Anyway, I am not even sure how I managed to play Bf4 and Bf1 as much as I did. They added so much REALLY annoying stuff in both games.
I mean, in no particular order of stupid stuff and strange buffs/nerfs, some mentioned by me before:
AA is to strong, nerfs all AA in Bf4, and then Bf1 so that life became hell at launch, then buff/nerf game starts. Still AA is taken out before planes are even in range, that is nice, atleast we got some man portable AA now.
Flying repairtank (Scout helicopter.) with no aim splattercannons, how long did we have to endure that?
Lets buff sniper rifles, sweetspot, uh, that turned out well, I thought Bf4 was bad on the open maps at times,( oh, it was bad in Bf4 especially on the city maps where they where sitting on every rooftop. There where like 8vs8 with some vehicles at times.). Oh, and nerf all other weapons. By the way what do you get when you have a class with some rocketlaunchers that have really crappy weapons for range, oh, missile spam.
Tv-guided man portable missile, what could go wrong with that?
Bf4 vehicle “thermal only idea”, maybe a tad to powerful…took a while to nerf..make sure it also spot mines.
Shotguns in Bf4 at some “summer patch”, turned city maps into shotgun parties, do they even try their buffs nerfs? Took a looong time to tone down.
Have a vehicle that is only used for long range artillery spam, and then buff it before abandoing the game, sweet. Lets see how many artillery trucks you can cram into a map?
Have a fighter plane that can both farm infantry and other planes, lets nerf it while buffing some other plane and make it so good at both infantry farming and against other planes so no one uses the fighter anymore, because why when it can farm infantry so good.
Lets make a huge bomber that kind of removes an entire cap area, when there is heavy fog the farming gets worse.
A wire guided AT/AA launcher is to good, nerfs it into the ground. Infantry farming season even more open.
Lets release an game altering patch just before abandoning the game, oh, we forgot to add all changes to all weapons. You thought a 900rpm, 25 shot smg was annoying, say hey to 800rpm one with 80 rounds in the magasine that kill in one hit less, 200ms ttk, sweet…it is so good at close range that I killed people that really surprised me because they had double the ttk as I did. You can do 3 “mag dumps” before reloading compared to the automatico.
Oh, lets turn lmg:s with bipods into lasers, because all the snipers where not annoying enough?
Oh, Bf1 the tank farming is not bad enough, lets slaughter AT-mines so you cant get a kill with them, like the drone view of vehicles made it easy to start with? Bf4, oh, these mines are to small so they don´t glow properly in the thermal sights so they might be missed at times, lets nerf em more.
The balancer, it is still not that great, it is actually pretty bad.
Lets have a plane circling the map, with automatic cannons and a bigger one, then nerf aa-missiles so they don´t reach it. Then nerf wire-guided missile also.
Allmost everyone hates red dots, lets make more by adding a gadget, then nerf the spotting some. Then release next game, remove changes to red dots to make sure there are plenty of red dots to shot at.
Lets have a helicopter with double flares to make sure it is immune to AA-missiles.
Anyqay, I am still buying Bf V, but I will buy a month first for testing…