Whats with the yellowish healing aura on my screen?

Am I playing Halo or something? Were people not smart enough to look at their health bar and see it going up?

Yes DICE in fact thinks people are too stupid the look at the health bar going up after they intentionally pressed a healing key. The present aura is a replacement for an even dumber aura they had in the last patch that was so bad it was quickly disabled.

But this is the same developers who think you shouldn’t be allowed to skip a revive, but should be able to choose your own vehicle in a complex team team.

BFV is simply schizophrenia in it’s design logic.

Seeing how terrible people are at this game, I would say, yes.

I thought it meant my guy (or gal) had to pee …
..

The yellow glow around the screen when healing or supplied with a med kit is distracting and ugly, please remove it.

Very few liked the yellow tinge to the whole screen before and yet DICE decide to implement something even more distracting. DICE need to concentrate on more important things rather than visual clues for healing.

They brought in it a while ago, everybody hated it, they dropped it. Now, for reasons unknown, they have brought it back.
Are these guys actually trolling us?

But how else could you possibly know you’re being healed?

honestly it is barely noticeable

Common sense? Too much hand holding going on with DICE atm - contrary to popular belief we are not imbeciles.

I missed the /s from my post :wink:

I find it a bit intrusive, and it tends to bug out, giving you the halo effect even after you healed. It does obstruct the edges a bit, which could have a detrimental gameplay effect, for the rare occassion you miss movement on the edges.

The effect it has, well I do not know if that is relevant. I mostly know when I heal, because they make me press a button. There is a sound playing and a text message when someone else heals me. The only time this is relevant is with the self-heal and that is aided by the yellow health bar.

All in all it simply does not seem worth it, really.

I think having a visual clue for healing is helpful. There are situations where you apply a bandage and take a small amount of damage, cancelling the healing. In those instances, for example, it’s helpful to see that the healing stopped.

However, the whole screen, or big parts of it, turning yellow isn’t necessary; they added the yellow to the health bar, when you heal, I think that’s a perfectly good way to show it.

I thought it was suppressive fire at first. This is awful and does not need to exist. I’m glad Devs have given us unnecessary vision reducing cues to being healed and not more maps. They seem to have their priorities straight.

One time I had that aura permanently stuck

Was it at band camp?

It’s time for another episode of Life At Dice…

Sven: Hey Olaf, look what I did, I made another annoying yellow tinge when healing, this will drive them nuts.

Olaf: Pffft, that’s nothing, I put giant text messages right in the middle of the screen that blocks out their line of sight. This won’t just annoy them, it will get them killed, heh heh.

Sven: Okay Olaf, you win this round, but next patch I’ll come up with something even worse, mark my words!

I was wondering why this yellow aura seemed so familiar … but then, I remembered …

… this is the same yellow filter that NFS Most Wanted had!

I guess I’ll always think of this when I see that yellow filter again:

I actually quite like it.

Play in dark maps and you will have the joy of your life. :wink:

For some reason DICE has been trying to help new players since the day of release.
Raising the TTK, etc.
Waste of time and resources in my opinion.