read from your threads is you are competitive guy. I am less competitive in 1 on 1 fights. Cause my 1 on 1 fights s*ck I try to get on your flank. Gamemechanics like suggested by LeaveItToBeavers are my cup of tea. However I can also see the other side or the medal…

The OP did not play the realism card.

Too many people are saying "I really like _________. Make BF1 like _________. What the hell? Just go play ___________ and you won’t have an issue.

But it’s true :stuck_out_tongue:

@snavelaer
The OP wrote:
" Anyone that has fired a rifle knows it takes at least a second or two to steady your sights on target even if your not moving."
He’s citing realism right there.

True if you intrepet it that way. You intrepet it like realism card being played, so invalid idea… Battlefield is a game that takes real life elements and twist some into gameplay. Burning down ideas because someone try to implements real life is very short sighted.
I intrepet or try to intrepet the whole message saying; Please can we have gamemechanics that stimulates tactical thinking. That’s a good intention however the idea wobbles here and their. Only me and Sir-Xer21 adress the idea after stimulating him.
You intrepet this idea for the community. You say we want no realism (which is fine ) and all the sheep people just say; Behhhhhh, we want no realism.
So far LeaveItToBeavers have more interesting ideas than all your posts combined.

I’m not sure about this. I’m bad enough as it is at aiming without sway. I think ads whilst jogging just seems too unnatural. Maybe I’d get used to it I dunno..

@snavelaer
Despite your lengthy post, he’s still citing realism lol.

I admitted that right? Good for you that you are right. You lolled but I am sure you didn’t lolled. You have nothing to bring to the table other than wanting attention. Good luck

@snavelaer
There is no need to be a sore loser about it.
Opinions are opinions. But when someone cites realism, it’s pretty hard to deny it.

Lol nobody lost. There is no sore loser or any loser …

Read my first post again with new information I just provided

Where is your constructive view? Telling me I am a sore loser is ok but I think you don’t like the fact I expose you as how you are. Sorry for presenting a mirror…

To bad the discussions are like this I would rather talk about OP’s thread