As I’m sure most of ya’ll have already seen, when the last 2 Turning Tides maps launch later this month, the new TTK will also be active. I feel in the minority that it is not necessary. I feel like all weapons have strengths and weaknesses and I personally have success with all classes. To me I never feel like the gun I’m using needs a higher TTK. Thoughts/Opinions?
I’m neither for nor against it since I haven’t looked into it much, but I am pretty pissed that DICE is spending time on this rather than fixing the balancer. The balancer should have taken precedence over this.
i look at it this way – because this is a big change, it’ll feel like the game is brand new because i have to re-learn all the guns again so in a way i’m in favor of it.
I’m holding my opinion until I can play it and see how it actually affects the game
But I’m not optimistic. This is a BIG change to be making this late into the cycle of the game. I don’t feel the TTK needed to be lowered in the first place. Argue however you want, throw opinions up as much as you want; fact of the matter:
This change is upgrading 2 classes heavily (with already very forgiving weaponry), making 1 class more accurate at range with more tame recoil, and giving a big middle finger to the 4th class with no change whatsoever.
Cause a WW1 game needed to have more powerful automatic weapons. Seems legit. I’m not surprised tho.
Absolutely not. I just want the shotgun rework but the rest is fine like it’s now.
If the change is too big and unbalanced to aggressive scouts,i might end bf1 alltogether
I firmly on the fence. I’m against the whole idea of anything that raises the ‘speed’ of the game, but these changes may not have that overall effect. We’ll see.
The medic gun changes sound good - SLRs need some love.
The shotgun changes sound good - they were a bit random and weird.
The TTK drop of the SMGs/LMGs may be adequately tempered by the recoil changes.
I’ve tried it on the CTE a couple of times. It really does not change the game that much.
Some situations are different than now, especially one on one.
Actually it makes some of the more stupid things go away. Handguns will be better balanced against LMG’s/SMG’s (they will be weaker). I know people want their SLR to work at all ranges, but sometimes it’s illogical that you dump a lmg into another player and he kills you with an Mondragon in CQC, I know you can miss etc, so of course it can still happen..
Overall the guns still works as now and they actually make a lot of the LMG’s/SMG’s more interesting to play, instead of only the Automatico or the Hellriegel.
SLR’s still get a buff with spread and that makes them much more consistent to use.
Aggressive scouts still have pretty good weapons MH and alternatives like it (damage wise).
Wow, someone that gets it. Refreshing. So far it seems that the people that have tested it either like it or don’t notice a huge change and those that hate it are guessing.
I’m for it. The meta needs to be shaken up and guns like the Automatico and BAR are must-picks in a lot of situations. Many SLR’s and LMG’s are completely redundant and the Shotgun changes are an objective improvement.