What made Hardline good?

There all kinds of negative things said about Battlefield Hardline.
But this time we are only talking about the good things about Hardline so please tell me what you liked about Hardline!
PS i dont want any comments saying: Hehe nothing! XD. Or some stupid like that

Hehe nothing! XD.

The TTK which wasn’t garbage, contrary to BF4, until they decided to mess that up as well.

Good maps. Good pace. No tanks, LAVs, jets. No strange Russian launcher pods. Customization and loadouts.

Lot’s of action. TTK which sucks at first when you’re a newb but is great once you’re used to it. You don’t have to hide from tanks the entire game and you don’t have to run 5 miles to get into combat. I also like the spawn vehicles (clown cars). The unlock system is cool. If I like a certain RDS, grip or barrel I can just buy it, not wait for 300 kills to unlock it.

Yes, unlock system is good—but I’m not sure why base attachments need to be unlocked at all. After a few rounds you have more than enough money to buy everything and I don’t know why new users of guns ought to be penalized. Cosmetic / personalized / custom skins should exist for the various attachments and these should be subject to battlepack or assignment unlock.

all this + hotwire was an amazing game mode when its played how it was intended :wink:

For me, there are a number of things that make BFHL (and SWBF as well) fun:

  • Accessibility for all gamers. I can use aircraft competently in games like BFHL and SWBF, thanks to their simplified flight models. Not so much in BF4.
  • Generally reduced skill gap. Casual gamers like myself can hold our own against gamers who have more time to devote to playing games.
  • Better defined weapon classes. Each weapon excels in a different category (long range, CQB, etc.).
  • Immersion. BFHL and SWBF both look and sound fantastic.

The whole cops and criminals theme was a nice change from military themes seen in most FPS. Dialogue even though it gets unnoticed. Game modes, unlock system, and maps.

Heist is the greatest mode ever made.

I agree that it is good but sometimes its over way too fast. I like Blood Money because it usually goes at least close the time limit. Some Heist matches are over in 3 minutes.

I played it alot. My biggest problem with BFH is map design. It’s maps are just not very well designed. I’m not talking about the graphics or style. I’m trying talking about the lanes. You can find lanes or areas which overlook other areas. This causes you to not be as successful with tactics and situational awareness. Sometimes you really need to be doing 360s because the enemy could absolutely be coming at you from anywhere. Case in point the museum map. Beautiful map, horrible design. Properly designed maps encourage tactics and awareness. Alot of BFH maps encourage running like a chicken with its head cutoff AND camping because said running headless chicken is running because it knows the area it’s in has many lanes or is quite open and a camper somewhere is looking for it.

Turn off your aim assist, dont run shield if you re an enforcer, and post your results here lol

aww dont be tight ! me being casual as well and i know what its like to come across you :wink: it aint a nice experience

thats a compliment btw man :stuck_out_tongue_winking_eye:

I will NEVER turn off my aim assist.
And thanks to DICE/EA, I will NEVER have to.
Happy? I know I am. :slight_smile:

Overall pacing

Mini map, just in general

Viable hipfire

Battle Rifles

Beast Sidearms

Ammo/Health from teammates

Med Bag deploy timer

Implementation of cover

Blood Money

Removal of scrub accessories that promote scrub & casual playstyles like OP shotguns, 100 round clips, XM-25 & explosive gadgets/spam in general

The Melee system, +1

Spawn Beacon belonging to a close quarters class

Map layouts that make camping (LMG+bipod without even being concerned w the Flank) impossible

Maps I’d take with me to other FPS’s (Cemetery, Code Blue, Bank Job, Museum, others)

Snipe balancing (eventually got there)

Netcode & hit detection

Free DLC

Probably other things

Also like how hardcore camping & locking down of a building/house with Claymores, isn’t the same scrub friendly method it uses to be. Literally awarding bad, camping players, for doing nothing. That is not FPS skill. Pearl Market I’m looking at you

Like I’ve said before, this game weeded out bad player playstyles. That, along with how the BF4 TTK eventually spoiled your average scrub into thinking eating bullets for days is normal & that bunny hopping is an integral part of FPS play, you have average players who try out Hardline & get wrecked. They can’t camp. Can’t keep up with the pace. Anywho who just gets shalacked on this game is not a good FPS player, period. Though I do know some players who struggle in a CQL environment but kickass in SnD 6v6 single death modes, but that’s besides the point

That’s why you have so many people who actually tried the game but ran right back to BF4. And that’s on TOP of the PC elitest/BF vet/CoD transferee turned BF Puppet crowd who cried that it wasn’t a military title

This^

Been playing the free BF4 DLCs the past week or so. BFH has that game beat on nearly every point. The BF4 maps are nice enough—I like the three snowy Russian maps and don’t mind the Whatever Garden map (hate baby Shanghai with the boat in the middle)—but the average BFH map is far superior to the average BF4 map.

They were innovative.

  • New fun and good gamemodes(a shame we ruin it by beefing it up to 64 player clusterfucks)
  • Unlock system
  • Customization(recent gun bench)
  • Fun gadgets that offer new layers of tactical play: Gas-grenades/mask and Zip/grapple-thingies
  • Non-leathal takedowns/interrogation
  • They improved the minimap: Scale by verticality, capture-zones
  • Vehicle-spawn timer, med-bag cooldown (small but great improvements)
  • Maps for certain gamemodes that plays very well (with the correct amount of players)

What can make it greater:
All in all my biggest problem in hardline right now are the awful spawns! Why can’t they implement the teammates spawn mechanics that got developed in BF4 CTE already?

Also i would like a buff too the reinforced chassis upgrade against RPGs and Jeepstuff(breaching charge). So RPG only OHK kill vehicles from the back (jet still disables from front and sides) and jeepstuff needs to be timed perfectly to OHK (with the reinfoced chasis).

Also wish they would implement the rest of the improvements from BF4 CTE.

My point of this being: What made BF4 great? The amount of support it got! Hardline still have so much potential but needs some love and support from the devs/publishers. Now that the DLC are done there is no excuse. That will also result in some more positive marketing reputation prior to BF1.

Visceral sent out goodie bags to friends of BFH. Support and development is over. Let’s hope there’s a BFH2 in two or three years. Maybe they’ll have Frostbite 4 by then.

I’m not sure which is more frustrating: spawning in to a hopeless slaughter (BFH) or not having anywhere to spawn in to at all (BF4).