What Time to kill would be good?

IMHO, the time to kill should be no faster than BF4. In fact, BF4s time to kill is pretty good. BFH and BF3s time to kill was too fast. However, This mostly applies to the automatic weapons because bolt actions, semi autos, shotguns and pistols are a whole different beast. I think pistols should be similar to BF4 or BFBC2. they do more damage than primaries up close but have very short range. I already think DICE is thinking that way because the m1911 in the pre alpha does 36 damage up close just like bf4. the semi autos are a bit controversial. Ive debated in gridlock on how they should be and this it my two cents: They would most likely benefit and be balanced if they were like hardline. a 3 shot kill up close and a 3 shot body shot at long range with potential to get 4 shot kills at long range if you hit an arm or leg. Or if you want to get more interesting you could make them like BF3 and do high recoil, high spread but 50 damage up close and 38 far away. Bolt actions should be like they have been across BF3,4, and Hardline: One shot kill to the torso at close range. in BF4 its out to 12 meters and thats a good number. Pump shotguns shoudnt change one bit but semi autos should re reimagined to be less spammable and more skillful. If you slow the rate of fire down and increase recoil but in return increase potential damage (by increasing pellet count to 12 like pumps and tighten up the spread) you could have a weapon that has high damage output potential but requires more patience.

So thats that…

I’d like it to be slower than BF4 for close-range engagements. Skill rather than a noob tube or a shotgun should be more of a deciding factor.

I usually start killing people at around 10 o’clock at night in this game.

:trollface:

BC2 without magnum ammo was my favourite damage model. Headshot multiplier should be higher, though.

BC2 and BF3 nailed it in my opinion.

just in general anything but Hardline’s TTK as it not a competitive game.

What ever it is we will get used to it. It would be nice to have fire fights without getting one shot killed but at the same time I hate putting rounds into a guy only for him to bunny hop away.

More important to me than theoretical TTK is how good the hit registry will be and if certain players will lag and be harder to hit.

Also, as TTK gets longer you will see that guys start to run in packs to double, triple, quadruple team you, basically killing you instantly will little chance. Then it becomes a “who has the biggest gank squad” game. Not fun.

Depends on different factors really. BF4s TTk is higher sure, but you actually drop people faster, especially at range, due to the more easily manageable recoil and buffed aim assist.

If the weapons have higher recoil (like Bf3) then a faster TTK, if they have lower like BF4 (which I hope is not the case) then you would have to have a higher TTK.

What I’m hoping for is a return to how BF3 handled things, lower levels of aim assist, higher recoil and a faster TTK. In my opinion there’s no point in having a higher TTK like in Bf4 if you’re just going to make the guns laser accurate.

The TTK shown at E3 felt like the one I always wanted, hope they’ll keep it that way

BF4 weapons had less recoil and did more damage

Geez, most of you guys don’t clearly even know the damage models of the previous BF games!

Assault rifles (most of them) DMG per bullet:

BC2: 16.7 (without magnum ammo)
BF3: 25
BF4: 24.5

Got it? Sure, player movement speed, recoil, random deviation, suppression effects, etc. play an important role in TTK as well.