What would you like fixed/to see in BFV?

  1. TTD/TTK - (TTK seems ok but people die WAY too fast. If you start to get shot in any direction, you are pretty much dead before you can even react)
  2. Fix long loading screens (Black screen) while quitting a match post game.
  3. Allow people to invite/join games from their friends even IF their squad is full. Currently, you cannot join if the squad is full from the person who invited you (Annoying).
  4. Medical/Ammo crates are falling through hard surfaces while placing them down - MUST FIX.
  5. Tank cannon shells (ALL) do almost 0 damage to infantry across the board while the machine gun is super OP.
  6. Fortifications are pretty much useless since you spend a lot of time to build vs a small impact grenade can blow it up completely.
  7. Support guns all have too little ammo capacity, Lewis gun extended mag has 97 but in BF1 there were guns with 150+ round capacity.
  8. Grenades need to be replenished with support ammo crates and rocket launchers should be fully replenished via ammo crate as well, not 1 at a time.
  9. While prone, I often find myself being pushed/sliding around on various surfaces for no reason at all
  10. Figure out a better way to allow us to customize our weapons. I hate having to switch/make changes to Axis and Allied forces all the time…Especially when the game gives you so little time in-between matches to make changes before constantly changing to the game screen when it loads.
  11. Make Med/Ammo crates auto-provide like in ALL prior battlefield games that had them…Enough of this stupid “Interact” with them crap. No one uses them or notices anyways so it is almost useless. Make them auto-distribute again.
  12. Ability to switch teams while in the game like in BF1.

tanks anti-aircraft weapons( main gun for tanks) should be instant kills…have never seen where in history a person hit with an AA gun or a main tank gun survived. animations for standing from prone and others are just broken and take too damned long, switching weapons samething. smg’s are not a ranged weapon therefore should not kill me from across the map nor are they very accurate, especially for this time period. I for the love of the game cannot understand how a pistol out kills me when I am shooting a person with my lmg!! We are talking about very large chambered rounds versus a small caliber with a small length barreled weapon! crates whether they are medical or ammo falling through the map, bodies falling through the map…all these kinds of things should never ever be a problem at game release, ever! load times are beyond belief, if you can get into a mode at all. assault rifles are like shooting water guns in this game, why? this should never be…in the timeline of weapons it goes alittle something like this: melee, pistol, smg, Assault rifles, Large Machine Guns and up! not smg’s , pistols then lmg’s and tanks etc. no no all backwards in this game!

I agree…SMG should not kill me across the map…But yet it does nearly every time. I also agree with your point on the tanks…I suck in them anymore cause they do so little damage to infantry…If you get hit with a shell (even close enough) you should be dead.

tank rounds in ww2 were 75 mm, AA gun rounds were 20mm. I highly doubt any of these developers have ever seen the size of these rounds nor even seen what a 20 mic mic or bigger can actually do to the human body!

Ban Xim users, and control / kbm only servers

Hope lag compensation reproduce for cross region player because in Asia/Oceania have no enough player, there might be no player after 2 or 3 month later at Asia/Oceania server on XBOX platform.

So far I would like the campaign awards fixed, solveig’s knife was bugged til last week and now the last tiger reward is bugged and will no give me the reward, this is frustrating, anyone else have this issue?

I agree with all but 11 and 12, 11 just comes down to bad squad play or inattentive players. 12 would be a bit chesty for some challenges or missions, back in bf4 people would get together, team swap and unlock guns this way. As far as I see it they are trying to fix that loophole. As for the interact with crates, they implemented this more for those who are really playing as a squad. You know running around, taking objectives and communicating together which is a BIG part of the battlefield experience. I understand your gripes, I share most of yours but these issues you have (I.e. 11./12.) for the time being are helping BFV keep afloat, and this game needs whatever it can to stay afloat and become the good game it should be.

I see your point and really I get ya man, but the main guns are more meant for vehicles than infantry, though they can still be used for infantry if you have decent enough aim. If you are more for attacking infantry try out the Staghound or Panzer 38t, they are light and weak, but fast and super effective against infantry due to slightly more splash damage from the main cannons. Play a tank to its type and strength and you can really kick some butt! Don’t forget the special rounds/different main guns, play a tank you like and spend the company coin upgrading it. Another caviat, after you’ve spent the company coin on 4 upgrades, you can respec for free as many times as you please, hope this helps!

I agree with your feedback after reading it and would like to keep 11/12 as is. Solid counter argument. Didn’t think of that before.

I agree with all but 8. Maybe only fill grenades, and rockets, etc has to be from main resupply. Due to spamming of rocket grenades at tanks that are already under powered/ armored.

Also add that smg should not be getting buffs, but nerfs. They are firing pistol rounds and are out performing all other weapons at all ranges (minus snipers from long range).

I would also add AA tanks need slightly more damage to planes and a good amount more to infantry. I had a fighter fly straight at me, and I was hitting him with the wirbelwind from max range I could start hitting him, all the way until he flew right over me. That is way under powered.

Something needs to be done with the bombers as well. As soon as a fighter starts tailing you, you are done. I know it’s a bomber and they’re slow in real life but this is a game. Give us a chance. If you want, make it to where we do high altitude bombing runs, with thousands of pounds of bombs… possibly ai defense gunners like war thunder?

Sorry for the long winded response.

Maximum ping limits on servers and auto-kick for high ping.

The players?

I was really hoping to get that “drag your mate to cover” function that they talked about in the beta. I have an all medic club and we would really like that feature to be added to the game.

  1. Visual clarity - it’s harder to see enemies compared to past BF titles
  2. Enemies footsteps - Audio is a mess right now
  3. Vaulting - needs to be more fluid
  4. Buff secondary pistols
  5. Textures are horrible on Xbox one x- fix it

What SMG are you being killed with? I want to know. I play medic and seem to have misplaced this sweet smg with a nerf gun variant.

I wish Dice gives the medic class some love. That they fix the medical crate. Gives medics the choice to pick a semi-auto riffle maybe M1A1 or the Selbsladder? Maybe one more smoke grenade?

  1. Dog fighting in fighters

  2. Not really a fix but, having the ability to spot nearby enemies when your down so your team mates can rev you without the risk of getting killed by an enemy sitting nearby

  3. Might draw a bit of flack for saying this but… grenades seem a bit underwhelming

Grenades take a long time to explodes and of course the freezing after round is very boring

Hell, even a revive while prone would be a plus.