The graphics looks completely different like it was before the patch. It was way more beautiful. I play on ultra settings, it was beautiful, and now it looks like medium. So the graphics optimization means they just made the graphics uglier so everybody got higher fps? Im very disappointed with the graphics now, compared before the patch.
Well that’s what “optimisation” is - they reduce load on the engine so it runs better.
I always laugh when people think there is some “magic” in the code than can get you something for nothing. When have you ever heard of that in life?
It’s just the best optimisation, does it in ways you don’t notice. Things like complex varying LOD on distant textures are a fantastic example of this.
It seems on this occasion, the things they have lowered to gain performance, you have noticed. The best advice is to not go looking for it.
I don’t think so. Looks like textures resolution was reduced and they added fxaa to everything, even with AA turned off. I can’t get any clarity with the image. looks like I’m running 900p on a 1440p monitor.
I honestly didn’t notice any difference in graphics or performance. I could run the game with my frames uncapped. Granted, I only had time to play a couple rounds after the patch went live. I guess I’ll see more tonight.
Thats great if the game runs better but now it runs worse , my game is a juddery flickering mess , there is one thing tweaking things to get a performance boost there is another tweaking it and causes nothing but problems
I haven’t played since the patch so can’t comment on what has actually been done but you absolutely can optimise code. You refactor routines to perform more efficiently. Often something will be done in a way which is over-complex. When the dust settles it becomes obvious that it could be achieved with more simple code. So you rewrite it and thus reduce load on the system resources. That is what optimisation is.